text.js
9.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
/*
* Copyright 2017 Sam Thorogood. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/**
* @fileoverview Polyfill for TextEncoder and TextDecoder.
*
* You probably want `text.min.js`, and not this file directly.
*/
(function(scope) {
'use strict';
// fail early
if (scope['TextEncoder'] && scope['TextDecoder']) {
return false;
}
// used for FastTextDecoder
const validUtfLabels = ['utf-8', 'utf8', 'unicode-1-1-utf-8'];
/**
* @constructor
*/
function FastTextEncoder() {
// This does not accept an encoding, and always uses UTF-8:
// https://www.w3.org/TR/encoding/#dom-textencoder
}
Object.defineProperty(FastTextEncoder.prototype, 'encoding', {value: 'utf-8'});
/**
* @param {string} string
* @param {{stream: boolean}=} options
* @return {!Uint8Array}
*/
FastTextEncoder.prototype['encode'] = function(string, options={stream: false}) {
if (options.stream) {
throw new Error(`Failed to encode: the 'stream' option is unsupported.`);
}
let pos = 0;
const len = string.length;
let at = 0; // output position
let tlen = Math.max(32, len + (len >>> 1) + 7); // 1.5x size
let target = new Uint8Array((tlen >>> 3) << 3); // ... but at 8 byte offset
while (pos < len) {
let value = string.charCodeAt(pos++);
if (value >= 0xd800 && value <= 0xdbff) {
// high surrogate
if (pos < len) {
const extra = string.charCodeAt(pos);
if ((extra & 0xfc00) === 0xdc00) {
++pos;
value = ((value & 0x3ff) << 10) + (extra & 0x3ff) + 0x10000;
}
}
if (value >= 0xd800 && value <= 0xdbff) {
continue; // drop lone surrogate
}
}
// expand the buffer if we couldn't write 4 bytes
if (at + 4 > target.length) {
tlen += 8; // minimum extra
tlen *= (1.0 + (pos / string.length) * 2); // take 2x the remaining
tlen = (tlen >>> 3) << 3; // 8 byte offset
const update = new Uint8Array(tlen);
update.set(target);
target = update;
}
if ((value & 0xffffff80) === 0) { // 1-byte
target[at++] = value; // ASCII
continue;
} else if ((value & 0xfffff800) === 0) { // 2-byte
target[at++] = ((value >>> 6) & 0x1f) | 0xc0;
} else if ((value & 0xffff0000) === 0) { // 3-byte
target[at++] = ((value >>> 12) & 0x0f) | 0xe0;
target[at++] = ((value >>> 6) & 0x3f) | 0x80;
} else if ((value & 0xffe00000) === 0) { // 4-byte
target[at++] = ((value >>> 18) & 0x07) | 0xf0;
target[at++] = ((value >>> 12) & 0x3f) | 0x80;
target[at++] = ((value >>> 6) & 0x3f) | 0x80;
} else {
continue; // out of range
}
target[at++] = (value & 0x3f) | 0x80;
}
// Use subarray if slice isn't supported (IE11). This will use more memory
// because the original array still exists.
return target.slice ? target.slice(0, at) : target.subarray(0, at);
}
/**
* @constructor
* @param {string=} utfLabel
* @param {{fatal: boolean}=} options
*/
function FastTextDecoder(utfLabel='utf-8', options={fatal: false}) {
if (validUtfLabels.indexOf(utfLabel.toLowerCase()) === -1) {
throw new RangeError(
`Failed to construct 'TextDecoder': The encoding label provided ('${utfLabel}') is invalid.`);
}
if (options.fatal) {
throw new Error(`Failed to construct 'TextDecoder': the 'fatal' option is unsupported.`);
}
}
Object.defineProperty(FastTextDecoder.prototype, 'encoding', {value: 'utf-8'});
Object.defineProperty(FastTextDecoder.prototype, 'fatal', {value: false});
Object.defineProperty(FastTextDecoder.prototype, 'ignoreBOM', {value: false});
/**
* @param {!Uint8Array} bytes
* @return {string}
*/
function decodeBuffer(bytes) {
return Buffer.from(bytes.buffer, bytes.byteOffset, bytes.byteLength).toString('utf-8');
}
/**
* @param {!Uint8Array} bytes
* @return {string}
*/
function decodeSyncXHR(bytes) {
const b = new Blob([bytes], {type: 'text/plain;charset=UTF-8'});
const u = URL.createObjectURL(b);
// This hack will fail in non-Edgium Edge because sync XHRs are disabled (and
// possibly in other places), so ensure there's a fallback call.
try {
const x = new XMLHttpRequest();
x.open('GET', u, false);
x.send();
return x.responseText;
} catch (e) {
return decodeFallback(bytes);
} finally {
URL.revokeObjectURL(u);
}
}
/**
* @param {!Uint8Array} bytes
* @return {string}
*/
function decodeFallback(bytes) {
let inputIndex = 0;
// Create a working buffer for UTF-16 code points, but don't generate one
// which is too large for small input sizes. UTF-8 to UCS-16 conversion is
// going to be at most 1:1, if all code points are ASCII. The other extreme
// is 4-byte UTF-8, which results in two UCS-16 points, but this is still 50%
// fewer entries in the output.
const pendingSize = Math.min(256 * 256, bytes.length + 1);
const pending = new Uint16Array(pendingSize);
const chunks = [];
let pendingIndex = 0;
for (;;) {
const more = inputIndex < bytes.length;
// If there's no more data or there'd be no room for two UTF-16 values,
// create a chunk. This isn't done at the end by simply slicing the data
// into equal sized chunks as we might hit a surrogate pair.
if (!more || (pendingIndex >= pendingSize - 1)) {
// nb. .apply and friends are *really slow*. Low-hanging fruit is to
// expand this to literally pass pending[0], pending[1], ... etc, but
// the output code expands pretty fast in this case.
chunks.push(String.fromCharCode.apply(null, pending.subarray(0, pendingIndex)));
if (!more) {
return chunks.join('');
}
// Move the buffer forward and create another chunk.
bytes = bytes.subarray(inputIndex);
inputIndex = 0;
pendingIndex = 0;
}
// The native TextDecoder will generate "REPLACEMENT CHARACTER" where the
// input data is invalid. Here, we blindly parse the data even if it's
// wrong: e.g., if a 3-byte sequence doesn't have two valid continuations.
const byte1 = bytes[inputIndex++];
if ((byte1 & 0x80) === 0) { // 1-byte or null
pending[pendingIndex++] = byte1;
} else if ((byte1 & 0xe0) === 0xc0) { // 2-byte
const byte2 = bytes[inputIndex++] & 0x3f;
pending[pendingIndex++] = ((byte1 & 0x1f) << 6) | byte2;
} else if ((byte1 & 0xf0) === 0xe0) { // 3-byte
const byte2 = bytes[inputIndex++] & 0x3f;
const byte3 = bytes[inputIndex++] & 0x3f;
pending[pendingIndex++] = ((byte1 & 0x1f) << 12) | (byte2 << 6) | byte3;
} else if ((byte1 & 0xf8) === 0xf0) { // 4-byte
const byte2 = bytes[inputIndex++] & 0x3f;
const byte3 = bytes[inputIndex++] & 0x3f;
const byte4 = bytes[inputIndex++] & 0x3f;
// this can be > 0xffff, so possibly generate surrogates
let codepoint = ((byte1 & 0x07) << 0x12) | (byte2 << 0x0c) | (byte3 << 0x06) | byte4;
if (codepoint > 0xffff) {
// codepoint &= ~0x10000;
codepoint -= 0x10000;
pending[pendingIndex++] = (codepoint >>> 10) & 0x3ff | 0xd800;
codepoint = 0xdc00 | codepoint & 0x3ff;
}
pending[pendingIndex++] = codepoint;
} else {
// invalid initial byte
}
}
}
// Decoding a string is pretty slow, but use alternative options where possible.
let decodeImpl = decodeFallback;
if (typeof Buffer === 'function' && Buffer.from) {
// Buffer.from was added in Node v5.10.0 (2015-11-17).
decodeImpl = decodeBuffer;
} else if (typeof Blob === 'function' && typeof URL === 'function' && typeof URL.createObjectURL === 'function') {
// Blob and URL.createObjectURL are available from IE10, Safari 6, Chrome 19
// (all released in 2012), Firefox 19 (2013), ...
decodeImpl = decodeSyncXHR;
}
/**
* @param {(!ArrayBuffer|!ArrayBufferView)} buffer
* @param {{stream: boolean}=} options
* @return {string}
*/
FastTextDecoder.prototype['decode'] = function(buffer, options={stream: false}) {
if (options['stream']) {
throw new Error(`Failed to decode: the 'stream' option is unsupported.`);
}
let bytes;
if (buffer instanceof Uint8Array) {
// Accept Uint8Array instances as-is.
bytes = buffer;
} else if (buffer.buffer instanceof ArrayBuffer) {
// Look for ArrayBufferView, which isn't a real type, but basically
// represents all the valid TypedArray types plus DataView. They all have
// ".buffer" as an instance of ArrayBuffer.
bytes = new Uint8Array(buffer.buffer);
} else {
// The only other valid argument here is that "buffer" is an ArrayBuffer.
// We also try to convert anything else passed to a Uint8Array, as this
// catches anything that's array-like. Native code would throw here.
bytes = new Uint8Array(buffer);
}
return decodeImpl(/** @type {!Uint8Array} */ (bytes));
}
scope['TextEncoder'] = FastTextEncoder;
scope['TextDecoder'] = FastTextDecoder;
}(typeof window !== 'undefined' ? window : (typeof global !== 'undefined' ? global : this)));