UserUpdate.js
908 Bytes
'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
class UserUpdateAction extends Action {
handle(data) {
const client = this.client;
const newUser = client.users.cache.get(data.id);
const oldUser = newUser._update(data);
if (!oldUser.equals(newUser)) {
/**
* Emitted whenever a user's details (e.g. username) are changed.
* Triggered by the Discord gateway events USER_UPDATE, GUILD_MEMBER_UPDATE, and PRESENCE_UPDATE.
* @event Client#userUpdate
* @param {User} oldUser The user before the update
* @param {User} newUser The user after the update
*/
client.emit(Events.USER_UPDATE, oldUser, newUser);
return {
old: oldUser,
updated: newUser,
};
}
return {
old: null,
updated: null,
};
}
}
module.exports = UserUpdateAction;