VoiceStateUpdate.js
1.54 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
const Structures = require('../../util/Structures');
class VoiceStateUpdate extends Action {
handle(data) {
const client = this.client;
const guild = client.guilds.cache.get(data.guild_id);
if (guild) {
const VoiceState = Structures.get('VoiceState');
// Update the state
const oldState = guild.voiceStates.cache.has(data.user_id)
? guild.voiceStates.cache.get(data.user_id)._clone()
: new VoiceState(guild, { user_id: data.user_id });
const newState = guild.voiceStates.add(data);
// Get the member
let member = guild.members.cache.get(data.user_id);
if (member && data.member) {
member._patch(data.member);
} else if (data.member && data.member.user && data.member.joined_at) {
member = guild.members.add(data.member);
}
// Emit event
if (member && member.user.id === client.user.id) {
client.emit('debug', `[VOICE] received voice state update: ${JSON.stringify(data)}`);
client.voice.onVoiceStateUpdate(data);
}
/**
* Emitted whenever a member changes voice state - e.g. joins/leaves a channel, mutes/unmutes.
* @event Client#voiceStateUpdate
* @param {VoiceState} oldState The voice state before the update
* @param {VoiceState} newState The voice state after the update
*/
client.emit(Events.VOICE_STATE_UPDATE, oldState, newState);
}
}
}
module.exports = VoiceStateUpdate;