ChannelUpdate.js
905 Bytes
'use strict';
const Action = require('./Action');
const Channel = require('../../structures/Channel');
const { ChannelTypes } = require('../../util/Constants');
class ChannelUpdateAction extends Action {
handle(data) {
const client = this.client;
let channel = client.channels.cache.get(data.id);
if (channel) {
const old = channel._update(data);
if (ChannelTypes[channel.type.toUpperCase()] !== data.type) {
const newChannel = Channel.create(this.client, data, channel.guild);
for (const [id, message] of channel.messages.cache) newChannel.messages.cache.set(id, message);
newChannel._typing = new Map(channel._typing);
channel = newChannel;
this.client.channels.cache.set(channel.id, channel);
}
return {
old,
updated: channel,
};
}
return {};
}
}
module.exports = ChannelUpdateAction;