GuildChannelsPositionUpdate.js
507 Bytes
'use strict';
const Action = require('./Action');
class GuildChannelsPositionUpdate extends Action {
handle(data) {
const client = this.client;
const guild = client.guilds.cache.get(data.guild_id);
if (guild) {
for (const partialChannel of data.channels) {
const channel = guild.channels.cache.get(partialChannel.id);
if (channel) channel.rawPosition = partialChannel.position;
}
}
return { guild };
}
}
module.exports = GuildChannelsPositionUpdate;