GuildDelete.js
1.86 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
class GuildDeleteAction extends Action {
constructor(client) {
super(client);
this.deleted = new Map();
}
handle(data) {
const client = this.client;
let guild = client.guilds.cache.get(data.id);
if (guild) {
for (const channel of guild.channels.cache.values()) {
if (channel.type === 'text') channel.stopTyping(true);
}
if (data.unavailable) {
// Guild is unavailable
guild.available = false;
/**
* Emitted whenever a guild becomes unavailable, likely due to a server outage.
* @event Client#guildUnavailable
* @param {Guild} guild The guild that has become unavailable
*/
client.emit(Events.GUILD_UNAVAILABLE, guild);
// Stops the GuildDelete packet thinking a guild was actually deleted,
// handles emitting of event itself
return {
guild: null,
};
}
for (const channel of guild.channels.cache.values()) this.client.channels.remove(channel.id);
if (guild.voice && guild.voice.connection) guild.voice.connection.disconnect();
// Delete guild
client.guilds.cache.delete(guild.id);
guild.deleted = true;
/**
* Emitted whenever a guild kicks the client or the guild is deleted/left.
* @event Client#guildDelete
* @param {Guild} guild The guild that was deleted
*/
client.emit(Events.GUILD_DELETE, guild);
this.deleted.set(guild.id, guild);
this.scheduleForDeletion(guild.id);
} else {
guild = this.deleted.get(data.id) || null;
}
return { guild };
}
scheduleForDeletion(id) {
this.client.setTimeout(() => this.deleted.delete(id), this.client.options.restWsBridgeTimeout);
}
}
module.exports = GuildDeleteAction;