GuildRoleCreate.js
667 Bytes
'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
class GuildRoleCreate extends Action {
handle(data) {
const client = this.client;
const guild = client.guilds.cache.get(data.guild_id);
let role;
if (guild) {
const already = guild.roles.cache.has(data.role.id);
role = guild.roles.add(data.role);
/**
* Emitted whenever a role is created.
* @event Client#roleCreate
* @param {Role} role The role that was created
*/
if (!already) client.emit(Events.GUILD_ROLE_CREATE, role);
}
return { role };
}
}
module.exports = GuildRoleCreate;