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... | @@ -262,7 +262,7 @@ const analyzeStats = function(characterInfo, analysisEquipment) { | ... | @@ -262,7 +262,7 @@ const analyzeStats = function(characterInfo, analysisEquipment) { |
262 | boss: characterInfo.stats.bossAttackDamage | 262 | boss: characterInfo.stats.bossAttackDamage |
263 | }, | 263 | }, |
264 | finalDamage: job.stats.passive.finalDamage, | 264 | finalDamage: job.stats.passive.finalDamage, |
265 | - criticalDamage: characterInfo.stats.criticalDamage, | 265 | + criticalDamage: characterInfo.stats.criticalDamage + jobDefault.stats.passive.criticalDamage, |
266 | attackPower: { | 266 | attackPower: { |
267 | pure: 0, | 267 | pure: 0, |
268 | percent: analysisEquipment.attackPowerPercent + | 268 | percent: analysisEquipment.attackPowerPercent + |
... | @@ -272,7 +272,8 @@ const analyzeStats = function(characterInfo, analysisEquipment) { | ... | @@ -272,7 +272,8 @@ const analyzeStats = function(characterInfo, analysisEquipment) { |
272 | }; | 272 | }; |
273 | 273 | ||
274 | stats.major.added = characterInfo.stats.majorHyper + | 274 | stats.major.added = characterInfo.stats.majorHyper + |
275 | - analysisEquipment.majorArcane; | 275 | + analysisEquipment.majorArcane + |
276 | + jobDefault.stats.passive.major.added; | ||
276 | stats.major.pure = (characterInfo.stats.major - stats.major.added) / (1 + stats.major.percent / 100); | 277 | stats.major.pure = (characterInfo.stats.major - stats.major.added) / (1 + stats.major.percent / 100); |
277 | 278 | ||
278 | stats.attackPower.pure = characterInfo.stats.statAttackPower * 100 / (characterInfo.stats.major * 4 + stats.minor) / job.jobConst / weaponConst / (1 + stats.attackPower.percent / 100) / (1 + stats.damage.all / 100) / (1 + stats.finalDamage / 100); | 279 | stats.attackPower.pure = characterInfo.stats.statAttackPower * 100 / (characterInfo.stats.major * 4 + stats.minor) / job.jobConst / weaponConst / (1 + stats.attackPower.percent / 100) / (1 + stats.damage.all / 100) / (1 + stats.finalDamage / 100); | ... | ... |
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