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app/node/model/analysis.js
0 → 100644
1 | +const analyzeStats = function(characterInfo, analysisEquipment) { | ||
2 | + const jobModel = require('./job'); | ||
3 | + const job = jobModel[characterInfo.character.job]; | ||
4 | + const jobDefault = jobModel.default; | ||
5 | + const weaponConst = require('./weapon')[analysisEquipment.weapon] || 1; | ||
6 | + | ||
7 | + let rebootDamage = 0; | ||
8 | + if (characterInfo.character.server.name.indexOf("리부트") == 0) { | ||
9 | + // 리부트, 리부트2 월드 반영 | ||
10 | + rebootDamage = parseInt(characterInfo.character.level / 2); | ||
11 | + } | ||
12 | + | ||
13 | + const stats = { | ||
14 | + major: { | ||
15 | + pure: 0, | ||
16 | + percent: analysisEquipment.majorPercent + | ||
17 | + job.stats.passive.major.percent + | ||
18 | + jobDefault.stats.passive.major.percent, | ||
19 | + added: 0 | ||
20 | + }, | ||
21 | + minor: characterInfo.stats.minor, | ||
22 | + damage: { | ||
23 | + all: characterInfo.stats.damageHyper + | ||
24 | + analysisEquipment.damagePercent + | ||
25 | + job.stats.passive.damage.all + | ||
26 | + jobDefault.stats.passive.damage.all + | ||
27 | + rebootDamage, | ||
28 | + boss: characterInfo.stats.bossAttackDamage | ||
29 | + }, | ||
30 | + finalDamage: job.stats.passive.finalDamage, | ||
31 | + criticalDamage: characterInfo.stats.criticalDamage + jobDefault.stats.passive.criticalDamage, | ||
32 | + attackPower: { | ||
33 | + pure: 0, | ||
34 | + percent: analysisEquipment.attackPowerPercent + | ||
35 | + job.stats.passive.attackPower.percent | ||
36 | + }, | ||
37 | + ignoreGuard: characterInfo.stats.ignoreGuard | ||
38 | + }; | ||
39 | + | ||
40 | + stats.major.added = characterInfo.stats.majorHyper + | ||
41 | + analysisEquipment.majorArcane + | ||
42 | + jobDefault.stats.passive.major.added; | ||
43 | + stats.major.pure = (characterInfo.stats.major - stats.major.added) / (1 + stats.major.percent / 100); | ||
44 | + | ||
45 | + stats.attackPower.pure = characterInfo.stats.statAttackPower * 100 / (characterInfo.stats.major * 4 + stats.minor) / job.jobConst / weaponConst / (1 + stats.attackPower.percent / 100) / (1 + stats.damage.all / 100) / (1 + stats.finalDamage / 100); | ||
46 | + | ||
47 | + return stats; | ||
48 | +} | ||
49 | + | ||
50 | +const calculateEfficiency = function(stats, job, weapon) { | ||
51 | + const efficiency = { | ||
52 | + major: { | ||
53 | + pure: 1, | ||
54 | + percent: 0 | ||
55 | + }, | ||
56 | + attackPower: { | ||
57 | + pure: 0, | ||
58 | + percent: 0, | ||
59 | + }, | ||
60 | + damage: 0, | ||
61 | + criticalDamage: 0, | ||
62 | + ignoreGuard: 0 | ||
63 | + }; | ||
64 | + | ||
65 | + const defaultPower = calculatePower(stats, job, weapon); | ||
66 | + | ||
67 | + stats.major.pure += 1; | ||
68 | + const majorPure = calculatePower(stats, job, weapon) - defaultPower; | ||
69 | + stats.major.pure -= 1; | ||
70 | + | ||
71 | + if (majorPure == 0) | ||
72 | + return efficiency; | ||
73 | + | ||
74 | + stats.major.percent += 1; | ||
75 | + efficiency.major.percent = (calculatePower(stats, job, weapon) - defaultPower) / majorPure; | ||
76 | + stats.major.percent -= 1; | ||
77 | + | ||
78 | + stats.attackPower.pure += 1; | ||
79 | + efficiency.attackPower.pure = (calculatePower(stats, job, weapon) - defaultPower) / majorPure; | ||
80 | + stats.attackPower.pure -= 1; | ||
81 | + | ||
82 | + stats.attackPower.percent += 1; | ||
83 | + efficiency.attackPower.percent = (calculatePower(stats, job, weapon) - defaultPower) / majorPure; | ||
84 | + stats.attackPower.percent -= 1; | ||
85 | + | ||
86 | + stats.damage.all += 1; | ||
87 | + efficiency.damage = (calculatePower(stats, job, weapon) - defaultPower) / majorPure; | ||
88 | + stats.damage.all -= 1; | ||
89 | + | ||
90 | + stats.criticalDamage += 1; | ||
91 | + efficiency.criticalDamage = (calculatePower(stats, job, weapon) - defaultPower) / majorPure; | ||
92 | + stats.criticalDamage -= 1; | ||
93 | + | ||
94 | + // 곱연산 | ||
95 | + const ignoreGuardSaved = stats.ignoreGuard; | ||
96 | + stats.ignoreGuard = (1 - (1 - stats.ignoreGuard / 100) * 0.99) * 100; | ||
97 | + efficiency.ignoreGuard = (calculatePower(stats, job, weapon) - defaultPower) / majorPure; | ||
98 | + stats.ignoreGuard = ignoreGuardSaved; | ||
99 | + | ||
100 | + return efficiency; | ||
101 | +} | ||
102 | + | ||
103 | +// 버프 적용 스탯 구하기 | ||
104 | +const getBuffStats = function(stats, job) { | ||
105 | + const jobModel = require('./job'); | ||
106 | + const buff = jobModel[job].stats.active; | ||
107 | + const defaultBuff = jobModel.default.stats.active; | ||
108 | + | ||
109 | + return { | ||
110 | + major: { | ||
111 | + pure: stats.major.pure + buff.major.pure, | ||
112 | + percent: stats.major.percent + buff.major.percent, | ||
113 | + added: stats.major.added | ||
114 | + }, | ||
115 | + minor: stats.minor, | ||
116 | + damage: { | ||
117 | + all: stats.damage.all + buff.damage.all + defaultBuff.damage.all, | ||
118 | + boss: stats.damage.boss + buff.damage.boss + defaultBuff.damage.boss | ||
119 | + }, | ||
120 | + finalDamage: stats.finalDamage, | ||
121 | + criticalDamage: stats.criticalDamage + buff.criticalDamage + defaultBuff.criticalDamage, | ||
122 | + attackPower: { | ||
123 | + pure: stats.attackPower.pure + buff.attackPower.pure, | ||
124 | + percent: stats.attackPower.percent + buff.attackPower.percent + defaultBuff.attackPower.percent | ||
125 | + }, | ||
126 | + ignoreGuard: (1 - (1 - (stats.ignoreGuard / 100)) * (1 - (buff.ignoreGuard / 100)) * (1 - (defaultBuff.ignoreGuard / 100))) * 100 | ||
127 | + }; | ||
128 | +} | ||
129 | + | ||
130 | +// 크리티컬 데미지, 보스 공격력, 방어율 무시를 반영하여 방어율 300% 몬스터 공격시 데미지 산출 값 | ||
131 | +const calculatePower = function(stats, job, weapon) { | ||
132 | + const jobConst = require('./job')[job].jobConst; | ||
133 | + const weaponConst = require('./weapon')[weapon]; | ||
134 | + return Math.max( | ||
135 | + ( | ||
136 | + (stats.major.pure * (1 + stats.major.percent / 100) + stats.major.added) * 4 + | ||
137 | + stats.minor | ||
138 | + ) * | ||
139 | + 0.01 * | ||
140 | + (stats.attackPower.pure * (1 + stats.attackPower.percent / 100)) * | ||
141 | + jobConst * | ||
142 | + weaponConst * | ||
143 | + (1 + stats.damage.all / 100 + stats.damage.boss / 100) * | ||
144 | + (1 + stats.finalDamage / 100) * | ||
145 | + (1.35 + stats.criticalDamage / 100) * | ||
146 | + (1 - 3 * (1 - stats.ignoreGuard / 100)), | ||
147 | + 1); | ||
148 | +} | ||
149 | + | ||
150 | +module.exports = { | ||
151 | + analyzeStats: analyzeStats, | ||
152 | + calculateEfficiency: calculateEfficiency, | ||
153 | + getBuffStats: getBuffStats, | ||
154 | + calculatePower: calculatePower, | ||
155 | +} | ||
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app/node/model/character.js
0 → 100644
1 | +axios = require('axios'); | ||
2 | + | ||
3 | +const crwalCharacterCode = async function(nickname, isReboot = false) { | ||
4 | + try { | ||
5 | + const resp = await axios.get("https://maplestory.nexon.com/Ranking/World/Total?c=" + encodeURI(nickname) + "&w=" + (isReboot ? "0" : "254")); | ||
6 | + | ||
7 | + const regex = new RegExp(`<dt><a href=\\"\\/Common\\/Character\\/Detail\\/[^\\?]+?\\?p=(.+?)\\"\\s+target=.+?\\/>${nickname}<\\/a><\\/dt>`); | ||
8 | + const regexResult = regex.exec(resp.data); | ||
9 | + | ||
10 | + if (!regexResult) { | ||
11 | + if (isReboot) | ||
12 | + return -2; | ||
13 | + else | ||
14 | + return await crwalCharacterCode(nickname, true); | ||
15 | + } | ||
16 | + | ||
17 | + return regexResult[1]; | ||
18 | + } catch (error) { | ||
19 | + console.log(error); | ||
20 | + return -1; | ||
21 | + } | ||
22 | +}; | ||
23 | + | ||
24 | +const getCharacterInfo = async function(nickname, characterCode) { | ||
25 | + try { | ||
26 | + const resp = await axios.get("https://maplestory.nexon.com/Common/Character/Detail/" + encodeURI(nickname) + "?p=" + characterCode); | ||
27 | + | ||
28 | + if (resp.data.indexOf("공개하지 않은 정보입니다.") >= 0) { | ||
29 | + throw new Error("private_character"); | ||
30 | + } | ||
31 | + | ||
32 | + if (resp.data.indexOf("메이플스토리 게임 점검 중에는 이용하실 수 없습니다.") >= 0) { | ||
33 | + throw new Error("game_checking"); | ||
34 | + } | ||
35 | + | ||
36 | + const character = { | ||
37 | + nickname: nickname, | ||
38 | + characterCode: characterCode, | ||
39 | + job: null, | ||
40 | + level: null, | ||
41 | + avatar: null, | ||
42 | + server: { | ||
43 | + icon: null, | ||
44 | + name: null | ||
45 | + }, | ||
46 | + majorName: null, | ||
47 | + attackPowerName: null | ||
48 | + }; | ||
49 | + const stats = { | ||
50 | + major: 0, | ||
51 | + minor: 0, | ||
52 | + majorHyper: 0, | ||
53 | + damageHyper: 0, | ||
54 | + criticalDamage: 0, | ||
55 | + bossAttackDamage: 0, | ||
56 | + ignoreGuard: 0, | ||
57 | + statAttackPower: 0 | ||
58 | + }; | ||
59 | + | ||
60 | + const { JSDOM } = require('jsdom'); | ||
61 | + const dom = new JSDOM(resp.data); | ||
62 | + const $ = (require('jquery'))(dom.window); | ||
63 | + | ||
64 | + const jobModel = require('./job'); | ||
65 | + const statModel = require('./stat'); | ||
66 | + | ||
67 | + character.job = $(".tab01_con_wrap .table_style01:eq(0) tbody tr:eq(0) td:eq(1) span").text(); | ||
68 | + character.level = parseInt($(".char_info dl:eq(0) dd").text().substring(3)); | ||
69 | + character.avatar = $(".char_img img").attr("src"); | ||
70 | + character.server = { | ||
71 | + name: $(".char_info dl:eq(2) dd").text(), | ||
72 | + icon: $(".char_info dl:eq(2) dd img").attr("src") | ||
73 | + }; | ||
74 | + character.majorName = jobModel[character.job].major; | ||
75 | + character.attackPowerName = character.majorName == "INT" ? "마력" : "공격력"; | ||
76 | + | ||
77 | + const $statInfo = $(".tab01_con_wrap .table_style01:eq(1)"); | ||
78 | + $("tbody tr", $statInfo).each(function() { | ||
79 | + if ($("th", this).length == 1) { | ||
80 | + if ($("th span", this).text() == "하이퍼스탯") { | ||
81 | + const values = $("td span", this).html().split("<br>"); | ||
82 | + | ||
83 | + const regexMajor = new RegExp(`${statModel[character.majorName].korean} (\\d+) 증가`); | ||
84 | + const regexDamage = new RegExp(`^데미지 (\\d+)% 증가`); | ||
85 | + | ||
86 | + let regexResult; | ||
87 | + for (let i = 0; i < values.length; i++) { | ||
88 | + if (regexResult = regexMajor.exec(values[i])) | ||
89 | + stats['majorHyper'] = parseInt(regexResult[1]); | ||
90 | + else if (regexResult = regexDamage.exec(values[i])) | ||
91 | + stats['damageHyper'] = parseInt(regexResult[1]); | ||
92 | + } | ||
93 | + } | ||
94 | + } else { | ||
95 | + for (let i = 0; i < 2; i++) { | ||
96 | + const statName = $(`th:eq(${i}) span`, this).text(); | ||
97 | + const value = $(`td:eq(${i}) span`, this).text().replace(/\,/g, ""); | ||
98 | + | ||
99 | + switch (statName) { | ||
100 | + case character.majorName: | ||
101 | + stats['major'] = parseInt(value); | ||
102 | + break; | ||
103 | + case jobModel[character.job].minor: | ||
104 | + stats['minor'] = parseInt(value); | ||
105 | + break; | ||
106 | + case "크리티컬 데미지": | ||
107 | + stats['criticalDamage'] = parseInt(value); | ||
108 | + break; | ||
109 | + case "보스공격력": | ||
110 | + stats['bossAttackDamage'] = parseInt(value); | ||
111 | + break; | ||
112 | + case "방어율무시": | ||
113 | + stats['ignoreGuard'] = parseInt(value); | ||
114 | + break; | ||
115 | + case "스탯공격력": | ||
116 | + stats['statAttackPower'] = parseInt(value.split(' ~ ')[1]); | ||
117 | + } | ||
118 | + } | ||
119 | + } | ||
120 | + }); | ||
121 | + | ||
122 | + return { | ||
123 | + character: character, | ||
124 | + stats: stats | ||
125 | + }; | ||
126 | + } catch (error) { | ||
127 | + console.log(error); | ||
128 | + if (error.message == "private_character") | ||
129 | + return -1; | ||
130 | + else if (error.message == "game_checking") | ||
131 | + return -2; | ||
132 | + else | ||
133 | + return -999; | ||
134 | + } | ||
135 | +} | ||
136 | + | ||
137 | +const analyzeEquipment = async function(nickname, characterCode, job) { | ||
138 | + try { | ||
139 | + const resp = await axios.get("https://maplestory.nexon.com/Common/Character/Detail/" + encodeURI(nickname) + "/Equipment?p=" + characterCode); | ||
140 | + | ||
141 | + if (resp.data.indexOf("공개하지 않은 정보입니다.") >= 0) { | ||
142 | + throw new Error("private_character"); | ||
143 | + } | ||
144 | + | ||
145 | + if (resp.data.indexOf("메이플스토리 게임 점검 중에는 이용하실 수 없습니다.") >= 0) { | ||
146 | + throw new Error("game_checking"); | ||
147 | + } | ||
148 | + | ||
149 | + const { JSDOM } = require('jsdom'); | ||
150 | + const dom = new JSDOM(resp.data); | ||
151 | + const $ = (require('jquery'))(dom.window); | ||
152 | + | ||
153 | + // 아케인심볼 분석 | ||
154 | + let majorArcane = 0; | ||
155 | + const arcaneURLs = []; | ||
156 | + $(".tab03_con_wrap .arcane_weapon_wrap .item_pot li span a").each(async function() { | ||
157 | + if (!!$(this).attr("href")) | ||
158 | + arcaneURLs.push("https://maplestory.nexon.com" + $(this).attr("href")); | ||
159 | + }); | ||
160 | + | ||
161 | + for (let i = 0; i < arcaneURLs.length; i++) { | ||
162 | + const equipmentResp = await axios.get(arcaneURLs[i], { | ||
163 | + headers: { | ||
164 | + 'X-Requested-With': 'XMLHttpRequest' | ||
165 | + } | ||
166 | + }); | ||
167 | + | ||
168 | + const equipmentDom = new JSDOM(equipmentResp.data.view); | ||
169 | + const $equipment = (require('jquery'))(equipmentDom.window); | ||
170 | + | ||
171 | + majorArcane += parseInt($equipment(".stet_info ul li:eq(2) .point_td font:eq(0)").text().substring(1)); | ||
172 | + } | ||
173 | + | ||
174 | + // 장비 분석 | ||
175 | + const jobModel = require('./job'); | ||
176 | + | ||
177 | + let damagePercent = 0; | ||
178 | + let majorPercent = 0; | ||
179 | + let attackPowerPercent = 0; | ||
180 | + let weapon = undefined; | ||
181 | + const equipmentURLs = []; | ||
182 | + $(".tab01_con_wrap .weapon_wrap .item_pot li span a").each(async function() { | ||
183 | + equipmentURLs.push("https://maplestory.nexon.com" + $(this).attr("href")); | ||
184 | + }); | ||
185 | + | ||
186 | + for (let i = 0; i < equipmentURLs.length; i++) { | ||
187 | + const equipmentResp = await axios.get(equipmentURLs[i], { | ||
188 | + headers: { | ||
189 | + 'X-Requested-With': 'XMLHttpRequest' | ||
190 | + } | ||
191 | + }); | ||
192 | + | ||
193 | + const equipmentDom = new JSDOM(equipmentResp.data.view); | ||
194 | + const $equipment = (require('jquery'))(equipmentDom.window); | ||
195 | + | ||
196 | + const equipmentType = $equipment(".item_ability .ablilty02:eq(1) .job_name em").text(); | ||
197 | + if (equipmentType.indexOf("손무기") >= 0 && equipmentType.indexOf("블레이드") < 0 && equipmentType.indexOf("대검") < 0) { | ||
198 | + weapon = equipmentType.split(" (")[0]; | ||
199 | + } | ||
200 | + | ||
201 | + $equipment(".stet_info ul li").each(function() { | ||
202 | + const regexMajor1 = new RegExp(`${jobModel[job].major} : \\+(\\d+)%`); | ||
203 | + const regexMajor2 = new RegExp(`올스탯 : \\+(\\d+)%`); | ||
204 | + const regexAttackPower = (jobModel[job].major == "INT") ? | ||
205 | + new RegExp(`마력 : \\+(\\d+)%`) : | ||
206 | + new RegExp(`공격력 : \\+(\\d+)%`); | ||
207 | + const regexDamage = new RegExp(`^데미지 : \\+(\\d+)%`); | ||
208 | + | ||
209 | + if ($(this).find(".stet_th span").text() == "올스탯") { | ||
210 | + majorPercent += parseInt($(this).find(".point_td font:eq(0)").text().substring(1)); | ||
211 | + } else if ($(this).find(".stet_th span").text().indexOf("잠재옵션") >= 0) { | ||
212 | + const values = $(this).find(".point_td").html().split("<br>"); | ||
213 | + for (let j = 0; j < values.length; j++) { | ||
214 | + const value = values[j].trim(); | ||
215 | + let regexResult; | ||
216 | + | ||
217 | + if (regexResult = (regexMajor1.exec(value) || regexMajor2.exec(value))) { | ||
218 | + majorPercent += parseInt(regexResult[1]); | ||
219 | + } else if (regexResult = regexAttackPower.exec(value)) { | ||
220 | + attackPowerPercent += parseInt(regexResult[1]); | ||
221 | + } else if (regexResult = regexDamage.exec(value)) { | ||
222 | + damagePercent += parseInt(regexResult[1]); | ||
223 | + } | ||
224 | + } | ||
225 | + } | ||
226 | + }) | ||
227 | + } | ||
228 | + | ||
229 | + return { | ||
230 | + majorArcane: majorArcane, | ||
231 | + majorPercent: majorPercent, | ||
232 | + attackPowerPercent: attackPowerPercent, | ||
233 | + damagePercent: damagePercent, | ||
234 | + weapon: weapon | ||
235 | + }; | ||
236 | + } catch (error) { | ||
237 | + console.log(error); | ||
238 | + if (error.message == "private_character") | ||
239 | + return -1; | ||
240 | + else if (error.message == "game_checking") | ||
241 | + return -2; | ||
242 | + else | ||
243 | + return -999; | ||
244 | + } | ||
245 | +} | ||
246 | + | ||
247 | +module.exports = { | ||
248 | + crwalCharacterCode: crwalCharacterCode, | ||
249 | + getCharacterInfo: getCharacterInfo, | ||
250 | + analyzeEquipment: analyzeEquipment, | ||
251 | +} | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
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