scheduler.development.js
17.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
/**
* @license React
* scheduler.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
if (
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
'function'
) {
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
}
var enableSchedulerDebugging = false;
var enableProfiling = false;
var frameYieldMs = 5;
function push(heap, node) {
var index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function peek(heap) {
return heap.length === 0 ? null : heap[0];
}
function pop(heap) {
if (heap.length === 0) {
return null;
}
var first = heap[0];
var last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
}
function siftUp(heap, node, i) {
var index = i;
while (index > 0) {
var parentIndex = index - 1 >>> 1;
var parent = heap[parentIndex];
if (compare(parent, node) > 0) {
// The parent is larger. Swap positions.
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
// The parent is smaller. Exit.
return;
}
}
}
function siftDown(heap, node, i) {
var index = i;
var length = heap.length;
var halfLength = length >>> 1;
while (index < halfLength) {
var leftIndex = (index + 1) * 2 - 1;
var left = heap[leftIndex];
var rightIndex = leftIndex + 1;
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
if (compare(left, node) < 0) {
if (rightIndex < length && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (rightIndex < length && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
// Neither child is smaller. Exit.
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
var diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
// TODO: Use symbols?
var ImmediatePriority = 1;
var UserBlockingPriority = 2;
var NormalPriority = 3;
var LowPriority = 4;
var IdlePriority = 5;
function markTaskErrored(task, ms) {
}
/* eslint-disable no-var */
var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
if (hasPerformanceNow) {
var localPerformance = performance;
exports.unstable_now = function () {
return localPerformance.now();
};
} else {
var localDate = Date;
var initialTime = localDate.now();
exports.unstable_now = function () {
return localDate.now() - initialTime;
};
} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823; // Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
var taskQueue = [];
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
var currentTask = null;
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom
var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
var timer = peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
} else {
// Remaining timers are pending.
return;
}
timer = peek(timerQueue);
}
}
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
}
}
}
function flushWork(hasTimeRemaining, initialTime) {
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isPerformingWork = true;
var previousPriorityLevel = currentPriorityLevel;
try {
if (enableProfiling) {
try {
return workLoop(hasTimeRemaining, initialTime);
} catch (error) {
if (currentTask !== null) {
var currentTime = exports.unstable_now();
markTaskErrored(currentTask, currentTime);
currentTask.isQueued = false;
}
throw error;
}
} else {
// No catch in prod code path.
return workLoop(hasTimeRemaining, initialTime);
}
} finally {
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
}
}
function workLoop(hasTimeRemaining, initialTime) {
var currentTime = initialTime;
advanceTimers(currentTime);
currentTask = peek(taskQueue);
while (currentTask !== null && !(enableSchedulerDebugging )) {
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
}
var callback = currentTask.callback;
if (typeof callback === 'function') {
currentTask.callback = null;
currentPriorityLevel = currentTask.priorityLevel;
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
var continuationCallback = callback(didUserCallbackTimeout);
currentTime = exports.unstable_now();
if (typeof continuationCallback === 'function') {
currentTask.callback = continuationCallback;
} else {
if (currentTask === peek(taskQueue)) {
pop(taskQueue);
}
}
advanceTimers(currentTime);
} else {
pop(taskQueue);
}
currentTask = peek(taskQueue);
} // Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}
}
function unstable_runWithPriority(priorityLevel, eventHandler) {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:
priorityLevel = NormalPriority;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_next(eventHandler) {
var priorityLevel;
switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}
function unstable_wrapCallback(callback) {
var parentPriorityLevel = currentPriorityLevel;
return function () {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = parentPriorityLevel;
try {
return callback.apply(this, arguments);
} finally {
currentPriorityLevel = previousPriorityLevel;
}
};
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = exports.unstable_now();
var startTime;
if (typeof options === 'object' && options !== null) {
var delay = options.delay;
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
} else {
startTime = currentTime;
}
var timeout;
switch (priorityLevel) {
case ImmediatePriority:
timeout = IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
break;
case IdlePriority:
timeout = IDLE_PRIORITY_TIMEOUT;
break;
case LowPriority:
timeout = LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
timeout = NORMAL_PRIORITY_TIMEOUT;
break;
}
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback: callback,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,
sortIndex: -1
};
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
push(timerQueue, newTask);
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
} // Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
newTask.sortIndex = expirationTime;
push(taskQueue, newTask);
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
return newTask;
}
function unstable_pauseExecution() {
}
function unstable_continueExecution() {
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
function unstable_getFirstCallbackNode() {
return peek(taskQueue);
}
function unstable_cancelCallback(task) {
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
task.callback = null;
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
var isMessageLoopRunning = false;
var scheduledHostCallback = null;
var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
var frameInterval = frameYieldMs;
var startTime = -1;
function shouldYieldToHost() {
var timeElapsed = exports.unstable_now() - startTime;
if (timeElapsed < frameInterval) {
// The main thread has only been blocked for a really short amount of time;
// smaller than a single frame. Don't yield yet.
return false;
} // The main thread has been blocked for a non-negligible amount of time. We
return true;
}
function requestPaint() {
}
function forceFrameRate(fps) {
if (fps < 0 || fps > 125) {
// Using console['error'] to evade Babel and ESLint
console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
return;
}
if (fps > 0) {
frameInterval = Math.floor(1000 / fps);
} else {
// reset the framerate
frameInterval = frameYieldMs;
}
}
var performWorkUntilDeadline = function () {
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread
// has been blocked.
startTime = currentTime;
var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
// error can be observed.
//
// Intentionally not using a try-catch, since that makes some debugging
// techniques harder. Instead, if `scheduledHostCallback` errors, then
// `hasMoreWork` will remain true, and we'll continue the work loop.
var hasMoreWork = true;
try {
hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
} finally {
if (hasMoreWork) {
// If there's more work, schedule the next message event at the end
// of the preceding one.
schedulePerformWorkUntilDeadline();
} else {
isMessageLoopRunning = false;
scheduledHostCallback = null;
}
}
} else {
isMessageLoopRunning = false;
} // Yielding to the browser will give it a chance to paint, so we can
};
var schedulePerformWorkUntilDeadline;
if (typeof localSetImmediate === 'function') {
// Node.js and old IE.
// There's a few reasons for why we prefer setImmediate.
//
// Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
// (Even though this is a DOM fork of the Scheduler, you could get here
// with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
// https://github.com/facebook/react/issues/20756
//
// But also, it runs earlier which is the semantic we want.
// If other browsers ever implement it, it's better to use it.
// Although both of these would be inferior to native scheduling.
schedulePerformWorkUntilDeadline = function () {
localSetImmediate(performWorkUntilDeadline);
};
} else if (typeof MessageChannel !== 'undefined') {
// DOM and Worker environments.
// We prefer MessageChannel because of the 4ms setTimeout clamping.
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
schedulePerformWorkUntilDeadline = function () {
port.postMessage(null);
};
} else {
// We should only fallback here in non-browser environments.
schedulePerformWorkUntilDeadline = function () {
localSetTimeout(performWorkUntilDeadline, 0);
};
}
function requestHostCallback(callback) {
scheduledHostCallback = callback;
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
schedulePerformWorkUntilDeadline();
}
}
function requestHostTimeout(callback, ms) {
taskTimeoutID = localSetTimeout(function () {
callback(exports.unstable_now());
}, ms);
}
function cancelHostTimeout() {
localClearTimeout(taskTimeoutID);
taskTimeoutID = -1;
}
var unstable_requestPaint = requestPaint;
var unstable_Profiling = null;
exports.unstable_IdlePriority = IdlePriority;
exports.unstable_ImmediatePriority = ImmediatePriority;
exports.unstable_LowPriority = LowPriority;
exports.unstable_NormalPriority = NormalPriority;
exports.unstable_Profiling = unstable_Profiling;
exports.unstable_UserBlockingPriority = UserBlockingPriority;
exports.unstable_cancelCallback = unstable_cancelCallback;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_forceFrameRate = forceFrameRate;
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
exports.unstable_next = unstable_next;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_scheduleCallback = unstable_scheduleCallback;
exports.unstable_shouldYield = shouldYieldToHost;
exports.unstable_wrapCallback = unstable_wrapCallback;
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
if (
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
'function'
) {
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
}
})();
}