gyu_hyeok

update traits json file

Showing 1 changed file with 546 additions and 0 deletions
[
{
"key": "Set8_A.D.M.I.N",
"name": "A.D.M.I.N",
"description": "A.D.M.I.N programs a custom configuration per player each game.",
"type": "origin",
"sets": [
{
"style": "silver",
"min": 2,
"max": 3
},
{
"style": "gold",
"min": 4,
"max": 5
},
{
"style": "chromatic",
"min": 6
}
]
},
{
"key": "Set8_AnimaSquad",
"name": "AnimaSquad",
"innate": "Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 5 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.",
"type": "origin",
"sets": [
{
"style": "silver",
"min": 3,
"max": 4
},
{
"style": "gold",
"min": 5,
"max": 6
},
{
"style": "chromatic",
"min": 7
}
]
},
{
"key": "Set8_Arsenal",
"name": "Arsenal",
"description": "When deploying the Arsenal champion, players may choose which weapon he will equip.",
"type": "origin",
"sets": [
{
"style": "gold",
"min": 1
}
]
},
{
"key": "Set8_Ace",
"name": "Ace",
"description": "This trait is active only when you have exactly 1 or 4 unique Aces.",
"type": "class",
"sets": [
{
"style": "silver",
"min": 1,
"max": 3
},
{
"style": "gold",
"min": 4
}
]
},
{
"key": "Set8_Aegis",
"name": "Aegis",
"innate": "Your team gains bonus Magic Resist, and Aegis units gain more.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 2
},
{
"style": "silver",
"min": 3,
"max": 3
},
{
"style": "gold",
"min": 4,
"max": 4
},
{
"style": "chromatic",
"min": 5
}
]
},
{
"key": "Set8_Brawler",
"name": "Bralwer",
"innate": "Brawlers gain additional maximum Health.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6,
"max": 7
},
{
"style": "chromatic",
"min": 8
}
]
},
{
"key": "Set8_Civilian",
"name": "Civilian",
"innate": "If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds.",
"type": "origin",
"sets": [
{
"style": "silver",
"min": 1,
"max": 1
},
{
"style": "gold",
"min": 2,
"max": 2
},
{
"style": "chromatic",
"min": 3
}
]
},
{
"key": "Set8_Corrupted",
"name": "Corrupted",
"innate": "Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 20 Ability Power for each soul.",
"type": "class",
"sets": [
{
"style": "chromatic",
"min": 1
}
]
},
{
"key": "Set8_Defender",
"name": "Defender",
"innate": "Your team gains bonus Armor, and Defenders gain more.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6
}
]
},
{
"key": "Set8_Duelist",
"name": "Duelist",
"innate": "Duelists' basic attacks grant bonus Attack Speed, up to 10 stacks.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6,
"max": 7
},
{
"style": "chromatic",
"min": 8
}
]
},
{
"key": "Set8_Forecaster",
"name": "Forecaster",
"innate": "At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game.",
"type": "class",
"sets": [
{
"style": "chromatic",
"min": 1
}
]
},
{
"key": "Set8_Hacker",
"name": "Hacker",
"innate": "Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 2
},
{
"style": "silver",
"min": 3,
"max": 3
},
{
"style": "gold",
"min": 4
}
]
},
{
"key": "Set8_Heart",
"name": "Heart",
"innate": "When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6
}
]
},
{
"key": "Set8_Mascot",
"name": "Mascot",
"innate": "Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6,
"max": 7
},
{
"style": "chromatic",
"min": 8
}
]
},
{
"key": "Set8_Prankster",
"name": "Prankster",
"innate": "Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 500 Health.",
"type": "class",
"sets": [
{
"style": "silver",
"min": 2,
"max": 2
},
{
"style": "gold",
"min": 3
}
]
},
{
"key": "Set8_Recon",
"name": "Recon",
"innate": "If there is an enemy nearby, Recon units will dash to safety before casting their Ability.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 2
},
{
"style": "silver",
"min": 3,
"max": 3
},
{
"style": "gold",
"min": 4
}
]
},
{
"key": "Set8_Renegade",
"name": "Renegade",
"innate": "Renegade units deal bonus damage, and the last sone standing deals more.",
"type": "class",
"sets": [
{
"style": "silver",
"min": 3,
"max": 5
},
{
"style": "gold",
"min": 6
}
]
},
{
"key": "Set8_Spellslinger",
"name": "Spellslinger",
"innate": "Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 80% Ability Power as magic damage.",
"type": "class",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6,
"max": 7
},
{
"style": "chromatic",
"min": 8
}
]
},
{
"key": "Set8_Suershot",
"name": "Suershot",
"innate": "Combat start: gain bonus Attack Damage now, and every 4 seconds.",
"type": "class",
"sets": [
{
"style": "silver",
"min": 2,
"max": 3
},
{
"style": "gold",
"min": 4
}
]
},
{
"key": "Set8_Gadgeteen",
"name": "Gadgeteen",
"innate": "Gadgeteens create random modified weapon which with powerful effects. Any champion can equip the items, but they fall apart after 1 player combat.",
"type": "origin",
"sets": [
{
"style": "silver",
"min": 3,
"max": 4
},
{
"style": "gold",
"min": 5
}
]
},
{
"key": "Set8_LaserCorps",
"name": "LaserCorps",
"innate": "When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.",
"type": "origin",
"sets": [
{
"style": "bronze",
"min": 3,
"max": 5
},
{
"style": "silver",
"min": 6,
"max": 8
},
{
"style": "gold",
"min": 9
}
]
},
{
"key": "Set8_Mecha:PRIME",
"name": "Mecha:PRIME",
"innate": "Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.",
"type": "origin",
"sets": [
{
"style": "silver",
"min": 3,
"max": 4
},
{
"style": "gold",
"min": 5
}
]
},
{
"key": "Set8_OxForce",
"name": "OxForce",
"innate": "Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1.5 seconds as they defend the city with their last breath.",
"type": "origin",
"sets": [
{
"style": "bronze",
"min": 2,
"max": 3
},
{
"style": "silver",
"min": 4,
"max": 5
},
{
"style": "gold",
"min": 6,
"max": 7
},
{
"style": "chromatic",
"min": 8
}
]
},
{
"key": "Set8_StarGuardian",
"name": "StarGuardian",
"innate": "Gain more Mana from all sources.",
"type": "origin",
"sets": [
{
"style": "bronze",
"min": 3,
"max": 4
},
{
"style": "silver",
"min": 5,
"max": 6
},
{
"style": "gold",
"min": 7,
"max": 8
},
{
"style": "chromatic",
"min": 9
}
]
},
{
"key": "Set8_Supers",
"name": "Supers",
"innate": "Combat start: strike a pose that grants your team 20% bonus damage, which increases by 6% for every 3-star champion on your team.",
"type": "origin",
"sets": [
{
"style": "gold",
"min": 3
}
]
},
{
"key": "Set8_Threat",
"name": "Threat",
"innate": "Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.",
"type": "origin",
"sets": [
{
"style": "gold",
"min": 1
}
]
},
{
"key": "Set8_Underground",
"name": "Underground",
"innate": "The Underground must sneak through the sewers and crack 9 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.",
"type": "origin",
"sets": [
{
"style": "silver",
"min": 3,
"max": 4
},
{
"style": "gold",
"min": 5
}
]
}
]
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