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traits.json
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| 1 | +[ | ||
| 2 | + { | ||
| 3 | + "key": "Set8_A.D.M.I.N", | ||
| 4 | + "name": "A.D.M.I.N", | ||
| 5 | + "description": "A.D.M.I.N programs a custom configuration per player each game.", | ||
| 6 | + "type": "origin", | ||
| 7 | + "sets": [ | ||
| 8 | + { | ||
| 9 | + "style": "silver", | ||
| 10 | + "min": 2, | ||
| 11 | + "max": 3 | ||
| 12 | + }, | ||
| 13 | + { | ||
| 14 | + "style": "gold", | ||
| 15 | + "min": 4, | ||
| 16 | + "max": 5 | ||
| 17 | + }, | ||
| 18 | + { | ||
| 19 | + "style": "chromatic", | ||
| 20 | + "min": 6 | ||
| 21 | + } | ||
| 22 | + ] | ||
| 23 | + }, | ||
| 24 | + { | ||
| 25 | + "key": "Set8_AnimaSquad", | ||
| 26 | + "name": "AnimaSquad", | ||
| 27 | + "innate": "Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 5 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.", | ||
| 28 | + "type": "origin", | ||
| 29 | + "sets": [ | ||
| 30 | + { | ||
| 31 | + "style": "silver", | ||
| 32 | + "min": 3, | ||
| 33 | + "max": 4 | ||
| 34 | + }, | ||
| 35 | + { | ||
| 36 | + "style": "gold", | ||
| 37 | + "min": 5, | ||
| 38 | + "max": 6 | ||
| 39 | + }, | ||
| 40 | + { | ||
| 41 | + "style": "chromatic", | ||
| 42 | + "min": 7 | ||
| 43 | + } | ||
| 44 | + ] | ||
| 45 | + }, | ||
| 46 | + { | ||
| 47 | + "key": "Set8_Arsenal", | ||
| 48 | + "name": "Arsenal", | ||
| 49 | + "description": "When deploying the Arsenal champion, players may choose which weapon he will equip.", | ||
| 50 | + "type": "origin", | ||
| 51 | + "sets": [ | ||
| 52 | + { | ||
| 53 | + "style": "gold", | ||
| 54 | + "min": 1 | ||
| 55 | + } | ||
| 56 | + ] | ||
| 57 | + }, | ||
| 58 | + { | ||
| 59 | + "key": "Set8_Ace", | ||
| 60 | + "name": "Ace", | ||
| 61 | + "description": "This trait is active only when you have exactly 1 or 4 unique Aces.", | ||
| 62 | + "type": "class", | ||
| 63 | + "sets": [ | ||
| 64 | + { | ||
| 65 | + "style": "silver", | ||
| 66 | + "min": 1, | ||
| 67 | + "max": 3 | ||
| 68 | + }, | ||
| 69 | + { | ||
| 70 | + "style": "gold", | ||
| 71 | + "min": 4 | ||
| 72 | + } | ||
| 73 | + ] | ||
| 74 | + }, | ||
| 75 | + { | ||
| 76 | + "key": "Set8_Aegis", | ||
| 77 | + "name": "Aegis", | ||
| 78 | + "innate": "Your team gains bonus Magic Resist, and Aegis units gain more.", | ||
| 79 | + "type": "class", | ||
| 80 | + "sets": [ | ||
| 81 | + { | ||
| 82 | + "style": "bronze", | ||
| 83 | + "min": 2, | ||
| 84 | + "max": 2 | ||
| 85 | + }, | ||
| 86 | + { | ||
| 87 | + "style": "silver", | ||
| 88 | + "min": 3, | ||
| 89 | + "max": 3 | ||
| 90 | + }, | ||
| 91 | + { | ||
| 92 | + "style": "gold", | ||
| 93 | + "min": 4, | ||
| 94 | + "max": 4 | ||
| 95 | + }, | ||
| 96 | + { | ||
| 97 | + "style": "chromatic", | ||
| 98 | + "min": 5 | ||
| 99 | + } | ||
| 100 | + ] | ||
| 101 | + }, | ||
| 102 | + { | ||
| 103 | + "key": "Set8_Brawler", | ||
| 104 | + "name": "Bralwer", | ||
| 105 | + "innate": "Brawlers gain additional maximum Health.", | ||
| 106 | + "type": "class", | ||
| 107 | + "sets": [ | ||
| 108 | + { | ||
| 109 | + "style": "bronze", | ||
| 110 | + "min": 2, | ||
| 111 | + "max": 3 | ||
| 112 | + }, | ||
| 113 | + { | ||
| 114 | + "style": "silver", | ||
| 115 | + "min": 4, | ||
| 116 | + "max": 5 | ||
| 117 | + }, | ||
| 118 | + { | ||
| 119 | + "style": "gold", | ||
| 120 | + "min": 6, | ||
| 121 | + "max": 7 | ||
| 122 | + }, | ||
| 123 | + { | ||
| 124 | + "style": "chromatic", | ||
| 125 | + "min": 8 | ||
| 126 | + } | ||
| 127 | + ] | ||
| 128 | + }, | ||
| 129 | + { | ||
| 130 | + "key": "Set8_Civilian", | ||
| 131 | + "name": "Civilian", | ||
| 132 | + "innate": "If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds.", | ||
| 133 | + "type": "origin", | ||
| 134 | + "sets": [ | ||
| 135 | + { | ||
| 136 | + "style": "silver", | ||
| 137 | + "min": 1, | ||
| 138 | + "max": 1 | ||
| 139 | + }, | ||
| 140 | + { | ||
| 141 | + "style": "gold", | ||
| 142 | + "min": 2, | ||
| 143 | + "max": 2 | ||
| 144 | + }, | ||
| 145 | + { | ||
| 146 | + "style": "chromatic", | ||
| 147 | + "min": 3 | ||
| 148 | + } | ||
| 149 | + ] | ||
| 150 | + }, | ||
| 151 | + { | ||
| 152 | + "key": "Set8_Corrupted", | ||
| 153 | + "name": "Corrupted", | ||
| 154 | + "innate": "Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 20 Ability Power for each soul.", | ||
| 155 | + "type": "class", | ||
| 156 | + "sets": [ | ||
| 157 | + { | ||
| 158 | + "style": "chromatic", | ||
| 159 | + "min": 1 | ||
| 160 | + } | ||
| 161 | + ] | ||
| 162 | + }, | ||
| 163 | + { | ||
| 164 | + "key": "Set8_Defender", | ||
| 165 | + "name": "Defender", | ||
| 166 | + "innate": "Your team gains bonus Armor, and Defenders gain more.", | ||
| 167 | + "type": "class", | ||
| 168 | + "sets": [ | ||
| 169 | + { | ||
| 170 | + "style": "bronze", | ||
| 171 | + "min": 2, | ||
| 172 | + "max": 3 | ||
| 173 | + }, | ||
| 174 | + { | ||
| 175 | + "style": "silver", | ||
| 176 | + "min": 4, | ||
| 177 | + "max": 5 | ||
| 178 | + }, | ||
| 179 | + { | ||
| 180 | + "style": "gold", | ||
| 181 | + "min": 6 | ||
| 182 | + } | ||
| 183 | + ] | ||
| 184 | + }, | ||
| 185 | + { | ||
| 186 | + "key": "Set8_Duelist", | ||
| 187 | + "name": "Duelist", | ||
| 188 | + "innate": "Duelists' basic attacks grant bonus Attack Speed, up to 10 stacks.", | ||
| 189 | + "type": "class", | ||
| 190 | + "sets": [ | ||
| 191 | + { | ||
| 192 | + "style": "bronze", | ||
| 193 | + "min": 2, | ||
| 194 | + "max": 3 | ||
| 195 | + }, | ||
| 196 | + { | ||
| 197 | + "style": "silver", | ||
| 198 | + "min": 4, | ||
| 199 | + "max": 5 | ||
| 200 | + }, | ||
| 201 | + { | ||
| 202 | + "style": "gold", | ||
| 203 | + "min": 6, | ||
| 204 | + "max": 7 | ||
| 205 | + }, | ||
| 206 | + { | ||
| 207 | + "style": "chromatic", | ||
| 208 | + "min": 8 | ||
| 209 | + } | ||
| 210 | + ] | ||
| 211 | + }, | ||
| 212 | + { | ||
| 213 | + "key": "Set8_Forecaster", | ||
| 214 | + "name": "Forecaster", | ||
| 215 | + "innate": "At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game.", | ||
| 216 | + "type": "class", | ||
| 217 | + "sets": [ | ||
| 218 | + { | ||
| 219 | + "style": "chromatic", | ||
| 220 | + "min": 1 | ||
| 221 | + } | ||
| 222 | + ] | ||
| 223 | + }, | ||
| 224 | + { | ||
| 225 | + "key": "Set8_Hacker", | ||
| 226 | + "name": "Hacker", | ||
| 227 | + "innate": "Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.", | ||
| 228 | + "type": "class", | ||
| 229 | + "sets": [ | ||
| 230 | + { | ||
| 231 | + "style": "bronze", | ||
| 232 | + "min": 2, | ||
| 233 | + "max": 2 | ||
| 234 | + }, | ||
| 235 | + { | ||
| 236 | + "style": "silver", | ||
| 237 | + "min": 3, | ||
| 238 | + "max": 3 | ||
| 239 | + }, | ||
| 240 | + { | ||
| 241 | + "style": "gold", | ||
| 242 | + "min": 4 | ||
| 243 | + } | ||
| 244 | + ] | ||
| 245 | + }, | ||
| 246 | + { | ||
| 247 | + "key": "Set8_Heart", | ||
| 248 | + "name": "Heart", | ||
| 249 | + "innate": "When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.", | ||
| 250 | + "type": "class", | ||
| 251 | + "sets": [ | ||
| 252 | + { | ||
| 253 | + "style": "bronze", | ||
| 254 | + "min": 2, | ||
| 255 | + "max": 3 | ||
| 256 | + }, | ||
| 257 | + { | ||
| 258 | + "style": "silver", | ||
| 259 | + "min": 4, | ||
| 260 | + "max": 5 | ||
| 261 | + }, | ||
| 262 | + { | ||
| 263 | + "style": "gold", | ||
| 264 | + "min": 6 | ||
| 265 | + } | ||
| 266 | + ] | ||
| 267 | + }, | ||
| 268 | + { | ||
| 269 | + "key": "Set8_Mascot", | ||
| 270 | + "name": "Mascot", | ||
| 271 | + "innate": "Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.", | ||
| 272 | + "type": "class", | ||
| 273 | + "sets": [ | ||
| 274 | + { | ||
| 275 | + "style": "bronze", | ||
| 276 | + "min": 2, | ||
| 277 | + "max": 3 | ||
| 278 | + }, | ||
| 279 | + { | ||
| 280 | + "style": "silver", | ||
| 281 | + "min": 4, | ||
| 282 | + "max": 5 | ||
| 283 | + }, | ||
| 284 | + { | ||
| 285 | + "style": "gold", | ||
| 286 | + "min": 6, | ||
| 287 | + "max": 7 | ||
| 288 | + }, | ||
| 289 | + { | ||
| 290 | + "style": "chromatic", | ||
| 291 | + "min": 8 | ||
| 292 | + } | ||
| 293 | + ] | ||
| 294 | + }, | ||
| 295 | + { | ||
| 296 | + "key": "Set8_Prankster", | ||
| 297 | + "name": "Prankster", | ||
| 298 | + "innate": "Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 500 Health.", | ||
| 299 | + "type": "class", | ||
| 300 | + "sets": [ | ||
| 301 | + { | ||
| 302 | + "style": "silver", | ||
| 303 | + "min": 2, | ||
| 304 | + "max": 2 | ||
| 305 | + }, | ||
| 306 | + { | ||
| 307 | + "style": "gold", | ||
| 308 | + "min": 3 | ||
| 309 | + } | ||
| 310 | + ] | ||
| 311 | + }, | ||
| 312 | + { | ||
| 313 | + "key": "Set8_Recon", | ||
| 314 | + "name": "Recon", | ||
| 315 | + "innate": "If there is an enemy nearby, Recon units will dash to safety before casting their Ability.", | ||
| 316 | + "type": "class", | ||
| 317 | + "sets": [ | ||
| 318 | + { | ||
| 319 | + "style": "bronze", | ||
| 320 | + "min": 2, | ||
| 321 | + "max": 2 | ||
| 322 | + }, | ||
| 323 | + { | ||
| 324 | + "style": "silver", | ||
| 325 | + "min": 3, | ||
| 326 | + "max": 3 | ||
| 327 | + }, | ||
| 328 | + { | ||
| 329 | + "style": "gold", | ||
| 330 | + "min": 4 | ||
| 331 | + } | ||
| 332 | + ] | ||
| 333 | + }, | ||
| 334 | + { | ||
| 335 | + "key": "Set8_Renegade", | ||
| 336 | + "name": "Renegade", | ||
| 337 | + "innate": "Renegade units deal bonus damage, and the last sone standing deals more.", | ||
| 338 | + "type": "class", | ||
| 339 | + "sets": [ | ||
| 340 | + { | ||
| 341 | + "style": "silver", | ||
| 342 | + "min": 3, | ||
| 343 | + "max": 5 | ||
| 344 | + }, | ||
| 345 | + { | ||
| 346 | + "style": "gold", | ||
| 347 | + "min": 6 | ||
| 348 | + } | ||
| 349 | + ] | ||
| 350 | + }, | ||
| 351 | + { | ||
| 352 | + "key": "Set8_Spellslinger", | ||
| 353 | + "name": "Spellslinger", | ||
| 354 | + "innate": "Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 80% Ability Power as magic damage.", | ||
| 355 | + "type": "class", | ||
| 356 | + "sets": [ | ||
| 357 | + { | ||
| 358 | + "style": "bronze", | ||
| 359 | + "min": 2, | ||
| 360 | + "max": 3 | ||
| 361 | + }, | ||
| 362 | + { | ||
| 363 | + "style": "silver", | ||
| 364 | + "min": 4, | ||
| 365 | + "max": 5 | ||
| 366 | + }, | ||
| 367 | + { | ||
| 368 | + "style": "gold", | ||
| 369 | + "min": 6, | ||
| 370 | + "max": 7 | ||
| 371 | + }, | ||
| 372 | + { | ||
| 373 | + "style": "chromatic", | ||
| 374 | + "min": 8 | ||
| 375 | + } | ||
| 376 | + ] | ||
| 377 | + }, | ||
| 378 | + { | ||
| 379 | + "key": "Set8_Suershot", | ||
| 380 | + "name": "Suershot", | ||
| 381 | + "innate": "Combat start: gain bonus Attack Damage now, and every 4 seconds.", | ||
| 382 | + "type": "class", | ||
| 383 | + "sets": [ | ||
| 384 | + { | ||
| 385 | + "style": "silver", | ||
| 386 | + "min": 2, | ||
| 387 | + "max": 3 | ||
| 388 | + }, | ||
| 389 | + { | ||
| 390 | + "style": "gold", | ||
| 391 | + "min": 4 | ||
| 392 | + } | ||
| 393 | + ] | ||
| 394 | + }, | ||
| 395 | + { | ||
| 396 | + "key": "Set8_Gadgeteen", | ||
| 397 | + "name": "Gadgeteen", | ||
| 398 | + "innate": "Gadgeteens create random modified weapon which with powerful effects. Any champion can equip the items, but they fall apart after 1 player combat.", | ||
| 399 | + "type": "origin", | ||
| 400 | + "sets": [ | ||
| 401 | + { | ||
| 402 | + "style": "silver", | ||
| 403 | + "min": 3, | ||
| 404 | + "max": 4 | ||
| 405 | + }, | ||
| 406 | + { | ||
| 407 | + "style": "gold", | ||
| 408 | + "min": 5 | ||
| 409 | + } | ||
| 410 | + ] | ||
| 411 | + }, | ||
| 412 | + { | ||
| 413 | + "key": "Set8_LaserCorps", | ||
| 414 | + "name": "LaserCorps", | ||
| 415 | + "innate": "When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.", | ||
| 416 | + "type": "origin", | ||
| 417 | + "sets": [ | ||
| 418 | + { | ||
| 419 | + "style": "bronze", | ||
| 420 | + "min": 3, | ||
| 421 | + "max": 5 | ||
| 422 | + }, | ||
| 423 | + { | ||
| 424 | + "style": "silver", | ||
| 425 | + "min": 6, | ||
| 426 | + "max": 8 | ||
| 427 | + }, | ||
| 428 | + { | ||
| 429 | + "style": "gold", | ||
| 430 | + "min": 9 | ||
| 431 | + } | ||
| 432 | + ] | ||
| 433 | + }, | ||
| 434 | + { | ||
| 435 | + "key": "Set8_Mecha:PRIME", | ||
| 436 | + "name": "Mecha:PRIME", | ||
| 437 | + "innate": "Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.", | ||
| 438 | + "type": "origin", | ||
| 439 | + "sets": [ | ||
| 440 | + { | ||
| 441 | + "style": "silver", | ||
| 442 | + "min": 3, | ||
| 443 | + "max": 4 | ||
| 444 | + }, | ||
| 445 | + { | ||
| 446 | + "style": "gold", | ||
| 447 | + "min": 5 | ||
| 448 | + } | ||
| 449 | + ] | ||
| 450 | + }, | ||
| 451 | + { | ||
| 452 | + "key": "Set8_OxForce", | ||
| 453 | + "name": "OxForce", | ||
| 454 | + "innate": "Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1.5 seconds as they defend the city with their last breath.", | ||
| 455 | + "type": "origin", | ||
| 456 | + "sets": [ | ||
| 457 | + { | ||
| 458 | + "style": "bronze", | ||
| 459 | + "min": 2, | ||
| 460 | + "max": 3 | ||
| 461 | + }, | ||
| 462 | + { | ||
| 463 | + "style": "silver", | ||
| 464 | + "min": 4, | ||
| 465 | + "max": 5 | ||
| 466 | + }, | ||
| 467 | + { | ||
| 468 | + "style": "gold", | ||
| 469 | + "min": 6, | ||
| 470 | + "max": 7 | ||
| 471 | + }, | ||
| 472 | + { | ||
| 473 | + "style": "chromatic", | ||
| 474 | + "min": 8 | ||
| 475 | + } | ||
| 476 | + ] | ||
| 477 | + }, | ||
| 478 | + { | ||
| 479 | + "key": "Set8_StarGuardian", | ||
| 480 | + "name": "StarGuardian", | ||
| 481 | + "innate": "Gain more Mana from all sources.", | ||
| 482 | + "type": "origin", | ||
| 483 | + "sets": [ | ||
| 484 | + { | ||
| 485 | + "style": "bronze", | ||
| 486 | + "min": 3, | ||
| 487 | + "max": 4 | ||
| 488 | + }, | ||
| 489 | + { | ||
| 490 | + "style": "silver", | ||
| 491 | + "min": 5, | ||
| 492 | + "max": 6 | ||
| 493 | + }, | ||
| 494 | + { | ||
| 495 | + "style": "gold", | ||
| 496 | + "min": 7, | ||
| 497 | + "max": 8 | ||
| 498 | + }, | ||
| 499 | + { | ||
| 500 | + "style": "chromatic", | ||
| 501 | + "min": 9 | ||
| 502 | + } | ||
| 503 | + ] | ||
| 504 | + }, | ||
| 505 | + { | ||
| 506 | + "key": "Set8_Supers", | ||
| 507 | + "name": "Supers", | ||
| 508 | + "innate": "Combat start: strike a pose that grants your team 20% bonus damage, which increases by 6% for every 3-star champion on your team.", | ||
| 509 | + "type": "origin", | ||
| 510 | + "sets": [ | ||
| 511 | + { | ||
| 512 | + "style": "gold", | ||
| 513 | + "min": 3 | ||
| 514 | + } | ||
| 515 | + ] | ||
| 516 | + }, | ||
| 517 | + { | ||
| 518 | + "key": "Set8_Threat", | ||
| 519 | + "name": "Threat", | ||
| 520 | + "innate": "Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.", | ||
| 521 | + "type": "origin", | ||
| 522 | + "sets": [ | ||
| 523 | + { | ||
| 524 | + "style": "gold", | ||
| 525 | + "min": 1 | ||
| 526 | + } | ||
| 527 | + ] | ||
| 528 | + }, | ||
| 529 | + { | ||
| 530 | + "key": "Set8_Underground", | ||
| 531 | + "name": "Underground", | ||
| 532 | + "innate": "The Underground must sneak through the sewers and crack 9 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.", | ||
| 533 | + "type": "origin", | ||
| 534 | + "sets": [ | ||
| 535 | + { | ||
| 536 | + "style": "silver", | ||
| 537 | + "min": 3, | ||
| 538 | + "max": 4 | ||
| 539 | + }, | ||
| 540 | + { | ||
| 541 | + "style": "gold", | ||
| 542 | + "min": 5 | ||
| 543 | + } | ||
| 544 | + ] | ||
| 545 | + } | ||
| 546 | +] | ||
| ... | \ No newline at end of file | ... | \ No newline at end of file |
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