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traits.json
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1 | +[ | ||
2 | + { | ||
3 | + "key": "Set8_A.D.M.I.N", | ||
4 | + "name": "A.D.M.I.N", | ||
5 | + "description": "A.D.M.I.N programs a custom configuration per player each game.", | ||
6 | + "type": "origin", | ||
7 | + "sets": [ | ||
8 | + { | ||
9 | + "style": "silver", | ||
10 | + "min": 2, | ||
11 | + "max": 3 | ||
12 | + }, | ||
13 | + { | ||
14 | + "style": "gold", | ||
15 | + "min": 4, | ||
16 | + "max": 5 | ||
17 | + }, | ||
18 | + { | ||
19 | + "style": "chromatic", | ||
20 | + "min": 6 | ||
21 | + } | ||
22 | + ] | ||
23 | + }, | ||
24 | + { | ||
25 | + "key": "Set8_AnimaSquad", | ||
26 | + "name": "AnimaSquad", | ||
27 | + "innate": "Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 5 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.", | ||
28 | + "type": "origin", | ||
29 | + "sets": [ | ||
30 | + { | ||
31 | + "style": "silver", | ||
32 | + "min": 3, | ||
33 | + "max": 4 | ||
34 | + }, | ||
35 | + { | ||
36 | + "style": "gold", | ||
37 | + "min": 5, | ||
38 | + "max": 6 | ||
39 | + }, | ||
40 | + { | ||
41 | + "style": "chromatic", | ||
42 | + "min": 7 | ||
43 | + } | ||
44 | + ] | ||
45 | + }, | ||
46 | + { | ||
47 | + "key": "Set8_Arsenal", | ||
48 | + "name": "Arsenal", | ||
49 | + "description": "When deploying the Arsenal champion, players may choose which weapon he will equip.", | ||
50 | + "type": "origin", | ||
51 | + "sets": [ | ||
52 | + { | ||
53 | + "style": "gold", | ||
54 | + "min": 1 | ||
55 | + } | ||
56 | + ] | ||
57 | + }, | ||
58 | + { | ||
59 | + "key": "Set8_Ace", | ||
60 | + "name": "Ace", | ||
61 | + "description": "This trait is active only when you have exactly 1 or 4 unique Aces.", | ||
62 | + "type": "class", | ||
63 | + "sets": [ | ||
64 | + { | ||
65 | + "style": "silver", | ||
66 | + "min": 1, | ||
67 | + "max": 3 | ||
68 | + }, | ||
69 | + { | ||
70 | + "style": "gold", | ||
71 | + "min": 4 | ||
72 | + } | ||
73 | + ] | ||
74 | + }, | ||
75 | + { | ||
76 | + "key": "Set8_Aegis", | ||
77 | + "name": "Aegis", | ||
78 | + "innate": "Your team gains bonus Magic Resist, and Aegis units gain more.", | ||
79 | + "type": "class", | ||
80 | + "sets": [ | ||
81 | + { | ||
82 | + "style": "bronze", | ||
83 | + "min": 2, | ||
84 | + "max": 2 | ||
85 | + }, | ||
86 | + { | ||
87 | + "style": "silver", | ||
88 | + "min": 3, | ||
89 | + "max": 3 | ||
90 | + }, | ||
91 | + { | ||
92 | + "style": "gold", | ||
93 | + "min": 4, | ||
94 | + "max": 4 | ||
95 | + }, | ||
96 | + { | ||
97 | + "style": "chromatic", | ||
98 | + "min": 5 | ||
99 | + } | ||
100 | + ] | ||
101 | + }, | ||
102 | + { | ||
103 | + "key": "Set8_Brawler", | ||
104 | + "name": "Bralwer", | ||
105 | + "innate": "Brawlers gain additional maximum Health.", | ||
106 | + "type": "class", | ||
107 | + "sets": [ | ||
108 | + { | ||
109 | + "style": "bronze", | ||
110 | + "min": 2, | ||
111 | + "max": 3 | ||
112 | + }, | ||
113 | + { | ||
114 | + "style": "silver", | ||
115 | + "min": 4, | ||
116 | + "max": 5 | ||
117 | + }, | ||
118 | + { | ||
119 | + "style": "gold", | ||
120 | + "min": 6, | ||
121 | + "max": 7 | ||
122 | + }, | ||
123 | + { | ||
124 | + "style": "chromatic", | ||
125 | + "min": 8 | ||
126 | + } | ||
127 | + ] | ||
128 | + }, | ||
129 | + { | ||
130 | + "key": "Set8_Civilian", | ||
131 | + "name": "Civilian", | ||
132 | + "innate": "If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds.", | ||
133 | + "type": "origin", | ||
134 | + "sets": [ | ||
135 | + { | ||
136 | + "style": "silver", | ||
137 | + "min": 1, | ||
138 | + "max": 1 | ||
139 | + }, | ||
140 | + { | ||
141 | + "style": "gold", | ||
142 | + "min": 2, | ||
143 | + "max": 2 | ||
144 | + }, | ||
145 | + { | ||
146 | + "style": "chromatic", | ||
147 | + "min": 3 | ||
148 | + } | ||
149 | + ] | ||
150 | + }, | ||
151 | + { | ||
152 | + "key": "Set8_Corrupted", | ||
153 | + "name": "Corrupted", | ||
154 | + "innate": "Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 20 Ability Power for each soul.", | ||
155 | + "type": "class", | ||
156 | + "sets": [ | ||
157 | + { | ||
158 | + "style": "chromatic", | ||
159 | + "min": 1 | ||
160 | + } | ||
161 | + ] | ||
162 | + }, | ||
163 | + { | ||
164 | + "key": "Set8_Defender", | ||
165 | + "name": "Defender", | ||
166 | + "innate": "Your team gains bonus Armor, and Defenders gain more.", | ||
167 | + "type": "class", | ||
168 | + "sets": [ | ||
169 | + { | ||
170 | + "style": "bronze", | ||
171 | + "min": 2, | ||
172 | + "max": 3 | ||
173 | + }, | ||
174 | + { | ||
175 | + "style": "silver", | ||
176 | + "min": 4, | ||
177 | + "max": 5 | ||
178 | + }, | ||
179 | + { | ||
180 | + "style": "gold", | ||
181 | + "min": 6 | ||
182 | + } | ||
183 | + ] | ||
184 | + }, | ||
185 | + { | ||
186 | + "key": "Set8_Duelist", | ||
187 | + "name": "Duelist", | ||
188 | + "innate": "Duelists' basic attacks grant bonus Attack Speed, up to 10 stacks.", | ||
189 | + "type": "class", | ||
190 | + "sets": [ | ||
191 | + { | ||
192 | + "style": "bronze", | ||
193 | + "min": 2, | ||
194 | + "max": 3 | ||
195 | + }, | ||
196 | + { | ||
197 | + "style": "silver", | ||
198 | + "min": 4, | ||
199 | + "max": 5 | ||
200 | + }, | ||
201 | + { | ||
202 | + "style": "gold", | ||
203 | + "min": 6, | ||
204 | + "max": 7 | ||
205 | + }, | ||
206 | + { | ||
207 | + "style": "chromatic", | ||
208 | + "min": 8 | ||
209 | + } | ||
210 | + ] | ||
211 | + }, | ||
212 | + { | ||
213 | + "key": "Set8_Forecaster", | ||
214 | + "name": "Forecaster", | ||
215 | + "innate": "At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game.", | ||
216 | + "type": "class", | ||
217 | + "sets": [ | ||
218 | + { | ||
219 | + "style": "chromatic", | ||
220 | + "min": 1 | ||
221 | + } | ||
222 | + ] | ||
223 | + }, | ||
224 | + { | ||
225 | + "key": "Set8_Hacker", | ||
226 | + "name": "Hacker", | ||
227 | + "innate": "Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.", | ||
228 | + "type": "class", | ||
229 | + "sets": [ | ||
230 | + { | ||
231 | + "style": "bronze", | ||
232 | + "min": 2, | ||
233 | + "max": 2 | ||
234 | + }, | ||
235 | + { | ||
236 | + "style": "silver", | ||
237 | + "min": 3, | ||
238 | + "max": 3 | ||
239 | + }, | ||
240 | + { | ||
241 | + "style": "gold", | ||
242 | + "min": 4 | ||
243 | + } | ||
244 | + ] | ||
245 | + }, | ||
246 | + { | ||
247 | + "key": "Set8_Heart", | ||
248 | + "name": "Heart", | ||
249 | + "innate": "When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.", | ||
250 | + "type": "class", | ||
251 | + "sets": [ | ||
252 | + { | ||
253 | + "style": "bronze", | ||
254 | + "min": 2, | ||
255 | + "max": 3 | ||
256 | + }, | ||
257 | + { | ||
258 | + "style": "silver", | ||
259 | + "min": 4, | ||
260 | + "max": 5 | ||
261 | + }, | ||
262 | + { | ||
263 | + "style": "gold", | ||
264 | + "min": 6 | ||
265 | + } | ||
266 | + ] | ||
267 | + }, | ||
268 | + { | ||
269 | + "key": "Set8_Mascot", | ||
270 | + "name": "Mascot", | ||
271 | + "innate": "Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.", | ||
272 | + "type": "class", | ||
273 | + "sets": [ | ||
274 | + { | ||
275 | + "style": "bronze", | ||
276 | + "min": 2, | ||
277 | + "max": 3 | ||
278 | + }, | ||
279 | + { | ||
280 | + "style": "silver", | ||
281 | + "min": 4, | ||
282 | + "max": 5 | ||
283 | + }, | ||
284 | + { | ||
285 | + "style": "gold", | ||
286 | + "min": 6, | ||
287 | + "max": 7 | ||
288 | + }, | ||
289 | + { | ||
290 | + "style": "chromatic", | ||
291 | + "min": 8 | ||
292 | + } | ||
293 | + ] | ||
294 | + }, | ||
295 | + { | ||
296 | + "key": "Set8_Prankster", | ||
297 | + "name": "Prankster", | ||
298 | + "innate": "Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 500 Health.", | ||
299 | + "type": "class", | ||
300 | + "sets": [ | ||
301 | + { | ||
302 | + "style": "silver", | ||
303 | + "min": 2, | ||
304 | + "max": 2 | ||
305 | + }, | ||
306 | + { | ||
307 | + "style": "gold", | ||
308 | + "min": 3 | ||
309 | + } | ||
310 | + ] | ||
311 | + }, | ||
312 | + { | ||
313 | + "key": "Set8_Recon", | ||
314 | + "name": "Recon", | ||
315 | + "innate": "If there is an enemy nearby, Recon units will dash to safety before casting their Ability.", | ||
316 | + "type": "class", | ||
317 | + "sets": [ | ||
318 | + { | ||
319 | + "style": "bronze", | ||
320 | + "min": 2, | ||
321 | + "max": 2 | ||
322 | + }, | ||
323 | + { | ||
324 | + "style": "silver", | ||
325 | + "min": 3, | ||
326 | + "max": 3 | ||
327 | + }, | ||
328 | + { | ||
329 | + "style": "gold", | ||
330 | + "min": 4 | ||
331 | + } | ||
332 | + ] | ||
333 | + }, | ||
334 | + { | ||
335 | + "key": "Set8_Renegade", | ||
336 | + "name": "Renegade", | ||
337 | + "innate": "Renegade units deal bonus damage, and the last sone standing deals more.", | ||
338 | + "type": "class", | ||
339 | + "sets": [ | ||
340 | + { | ||
341 | + "style": "silver", | ||
342 | + "min": 3, | ||
343 | + "max": 5 | ||
344 | + }, | ||
345 | + { | ||
346 | + "style": "gold", | ||
347 | + "min": 6 | ||
348 | + } | ||
349 | + ] | ||
350 | + }, | ||
351 | + { | ||
352 | + "key": "Set8_Spellslinger", | ||
353 | + "name": "Spellslinger", | ||
354 | + "innate": "Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 80% Ability Power as magic damage.", | ||
355 | + "type": "class", | ||
356 | + "sets": [ | ||
357 | + { | ||
358 | + "style": "bronze", | ||
359 | + "min": 2, | ||
360 | + "max": 3 | ||
361 | + }, | ||
362 | + { | ||
363 | + "style": "silver", | ||
364 | + "min": 4, | ||
365 | + "max": 5 | ||
366 | + }, | ||
367 | + { | ||
368 | + "style": "gold", | ||
369 | + "min": 6, | ||
370 | + "max": 7 | ||
371 | + }, | ||
372 | + { | ||
373 | + "style": "chromatic", | ||
374 | + "min": 8 | ||
375 | + } | ||
376 | + ] | ||
377 | + }, | ||
378 | + { | ||
379 | + "key": "Set8_Suershot", | ||
380 | + "name": "Suershot", | ||
381 | + "innate": "Combat start: gain bonus Attack Damage now, and every 4 seconds.", | ||
382 | + "type": "class", | ||
383 | + "sets": [ | ||
384 | + { | ||
385 | + "style": "silver", | ||
386 | + "min": 2, | ||
387 | + "max": 3 | ||
388 | + }, | ||
389 | + { | ||
390 | + "style": "gold", | ||
391 | + "min": 4 | ||
392 | + } | ||
393 | + ] | ||
394 | + }, | ||
395 | + { | ||
396 | + "key": "Set8_Gadgeteen", | ||
397 | + "name": "Gadgeteen", | ||
398 | + "innate": "Gadgeteens create random modified weapon which with powerful effects. Any champion can equip the items, but they fall apart after 1 player combat.", | ||
399 | + "type": "origin", | ||
400 | + "sets": [ | ||
401 | + { | ||
402 | + "style": "silver", | ||
403 | + "min": 3, | ||
404 | + "max": 4 | ||
405 | + }, | ||
406 | + { | ||
407 | + "style": "gold", | ||
408 | + "min": 5 | ||
409 | + } | ||
410 | + ] | ||
411 | + }, | ||
412 | + { | ||
413 | + "key": "Set8_LaserCorps", | ||
414 | + "name": "LaserCorps", | ||
415 | + "innate": "When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.", | ||
416 | + "type": "origin", | ||
417 | + "sets": [ | ||
418 | + { | ||
419 | + "style": "bronze", | ||
420 | + "min": 3, | ||
421 | + "max": 5 | ||
422 | + }, | ||
423 | + { | ||
424 | + "style": "silver", | ||
425 | + "min": 6, | ||
426 | + "max": 8 | ||
427 | + }, | ||
428 | + { | ||
429 | + "style": "gold", | ||
430 | + "min": 9 | ||
431 | + } | ||
432 | + ] | ||
433 | + }, | ||
434 | + { | ||
435 | + "key": "Set8_Mecha:PRIME", | ||
436 | + "name": "Mecha:PRIME", | ||
437 | + "innate": "Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.", | ||
438 | + "type": "origin", | ||
439 | + "sets": [ | ||
440 | + { | ||
441 | + "style": "silver", | ||
442 | + "min": 3, | ||
443 | + "max": 4 | ||
444 | + }, | ||
445 | + { | ||
446 | + "style": "gold", | ||
447 | + "min": 5 | ||
448 | + } | ||
449 | + ] | ||
450 | + }, | ||
451 | + { | ||
452 | + "key": "Set8_OxForce", | ||
453 | + "name": "OxForce", | ||
454 | + "innate": "Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1.5 seconds as they defend the city with their last breath.", | ||
455 | + "type": "origin", | ||
456 | + "sets": [ | ||
457 | + { | ||
458 | + "style": "bronze", | ||
459 | + "min": 2, | ||
460 | + "max": 3 | ||
461 | + }, | ||
462 | + { | ||
463 | + "style": "silver", | ||
464 | + "min": 4, | ||
465 | + "max": 5 | ||
466 | + }, | ||
467 | + { | ||
468 | + "style": "gold", | ||
469 | + "min": 6, | ||
470 | + "max": 7 | ||
471 | + }, | ||
472 | + { | ||
473 | + "style": "chromatic", | ||
474 | + "min": 8 | ||
475 | + } | ||
476 | + ] | ||
477 | + }, | ||
478 | + { | ||
479 | + "key": "Set8_StarGuardian", | ||
480 | + "name": "StarGuardian", | ||
481 | + "innate": "Gain more Mana from all sources.", | ||
482 | + "type": "origin", | ||
483 | + "sets": [ | ||
484 | + { | ||
485 | + "style": "bronze", | ||
486 | + "min": 3, | ||
487 | + "max": 4 | ||
488 | + }, | ||
489 | + { | ||
490 | + "style": "silver", | ||
491 | + "min": 5, | ||
492 | + "max": 6 | ||
493 | + }, | ||
494 | + { | ||
495 | + "style": "gold", | ||
496 | + "min": 7, | ||
497 | + "max": 8 | ||
498 | + }, | ||
499 | + { | ||
500 | + "style": "chromatic", | ||
501 | + "min": 9 | ||
502 | + } | ||
503 | + ] | ||
504 | + }, | ||
505 | + { | ||
506 | + "key": "Set8_Supers", | ||
507 | + "name": "Supers", | ||
508 | + "innate": "Combat start: strike a pose that grants your team 20% bonus damage, which increases by 6% for every 3-star champion on your team.", | ||
509 | + "type": "origin", | ||
510 | + "sets": [ | ||
511 | + { | ||
512 | + "style": "gold", | ||
513 | + "min": 3 | ||
514 | + } | ||
515 | + ] | ||
516 | + }, | ||
517 | + { | ||
518 | + "key": "Set8_Threat", | ||
519 | + "name": "Threat", | ||
520 | + "innate": "Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.", | ||
521 | + "type": "origin", | ||
522 | + "sets": [ | ||
523 | + { | ||
524 | + "style": "gold", | ||
525 | + "min": 1 | ||
526 | + } | ||
527 | + ] | ||
528 | + }, | ||
529 | + { | ||
530 | + "key": "Set8_Underground", | ||
531 | + "name": "Underground", | ||
532 | + "innate": "The Underground must sneak through the sewers and crack 9 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.", | ||
533 | + "type": "origin", | ||
534 | + "sets": [ | ||
535 | + { | ||
536 | + "style": "silver", | ||
537 | + "min": 3, | ||
538 | + "max": 4 | ||
539 | + }, | ||
540 | + { | ||
541 | + "style": "gold", | ||
542 | + "min": 5 | ||
543 | + } | ||
544 | + ] | ||
545 | + } | ||
546 | +] | ||
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