gyu_hyeok

update traits json file

Showing 1 changed file with 546 additions and 0 deletions
1 +[
2 + {
3 + "key": "Set8_A.D.M.I.N",
4 + "name": "A.D.M.I.N",
5 + "description": "A.D.M.I.N programs a custom configuration per player each game.",
6 + "type": "origin",
7 + "sets": [
8 + {
9 + "style": "silver",
10 + "min": 2,
11 + "max": 3
12 + },
13 + {
14 + "style": "gold",
15 + "min": 4,
16 + "max": 5
17 + },
18 + {
19 + "style": "chromatic",
20 + "min": 6
21 + }
22 + ]
23 + },
24 + {
25 + "key": "Set8_AnimaSquad",
26 + "name": "AnimaSquad",
27 + "innate": "Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 5 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.",
28 + "type": "origin",
29 + "sets": [
30 + {
31 + "style": "silver",
32 + "min": 3,
33 + "max": 4
34 + },
35 + {
36 + "style": "gold",
37 + "min": 5,
38 + "max": 6
39 + },
40 + {
41 + "style": "chromatic",
42 + "min": 7
43 + }
44 + ]
45 + },
46 + {
47 + "key": "Set8_Arsenal",
48 + "name": "Arsenal",
49 + "description": "When deploying the Arsenal champion, players may choose which weapon he will equip.",
50 + "type": "origin",
51 + "sets": [
52 + {
53 + "style": "gold",
54 + "min": 1
55 + }
56 + ]
57 + },
58 + {
59 + "key": "Set8_Ace",
60 + "name": "Ace",
61 + "description": "This trait is active only when you have exactly 1 or 4 unique Aces.",
62 + "type": "class",
63 + "sets": [
64 + {
65 + "style": "silver",
66 + "min": 1,
67 + "max": 3
68 + },
69 + {
70 + "style": "gold",
71 + "min": 4
72 + }
73 + ]
74 + },
75 + {
76 + "key": "Set8_Aegis",
77 + "name": "Aegis",
78 + "innate": "Your team gains bonus Magic Resist, and Aegis units gain more.",
79 + "type": "class",
80 + "sets": [
81 + {
82 + "style": "bronze",
83 + "min": 2,
84 + "max": 2
85 + },
86 + {
87 + "style": "silver",
88 + "min": 3,
89 + "max": 3
90 + },
91 + {
92 + "style": "gold",
93 + "min": 4,
94 + "max": 4
95 + },
96 + {
97 + "style": "chromatic",
98 + "min": 5
99 + }
100 + ]
101 + },
102 + {
103 + "key": "Set8_Brawler",
104 + "name": "Bralwer",
105 + "innate": "Brawlers gain additional maximum Health.",
106 + "type": "class",
107 + "sets": [
108 + {
109 + "style": "bronze",
110 + "min": 2,
111 + "max": 3
112 + },
113 + {
114 + "style": "silver",
115 + "min": 4,
116 + "max": 5
117 + },
118 + {
119 + "style": "gold",
120 + "min": 6,
121 + "max": 7
122 + },
123 + {
124 + "style": "chromatic",
125 + "min": 8
126 + }
127 + ]
128 + },
129 + {
130 + "key": "Set8_Civilian",
131 + "name": "Civilian",
132 + "innate": "If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds.",
133 + "type": "origin",
134 + "sets": [
135 + {
136 + "style": "silver",
137 + "min": 1,
138 + "max": 1
139 + },
140 + {
141 + "style": "gold",
142 + "min": 2,
143 + "max": 2
144 + },
145 + {
146 + "style": "chromatic",
147 + "min": 3
148 + }
149 + ]
150 + },
151 + {
152 + "key": "Set8_Corrupted",
153 + "name": "Corrupted",
154 + "innate": "Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 20 Ability Power for each soul.",
155 + "type": "class",
156 + "sets": [
157 + {
158 + "style": "chromatic",
159 + "min": 1
160 + }
161 + ]
162 + },
163 + {
164 + "key": "Set8_Defender",
165 + "name": "Defender",
166 + "innate": "Your team gains bonus Armor, and Defenders gain more.",
167 + "type": "class",
168 + "sets": [
169 + {
170 + "style": "bronze",
171 + "min": 2,
172 + "max": 3
173 + },
174 + {
175 + "style": "silver",
176 + "min": 4,
177 + "max": 5
178 + },
179 + {
180 + "style": "gold",
181 + "min": 6
182 + }
183 + ]
184 + },
185 + {
186 + "key": "Set8_Duelist",
187 + "name": "Duelist",
188 + "innate": "Duelists' basic attacks grant bonus Attack Speed, up to 10 stacks.",
189 + "type": "class",
190 + "sets": [
191 + {
192 + "style": "bronze",
193 + "min": 2,
194 + "max": 3
195 + },
196 + {
197 + "style": "silver",
198 + "min": 4,
199 + "max": 5
200 + },
201 + {
202 + "style": "gold",
203 + "min": 6,
204 + "max": 7
205 + },
206 + {
207 + "style": "chromatic",
208 + "min": 8
209 + }
210 + ]
211 + },
212 + {
213 + "key": "Set8_Forecaster",
214 + "name": "Forecaster",
215 + "innate": "At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game.",
216 + "type": "class",
217 + "sets": [
218 + {
219 + "style": "chromatic",
220 + "min": 1
221 + }
222 + ]
223 + },
224 + {
225 + "key": "Set8_Hacker",
226 + "name": "Hacker",
227 + "innate": "Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.",
228 + "type": "class",
229 + "sets": [
230 + {
231 + "style": "bronze",
232 + "min": 2,
233 + "max": 2
234 + },
235 + {
236 + "style": "silver",
237 + "min": 3,
238 + "max": 3
239 + },
240 + {
241 + "style": "gold",
242 + "min": 4
243 + }
244 + ]
245 + },
246 + {
247 + "key": "Set8_Heart",
248 + "name": "Heart",
249 + "innate": "When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.",
250 + "type": "class",
251 + "sets": [
252 + {
253 + "style": "bronze",
254 + "min": 2,
255 + "max": 3
256 + },
257 + {
258 + "style": "silver",
259 + "min": 4,
260 + "max": 5
261 + },
262 + {
263 + "style": "gold",
264 + "min": 6
265 + }
266 + ]
267 + },
268 + {
269 + "key": "Set8_Mascot",
270 + "name": "Mascot",
271 + "innate": "Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.",
272 + "type": "class",
273 + "sets": [
274 + {
275 + "style": "bronze",
276 + "min": 2,
277 + "max": 3
278 + },
279 + {
280 + "style": "silver",
281 + "min": 4,
282 + "max": 5
283 + },
284 + {
285 + "style": "gold",
286 + "min": 6,
287 + "max": 7
288 + },
289 + {
290 + "style": "chromatic",
291 + "min": 8
292 + }
293 + ]
294 + },
295 + {
296 + "key": "Set8_Prankster",
297 + "name": "Prankster",
298 + "innate": "Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 500 Health.",
299 + "type": "class",
300 + "sets": [
301 + {
302 + "style": "silver",
303 + "min": 2,
304 + "max": 2
305 + },
306 + {
307 + "style": "gold",
308 + "min": 3
309 + }
310 + ]
311 + },
312 + {
313 + "key": "Set8_Recon",
314 + "name": "Recon",
315 + "innate": "If there is an enemy nearby, Recon units will dash to safety before casting their Ability.",
316 + "type": "class",
317 + "sets": [
318 + {
319 + "style": "bronze",
320 + "min": 2,
321 + "max": 2
322 + },
323 + {
324 + "style": "silver",
325 + "min": 3,
326 + "max": 3
327 + },
328 + {
329 + "style": "gold",
330 + "min": 4
331 + }
332 + ]
333 + },
334 + {
335 + "key": "Set8_Renegade",
336 + "name": "Renegade",
337 + "innate": "Renegade units deal bonus damage, and the last sone standing deals more.",
338 + "type": "class",
339 + "sets": [
340 + {
341 + "style": "silver",
342 + "min": 3,
343 + "max": 5
344 + },
345 + {
346 + "style": "gold",
347 + "min": 6
348 + }
349 + ]
350 + },
351 + {
352 + "key": "Set8_Spellslinger",
353 + "name": "Spellslinger",
354 + "innate": "Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 80% Ability Power as magic damage.",
355 + "type": "class",
356 + "sets": [
357 + {
358 + "style": "bronze",
359 + "min": 2,
360 + "max": 3
361 + },
362 + {
363 + "style": "silver",
364 + "min": 4,
365 + "max": 5
366 + },
367 + {
368 + "style": "gold",
369 + "min": 6,
370 + "max": 7
371 + },
372 + {
373 + "style": "chromatic",
374 + "min": 8
375 + }
376 + ]
377 + },
378 + {
379 + "key": "Set8_Suershot",
380 + "name": "Suershot",
381 + "innate": "Combat start: gain bonus Attack Damage now, and every 4 seconds.",
382 + "type": "class",
383 + "sets": [
384 + {
385 + "style": "silver",
386 + "min": 2,
387 + "max": 3
388 + },
389 + {
390 + "style": "gold",
391 + "min": 4
392 + }
393 + ]
394 + },
395 + {
396 + "key": "Set8_Gadgeteen",
397 + "name": "Gadgeteen",
398 + "innate": "Gadgeteens create random modified weapon which with powerful effects. Any champion can equip the items, but they fall apart after 1 player combat.",
399 + "type": "origin",
400 + "sets": [
401 + {
402 + "style": "silver",
403 + "min": 3,
404 + "max": 4
405 + },
406 + {
407 + "style": "gold",
408 + "min": 5
409 + }
410 + ]
411 + },
412 + {
413 + "key": "Set8_LaserCorps",
414 + "name": "LaserCorps",
415 + "innate": "When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.",
416 + "type": "origin",
417 + "sets": [
418 + {
419 + "style": "bronze",
420 + "min": 3,
421 + "max": 5
422 + },
423 + {
424 + "style": "silver",
425 + "min": 6,
426 + "max": 8
427 + },
428 + {
429 + "style": "gold",
430 + "min": 9
431 + }
432 + ]
433 + },
434 + {
435 + "key": "Set8_Mecha:PRIME",
436 + "name": "Mecha:PRIME",
437 + "innate": "Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.",
438 + "type": "origin",
439 + "sets": [
440 + {
441 + "style": "silver",
442 + "min": 3,
443 + "max": 4
444 + },
445 + {
446 + "style": "gold",
447 + "min": 5
448 + }
449 + ]
450 + },
451 + {
452 + "key": "Set8_OxForce",
453 + "name": "OxForce",
454 + "innate": "Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1.5 seconds as they defend the city with their last breath.",
455 + "type": "origin",
456 + "sets": [
457 + {
458 + "style": "bronze",
459 + "min": 2,
460 + "max": 3
461 + },
462 + {
463 + "style": "silver",
464 + "min": 4,
465 + "max": 5
466 + },
467 + {
468 + "style": "gold",
469 + "min": 6,
470 + "max": 7
471 + },
472 + {
473 + "style": "chromatic",
474 + "min": 8
475 + }
476 + ]
477 + },
478 + {
479 + "key": "Set8_StarGuardian",
480 + "name": "StarGuardian",
481 + "innate": "Gain more Mana from all sources.",
482 + "type": "origin",
483 + "sets": [
484 + {
485 + "style": "bronze",
486 + "min": 3,
487 + "max": 4
488 + },
489 + {
490 + "style": "silver",
491 + "min": 5,
492 + "max": 6
493 + },
494 + {
495 + "style": "gold",
496 + "min": 7,
497 + "max": 8
498 + },
499 + {
500 + "style": "chromatic",
501 + "min": 9
502 + }
503 + ]
504 + },
505 + {
506 + "key": "Set8_Supers",
507 + "name": "Supers",
508 + "innate": "Combat start: strike a pose that grants your team 20% bonus damage, which increases by 6% for every 3-star champion on your team.",
509 + "type": "origin",
510 + "sets": [
511 + {
512 + "style": "gold",
513 + "min": 3
514 + }
515 + ]
516 + },
517 + {
518 + "key": "Set8_Threat",
519 + "name": "Threat",
520 + "innate": "Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.",
521 + "type": "origin",
522 + "sets": [
523 + {
524 + "style": "gold",
525 + "min": 1
526 + }
527 + ]
528 + },
529 + {
530 + "key": "Set8_Underground",
531 + "name": "Underground",
532 + "innate": "The Underground must sneak through the sewers and crack 9 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.",
533 + "type": "origin",
534 + "sets": [
535 + {
536 + "style": "silver",
537 + "min": 3,
538 + "max": 4
539 + },
540 + {
541 + "style": "gold",
542 + "min": 5
543 + }
544 + ]
545 + }
546 +]
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