random.js
5.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/**
* An API for getting cryptographically-secure random bytes. The bytes are
* generated using the Fortuna algorithm devised by Bruce Schneier and
* Niels Ferguson.
*
* Getting strong random bytes is not yet easy to do in javascript. The only
* truish random entropy that can be collected is from the mouse, keyboard, or
* from timing with respect to page loads, etc. This generator makes a poor
* attempt at providing random bytes when those sources haven't yet provided
* enough entropy to initially seed or to reseed the PRNG.
*
* @author Dave Longley
*
* Copyright (c) 2009-2014 Digital Bazaar, Inc.
*/
var forge = require('./forge');
require('./aes');
require('./sha256');
require('./prng');
require('./util');
(function() {
// forge.random already defined
if(forge.random && forge.random.getBytes) {
module.exports = forge.random;
return;
}
(function(jQuery) {
// the default prng plugin, uses AES-128
var prng_aes = {};
var _prng_aes_output = new Array(4);
var _prng_aes_buffer = forge.util.createBuffer();
prng_aes.formatKey = function(key) {
// convert the key into 32-bit integers
var tmp = forge.util.createBuffer(key);
key = new Array(4);
key[0] = tmp.getInt32();
key[1] = tmp.getInt32();
key[2] = tmp.getInt32();
key[3] = tmp.getInt32();
// return the expanded key
return forge.aes._expandKey(key, false);
};
prng_aes.formatSeed = function(seed) {
// convert seed into 32-bit integers
var tmp = forge.util.createBuffer(seed);
seed = new Array(4);
seed[0] = tmp.getInt32();
seed[1] = tmp.getInt32();
seed[2] = tmp.getInt32();
seed[3] = tmp.getInt32();
return seed;
};
prng_aes.cipher = function(key, seed) {
forge.aes._updateBlock(key, seed, _prng_aes_output, false);
_prng_aes_buffer.putInt32(_prng_aes_output[0]);
_prng_aes_buffer.putInt32(_prng_aes_output[1]);
_prng_aes_buffer.putInt32(_prng_aes_output[2]);
_prng_aes_buffer.putInt32(_prng_aes_output[3]);
return _prng_aes_buffer.getBytes();
};
prng_aes.increment = function(seed) {
// FIXME: do we care about carry or signed issues?
++seed[3];
return seed;
};
prng_aes.md = forge.md.sha256;
/**
* Creates a new PRNG.
*/
function spawnPrng() {
var ctx = forge.prng.create(prng_aes);
/**
* Gets random bytes. If a native secure crypto API is unavailable, this
* method tries to make the bytes more unpredictable by drawing from data that
* can be collected from the user of the browser, eg: mouse movement.
*
* If a callback is given, this method will be called asynchronously.
*
* @param count the number of random bytes to get.
* @param [callback(err, bytes)] called once the operation completes.
*
* @return the random bytes in a string.
*/
ctx.getBytes = function(count, callback) {
return ctx.generate(count, callback);
};
/**
* Gets random bytes asynchronously. If a native secure crypto API is
* unavailable, this method tries to make the bytes more unpredictable by
* drawing from data that can be collected from the user of the browser,
* eg: mouse movement.
*
* @param count the number of random bytes to get.
*
* @return the random bytes in a string.
*/
ctx.getBytesSync = function(count) {
return ctx.generate(count);
};
return ctx;
}
// create default prng context
var _ctx = spawnPrng();
// add other sources of entropy only if window.crypto.getRandomValues is not
// available -- otherwise this source will be automatically used by the prng
var getRandomValues = null;
var globalScope = forge.util.globalScope;
var _crypto = globalScope.crypto || globalScope.msCrypto;
if(_crypto && _crypto.getRandomValues) {
getRandomValues = function(arr) {
return _crypto.getRandomValues(arr);
};
}
if(forge.options.usePureJavaScript ||
(!forge.util.isNodejs && !getRandomValues)) {
// if this is a web worker, do not use weak entropy, instead register to
// receive strong entropy asynchronously from the main thread
if(typeof window === 'undefined' || window.document === undefined) {
// FIXME:
}
// get load time entropy
_ctx.collectInt(+new Date(), 32);
// add some entropy from navigator object
if(typeof(navigator) !== 'undefined') {
var _navBytes = '';
for(var key in navigator) {
try {
if(typeof(navigator[key]) == 'string') {
_navBytes += navigator[key];
}
} catch(e) {
/* Some navigator keys might not be accessible, e.g. the geolocation
attribute throws an exception if touched in Mozilla chrome://
context.
Silently ignore this and just don't use this as a source of
entropy. */
}
}
_ctx.collect(_navBytes);
_navBytes = null;
}
// add mouse and keyboard collectors if jquery is available
if(jQuery) {
// set up mouse entropy capture
jQuery().mousemove(function(e) {
// add mouse coords
_ctx.collectInt(e.clientX, 16);
_ctx.collectInt(e.clientY, 16);
});
// set up keyboard entropy capture
jQuery().keypress(function(e) {
_ctx.collectInt(e.charCode, 8);
});
}
}
/* Random API */
if(!forge.random) {
forge.random = _ctx;
} else {
// extend forge.random with _ctx
for(var key in _ctx) {
forge.random[key] = _ctx[key];
}
}
// expose spawn PRNG
forge.random.createInstance = spawnPrng;
module.exports = forge.random;
})(typeof(jQuery) !== 'undefined' ? jQuery : null);
})();