GuildChannelManager.js
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'use strict';
const process = require('node:process');
const { Collection } = require('@discordjs/collection');
const CachedManager = require('./CachedManager');
const ThreadManager = require('./ThreadManager');
const { Error } = require('../errors');
const GuildChannel = require('../structures/GuildChannel');
const PermissionOverwrites = require('../structures/PermissionOverwrites');
const ThreadChannel = require('../structures/ThreadChannel');
const { ChannelTypes, ThreadChannelTypes } = require('../util/Constants');
let cacheWarningEmitted = false;
let storeChannelDeprecationEmitted = false;
/**
* Manages API methods for GuildChannels and stores their cache.
* @extends {CachedManager}
*/
class GuildChannelManager extends CachedManager {
constructor(guild, iterable) {
super(guild.client, GuildChannel, iterable);
const defaultCaching =
this._cache.constructor.name === 'Collection' ||
((this._cache.maxSize === undefined || this._cache.maxSize === Infinity) &&
(this._cache.sweepFilter === undefined || this._cache.sweepFilter.isDefault));
if (!cacheWarningEmitted && !defaultCaching) {
cacheWarningEmitted = true;
process.emitWarning(
`Overriding the cache handling for ${this.constructor.name} is unsupported and breaks functionality.`,
'UnsupportedCacheOverwriteWarning',
);
}
/**
* The guild this Manager belongs to
* @type {Guild}
*/
this.guild = guild;
}
/**
* The number of channels in this managers cache excluding thread channels
* that do not count towards a guild's maximum channels restriction.
* @type {number}
* @readonly
*/
get channelCountWithoutThreads() {
return this.cache.reduce((acc, channel) => {
if (ThreadChannelTypes.includes(channel.type)) return acc;
return ++acc;
}, 0);
}
/**
* The cache of this Manager
* @type {Collection<Snowflake, GuildChannel|ThreadChannel>}
* @name GuildChannelManager#cache
*/
_add(channel) {
const existing = this.cache.get(channel.id);
if (existing) return existing;
this.cache.set(channel.id, channel);
return channel;
}
/**
* Data that can be resolved to give a Guild Channel object. This can be:
* * A GuildChannel object
* * A ThreadChannel object
* * A Snowflake
* @typedef {GuildChannel|ThreadChannel|Snowflake} GuildChannelResolvable
*/
/**
* Resolves a GuildChannelResolvable to a Channel object.
* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
* @returns {?(GuildChannel|ThreadChannel)}
*/
resolve(channel) {
if (channel instanceof ThreadChannel) return super.resolve(channel.id);
return super.resolve(channel);
}
/**
* Resolves a GuildChannelResolvable to a channel id.
* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
* @returns {?Snowflake}
*/
resolveId(channel) {
if (channel instanceof ThreadChannel) return super.resolveId(channel.id);
return super.resolveId(channel);
}
/**
* Options used to create a new channel in a guild.
* @typedef {CategoryCreateChannelOptions} GuildChannelCreateOptions
* @property {CategoryChannelResolvable} [parent] Parent of the new channel
*/
/**
* Creates a new channel in the guild.
* @param {string} name The name of the new channel
* @param {GuildChannelCreateOptions} [options={}] Options for creating the new channel
* @returns {Promise<GuildChannel>}
* @example
* // Create a new text channel
* guild.channels.create('new-general', { reason: 'Needed a cool new channel' })
* .then(console.log)
* .catch(console.error);
* @example
* // Create a new channel with permission overwrites
* guild.channels.create('new-voice', {
* type: 'GUILD_VOICE',
* permissionOverwrites: [
* {
* id: message.author.id,
* deny: [Permissions.FLAGS.VIEW_CHANNEL],
* },
* ],
* })
*/
async create(
name,
{
type,
topic,
nsfw,
bitrate,
userLimit,
parent,
permissionOverwrites,
position,
rateLimitPerUser,
rtcRegion,
reason,
} = {},
) {
parent &&= this.client.channels.resolveId(parent);
permissionOverwrites &&= permissionOverwrites.map(o => PermissionOverwrites.resolve(o, this.guild));
const intType = typeof type === 'number' ? type : ChannelTypes[type] ?? ChannelTypes.GUILD_TEXT;
if (intType === ChannelTypes.GUILD_STORE && !storeChannelDeprecationEmitted) {
storeChannelDeprecationEmitted = true;
process.emitWarning(
// eslint-disable-next-line max-len
'Creating store channels is deprecated by Discord and will stop working in March 2022. Check the docs for more info.',
'DeprecationWarning',
);
}
const data = await this.client.api.guilds(this.guild.id).channels.post({
data: {
name,
topic,
type: intType,
nsfw,
bitrate,
user_limit: userLimit,
parent_id: parent,
position,
permission_overwrites: permissionOverwrites,
rate_limit_per_user: rateLimitPerUser,
rtc_region: rtcRegion,
},
reason,
});
return this.client.actions.ChannelCreate.handle(data).channel;
}
/**
* Obtains one or more guild channels from Discord, or the channel cache if they're already available.
* @param {Snowflake} [id] The channel's id
* @param {BaseFetchOptions} [options] Additional options for this fetch
* @returns {Promise<?GuildChannel|Collection<Snowflake, GuildChannel>>}
* @example
* // Fetch all channels from the guild (excluding threads)
* message.guild.channels.fetch()
* .then(channels => console.log(`There are ${channels.size} channels.`))
* .catch(console.error);
* @example
* // Fetch a single channel
* message.guild.channels.fetch('222197033908436994')
* .then(channel => console.log(`The channel name is: ${channel.name}`))
* .catch(console.error);
*/
async fetch(id, { cache = true, force = false } = {}) {
if (id && !force) {
const existing = this.cache.get(id);
if (existing) return existing;
}
if (id) {
const data = await this.client.api.channels(id).get();
// Since this is the guild manager, throw if on a different guild
if (this.guild.id !== data.guild_id) throw new Error('GUILD_CHANNEL_UNOWNED');
return this.client.channels._add(data, this.guild, { cache });
}
const data = await this.client.api.guilds(this.guild.id).channels.get();
const channels = new Collection();
for (const channel of data) channels.set(channel.id, this.client.channels._add(channel, this.guild, { cache }));
return channels;
}
/**
* Batch-updates the guild's channels' positions.
* <info>Only one channel's parent can be changed at a time</info>
* @param {ChannelPosition[]} channelPositions Channel positions to update
* @returns {Promise<Guild>}
* @example
* guild.channels.setPositions([{ channel: channelId, position: newChannelIndex }])
* .then(guild => console.log(`Updated channel positions for ${guild}`))
* .catch(console.error);
*/
async setPositions(channelPositions) {
channelPositions = channelPositions.map(r => ({
id: this.client.channels.resolveId(r.channel),
position: r.position,
lock_permissions: r.lockPermissions,
parent_id: typeof r.parent !== 'undefined' ? this.channels.resolveId(r.parent) : undefined,
}));
await this.client.api.guilds(this.guild.id).channels.patch({ data: channelPositions });
return this.client.actions.GuildChannelsPositionUpdate.handle({
guild_id: this.guild.id,
channels: channelPositions,
}).guild;
}
/**
* Obtains all active thread channels in the guild from Discord
* @param {boolean} [cache=true] Whether to cache the fetched data
* @returns {Promise<FetchedThreads>}
* @example
* // Fetch all threads from the guild
* message.guild.channels.fetchActiveThreads()
* .then(fetched => console.log(`There are ${fetched.threads.size} threads.`))
* .catch(console.error);
*/
async fetchActiveThreads(cache = true) {
const raw = await this.client.api.guilds(this.guild.id).threads.active.get();
return ThreadManager._mapThreads(raw, this.client, { guild: this.guild, cache });
}
}
module.exports = GuildChannelManager;