run-script-pkg.js
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const makeSpawnArgs = require('./make-spawn-args.js')
const promiseSpawn = require('@npmcli/promise-spawn')
const packageEnvs = require('./package-envs.js')
const { isNodeGypPackage, defaultGypInstallScript } = require('@npmcli/node-gyp')
const signalManager = require('./signal-manager.js')
const isServerPackage = require('./is-server-package.js')
// you wouldn't like me when I'm angry...
const bruce = (id, event, cmd) =>
`\n> ${id ? id + ' ' : ''}${event}\n> ${cmd.trim().replace(/\n/g, '\n> ')}\n`
const runScriptPkg = async options => {
const {
event,
path,
scriptShell,
env = {},
stdio = 'pipe',
pkg,
args = [],
stdioString = false,
// note: only used when stdio:inherit
banner = true,
// how long to wait for a process.kill signal
// only exposed here so that we can make the test go a bit faster.
signalTimeout = 500,
} = options
const { scripts = {}, gypfile } = pkg
let cmd = null
if (options.cmd) {
cmd = options.cmd
} else if (pkg.scripts && pkg.scripts[event]) {
cmd = pkg.scripts[event] + args.map(a => ` ${JSON.stringify(a)}`).join('')
} else if (
// If there is no preinstall or install script, default to rebuilding node-gyp packages.
event === 'install' &&
!scripts.install &&
!scripts.preinstall &&
gypfile !== false &&
await isNodeGypPackage(path)
) {
cmd = defaultGypInstallScript
} else if (event === 'start' && await isServerPackage(path)) {
cmd = 'node server.js' + args.map(a => ` ${JSON.stringify(a)}`).join('')
}
if (!cmd) {
return { code: 0, signal: null }
}
if (stdio === 'inherit' && banner !== false) {
// we're dumping to the parent's stdout, so print the banner
console.log(bruce(pkg._id, event, cmd))
}
const p = promiseSpawn(...makeSpawnArgs({
event,
path,
scriptShell,
env: packageEnvs(env, pkg),
stdio,
cmd,
stdioString,
}), {
event,
script: cmd,
pkgid: pkg._id,
path,
})
if (stdio === 'inherit') {
signalManager.add(p.process)
}
if (p.stdin) {
p.stdin.end()
}
return p.catch(er => {
const { signal } = er
if (stdio === 'inherit' && signal) {
process.kill(process.pid, signal)
// just in case we don't die, reject after 500ms
// this also keeps the node process open long enough to actually
// get the signal, rather than terminating gracefully.
return new Promise((res, rej) => setTimeout(() => rej(er), signalTimeout))
} else {
throw er
}
})
}
module.exports = runScriptPkg