Intents.js
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'use strict';
const BitField = require('./BitField');
/**
* Data structure that makes it easy to calculate intents.
* @extends {BitField}
*/
class Intents extends BitField {}
/**
* @name Intents
* @kind constructor
* @memberof Intents
* @param {IntentsResolvable} [bits=0] Bit(s) to read from
*/
/**
* Data that can be resolved to give a permission number. This can be:
* * A string (see {@link Intents.FLAGS})
* * An intents flag
* * An instance of Intents
* * An array of IntentsResolvable
* @typedef {string|number|Intents|IntentsResolvable[]} IntentsResolvable
*/
/**
* Numeric WebSocket intents. All available properties:
* * `GUILDS`
* * `GUILD_MEMBERS`
* * `GUILD_BANS`
* * `GUILD_EMOJIS_AND_STICKERS`
* * `GUILD_INTEGRATIONS`
* * `GUILD_WEBHOOKS`
* * `GUILD_INVITES`
* * `GUILD_VOICE_STATES`
* * `GUILD_PRESENCES`
* * `GUILD_MESSAGES`
* * `GUILD_MESSAGE_REACTIONS`
* * `GUILD_MESSAGE_TYPING`
* * `DIRECT_MESSAGES`
* * `DIRECT_MESSAGE_REACTIONS`
* * `DIRECT_MESSAGE_TYPING`
* * `GUILD_SCHEDULED_EVENTS`
* @type {Object}
* @see {@link https://discord.com/developers/docs/topics/gateway#list-of-intents}
*/
Intents.FLAGS = {
GUILDS: 1 << 0,
GUILD_MEMBERS: 1 << 1,
GUILD_BANS: 1 << 2,
GUILD_EMOJIS_AND_STICKERS: 1 << 3,
GUILD_INTEGRATIONS: 1 << 4,
GUILD_WEBHOOKS: 1 << 5,
GUILD_INVITES: 1 << 6,
GUILD_VOICE_STATES: 1 << 7,
GUILD_PRESENCES: 1 << 8,
GUILD_MESSAGES: 1 << 9,
GUILD_MESSAGE_REACTIONS: 1 << 10,
GUILD_MESSAGE_TYPING: 1 << 11,
DIRECT_MESSAGES: 1 << 12,
DIRECT_MESSAGE_REACTIONS: 1 << 13,
DIRECT_MESSAGE_TYPING: 1 << 14,
GUILD_SCHEDULED_EVENTS: 1 << 16,
};
module.exports = Intents;