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2 changed files
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212 additions
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252 deletions
... | @@ -2141,7 +2141,7 @@ MonoBehaviour: | ... | @@ -2141,7 +2141,7 @@ MonoBehaviour: |
2141 | SideHighKick_Instruction: {fileID: 1616699126} | 2141 | SideHighKick_Instruction: {fileID: 1616699126} |
2142 | Lunge_Left_Instruction: {fileID: 1914474766} | 2142 | Lunge_Left_Instruction: {fileID: 1914474766} |
2143 | Lunge_Right_Instruction: {fileID: 1540314533} | 2143 | Lunge_Right_Instruction: {fileID: 1540314533} |
2144 | - Right_Start: {fileID: 0} | 2144 | + Right_Start: {fileID: 779933557} |
2145 | --- !u!4 &1461362268 | 2145 | --- !u!4 &1461362268 |
2146 | Transform: | 2146 | Transform: |
2147 | m_ObjectHideFlags: 0 | 2147 | m_ObjectHideFlags: 0 | ... | ... |
... | @@ -44,7 +44,7 @@ public class Move : MonoBehaviour | ... | @@ -44,7 +44,7 @@ public class Move : MonoBehaviour |
44 | public bool trainer_check_outside = true; | 44 | public bool trainer_check_outside = true; |
45 | public float trainer_timer = 0; | 45 | public float trainer_timer = 0; |
46 | public bool trainer_other_side = false; | 46 | public bool trainer_other_side = false; |
47 | - public int trainer_speed = 5; | 47 | + public int trainer_speed = 0; |
48 | //lsy end | 48 | //lsy end |
49 | 49 | ||
50 | public Text AngleLeftKnee; | 50 | public Text AngleLeftKnee; |
... | @@ -149,7 +149,7 @@ public class Move : MonoBehaviour | ... | @@ -149,7 +149,7 @@ public class Move : MonoBehaviour |
149 | { | 149 | { |
150 | Lunge_Right_Instruction.SetActive(false); | 150 | Lunge_Right_Instruction.SetActive(false); |
151 | 151 | ||
152 | - trainer_speed = 8; | 152 | + trainer_speed = 7; |
153 | trainer_count = 0; | 153 | trainer_count = 0; |
154 | lines = lines_right; | 154 | lines = lines_right; |
155 | trainer_other_side = true; | 155 | trainer_other_side = true; |
... | @@ -242,7 +242,7 @@ public class Move : MonoBehaviour | ... | @@ -242,7 +242,7 @@ public class Move : MonoBehaviour |
242 | //lsy end | 242 | //lsy end |
243 | 243 | ||
244 | exercise = ClickExercise.selected_exercise; //ClickExercise에서 선택한 운동이 무엇인지 String으로 넘어옴. | 244 | exercise = ClickExercise.selected_exercise; //ClickExercise에서 선택한 운동이 무엇인지 String으로 넘어옴. |
245 | - exercise = "Squat"; | 245 | + exercise = "Lunge"; |
246 | Debug.Log(exercise); //Squat, SideHiKick, Lunge 에 따라서 Trainer움직이고, 사용자에게 instruction주기 | 246 | Debug.Log(exercise); //Squat, SideHiKick, Lunge 에 따라서 Trainer움직이고, 사용자에게 instruction주기 |
247 | 247 | ||
248 | if (exercise == "Squat") | 248 | if (exercise == "Squat") |
... | @@ -258,7 +258,6 @@ public class Move : MonoBehaviour | ... | @@ -258,7 +258,6 @@ public class Move : MonoBehaviour |
258 | } | 258 | } |
259 | else if (exercise == "Lunge") | 259 | else if (exercise == "Lunge") |
260 | { | 260 | { |
261 | - trainer_speed = 5; | ||
262 | lines = File.ReadAllLines(@"Trainer_txt/runzi_right.txt"); | 261 | lines = File.ReadAllLines(@"Trainer_txt/runzi_right.txt"); |
263 | lines_right = File.ReadAllLines(@"Trainer_txt/runzi_left.txt"); | 262 | lines_right = File.ReadAllLines(@"Trainer_txt/runzi_left.txt"); |
264 | Debug.Log("읽음"); | 263 | Debug.Log("읽음"); |
... | @@ -364,47 +363,21 @@ public class Move : MonoBehaviour | ... | @@ -364,47 +363,21 @@ public class Move : MonoBehaviour |
364 | count1.SetActive(false); | 363 | count1.SetActive(false); |
365 | ex_start.SetActive(true); | 364 | ex_start.SetActive(true); |
366 | 365 | ||
367 | - HipBalance1.SetActive(false); | ||
368 | - PullHipBack2.SetActive(false); | ||
369 | - LegUp3.SetActive(false); | ||
370 | - SpineStraight4.SetActive(false); | ||
371 | - Great5.SetActive(false); | ||
372 | - KneeDown6.SetActive(false); | ||
373 | - | ||
374 | } | 366 | } |
375 | else if (timer < 5) { | 367 | else if (timer < 5) { |
376 | count3.SetActive(false); | 368 | count3.SetActive(false); |
377 | count2.SetActive(true); | 369 | count2.SetActive(true); |
378 | - count1.SetActive(false); | ||
379 | - ex_start.SetActive(true); | ||
380 | - | ||
381 | - HipBalance1.SetActive(false); | ||
382 | - PullHipBack2.SetActive(false); | ||
383 | - LegUp3.SetActive(false); | ||
384 | - SpineStraight4.SetActive(false); | ||
385 | - Great5.SetActive(false); | ||
386 | - KneeDown6.SetActive(false); | ||
387 | 370 | ||
388 | } | 371 | } |
389 | else if (timer < 6) | 372 | else if (timer < 6) |
390 | { | 373 | { |
391 | - count3.SetActive(false); | ||
392 | count2.SetActive(false); | 374 | count2.SetActive(false); |
393 | count1.SetActive(true); | 375 | count1.SetActive(true); |
394 | ex_start.SetActive(true); | 376 | ex_start.SetActive(true); |
395 | 377 | ||
396 | - HipBalance1.SetActive(false); | ||
397 | - PullHipBack2.SetActive(false); | ||
398 | - LegUp3.SetActive(false); | ||
399 | - SpineStraight4.SetActive(false); | ||
400 | - Great5.SetActive(false); | ||
401 | - KneeDown6.SetActive(false); | ||
402 | - | ||
403 | } | 378 | } |
404 | else | 379 | else |
405 | { | 380 | { |
406 | - count3.SetActive(false); | ||
407 | - count2.SetActive(false); | ||
408 | count1.SetActive(false); | 381 | count1.SetActive(false); |
409 | ex_start.SetActive(false); | 382 | ex_start.SetActive(false); |
410 | 383 | ||
... | @@ -417,19 +390,6 @@ public class Move : MonoBehaviour | ... | @@ -417,19 +390,6 @@ public class Move : MonoBehaviour |
417 | } | 390 | } |
418 | //lsy end | 391 | //lsy end |
419 | 392 | ||
420 | - | ||
421 | - IfSpineIsStraight.text = "허리를 곧게: Tracking"; | ||
422 | - HipBalance.text = "양쪽 힙 균형: Calculating"; | ||
423 | - AngleLeftKnee.text = ""; | ||
424 | - AngleRightKnee.text = ""; | ||
425 | - KneeToeLeft.text = ""; | ||
426 | - KneeToeRight.text = ""; | ||
427 | - LeftLegUp.text = "왼쪽 다리 들어올린 각도: Tracking"; | ||
428 | - RightLegUp.text = "오른쪽 다리 들어올린 각도: Tracking"; | ||
429 | - | ||
430 | - PullHipBack.text = ""; | ||
431 | - Great.text = ""; | ||
432 | - | ||
433 | float[] data1 = new float[bodyCount * jointCount * 3]; | 393 | float[] data1 = new float[bodyCount * jointCount * 3]; |
434 | int[] state = new int[bodyCount * jointCount]; | 394 | int[] state = new int[bodyCount * jointCount]; |
435 | int[] id = new int[bodyCount]; | 395 | int[] id = new int[bodyCount]; |
... | @@ -539,257 +499,257 @@ public class Move : MonoBehaviour | ... | @@ -539,257 +499,257 @@ public class Move : MonoBehaviour |
539 | Kinect.Joint sourceJoint = body.Joints[jt]; | 499 | Kinect.Joint sourceJoint = body.Joints[jt]; |
540 | Kinect.Joint? targetJoint = null; | 500 | Kinect.Joint? targetJoint = null; |
541 | 501 | ||
542 | - /////////////////////////// | 502 | + |
543 | - Angles MyAngles = new Angles(); | ||
544 | - byte[] ReadAngles = MyAngles.GetVector(body); | ||
545 | 503 | ||
546 | - if (exercise == "Squat") | 504 | + if (_BoneMap.ContainsKey(jt)) |
547 | { | 505 | { |
548 | - if (ReadAngles[1] - ReadAngles[2] <= 5) | 506 | + targetJoint = body.Joints[_BoneMap[jt]]; |
549 | - { | 507 | + } |
550 | - hipbal = ""; | 508 | + Transform jointObj = bodyObject.transform.Find(jt.ToString()); |
551 | - //hipbal = "양쪽 균형이 잡혀있습니다."; | 509 | + jointObj.localPosition = GetVector3FromJoint(sourceJoint); |
552 | - HipBalance1.SetActive(false); | ||
553 | - } | ||
554 | - else | ||
555 | - { | ||
556 | - hipbal = "양쪽 힘이 동일하지 않습니다. \n균형을 잡으세요!"; | ||
557 | - HipBalance1.SetActive(true); | ||
558 | - } | ||
559 | 510 | ||
560 | - if (ReadAngles[5] > 95 || ReadAngles[6] > 95) | 511 | + //Debug.Log(i); |
561 | - { | ||
562 | - pullhipback = "엉덩이를 뒤로 더 빼세요!"; | ||
563 | - PullHipBack2.SetActive(true); | ||
564 | - } | ||
565 | - else | ||
566 | - { | ||
567 | - PullHipBack2.SetActive(false); | ||
568 | - } | ||
569 | 512 | ||
570 | - if (ReadAngles[3] < 95 && ReadAngles[4] < 95) | 513 | + i++; |
571 | - { | 514 | + data1[i] = sourceJoint.Position.X; |
572 | - great = "GREAT!"; | 515 | + i++; |
573 | - //Debug.Log(ReadAngles[3]); | 516 | + data1[i] = sourceJoint.Position.Y; |
574 | - Great5.SetActive(true); | 517 | + i++; |
575 | - } | 518 | + data1[i] = sourceJoint.Position.Z; |
576 | - else | 519 | + if ((sourceJoint.Position.X + sourceJoint.Position.Y + sourceJoint.Position.Z) != 0) |
577 | - { | 520 | + { |
578 | - great = ""; | 521 | + state[i - 2] = 1; |
579 | - Great5.SetActive(false); | 522 | + } |
580 | - } | 523 | + skeleton_Trainnne.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj); |
581 | 524 | ||
582 | - ////////////운동 횟수 카운트////////////////////// | 525 | + /* |
583 | - if (ReadAngles[3] < 95 && ReadAngles[4] < 95 && workout | 526 | + LineRenderer lr = jointObj.GetComponent<LineRenderer>(); |
584 | - && workout_flag >= 95 && workout_flag2 >= 95) | 527 | + if (targetJoint.HasValue) |
585 | - { | 528 | + { |
586 | - Trainee_Count(); | 529 | + //Debug.Log(jointObj.localPosition); |
587 | - } | 530 | + //Debug.Log(GetVector3FromJoint(targetJoint.Value)); |
588 | - else | 531 | + lr.SetPosition(0, jointObj.localPosition); |
589 | - { | 532 | + lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value)); |
590 | - workout_flag = ReadAngles[3]; | 533 | + lr.SetColors(GetColorForState(sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState)); |
591 | - workout_flag2 = ReadAngles[4]; | 534 | + } |
592 | - workout = true; | 535 | + else |
593 | - } | 536 | + { |
537 | + lr.enabled = false; | ||
538 | + } | ||
539 | + */ | ||
540 | + } | ||
541 | + | ||
542 | + /////////////////////////// | ||
543 | + Angles MyAngles = new Angles(); | ||
544 | + byte[] ReadAngles = MyAngles.GetVector(body); | ||
594 | 545 | ||
546 | + if (exercise == "Squat") | ||
547 | + { | ||
548 | + if (ReadAngles[1] - ReadAngles[2] <= 5) | ||
549 | + { | ||
550 | + HipBalance1.SetActive(false); | ||
595 | } | 551 | } |
596 | - else if (exercise == "SideHiKick") | 552 | + else |
597 | { | 553 | { |
598 | - if ((ReadAngles[7] < 45) && (ReadAngles[7] > 10) | 554 | + //"양쪽 힘이 동일하지 않습니다. \n균형을 잡으세요!"; |
599 | - && (sidehk_flag < ReadAngles[7])) | 555 | + HipBalance1.SetActive(true); |
600 | - { | 556 | + } |
601 | - LegUp3.SetActive(true); //다리를 더 높이 들어올리세요 | ||
602 | - Great5.SetActive(false); | ||
603 | 557 | ||
604 | - } | 558 | + if (ReadAngles[5] > 95 || ReadAngles[6] > 95) |
605 | - else | 559 | + { |
606 | - { | 560 | + //"엉덩이를 뒤로 더 빼세요!"; |
607 | - LegUp3.SetActive(false); | 561 | + PullHipBack2.SetActive(true); |
608 | - Great5.SetActive(false); | 562 | + } |
563 | + else | ||
564 | + { | ||
565 | + PullHipBack2.SetActive(false); | ||
566 | + } | ||
567 | + | ||
568 | + if (ReadAngles[3] < 95 && ReadAngles[4] < 95) | ||
569 | + { | ||
570 | + Great5.SetActive(true); | ||
571 | + } | ||
572 | + else | ||
573 | + { | ||
574 | + great = ""; | ||
575 | + Great5.SetActive(false); | ||
576 | + } | ||
577 | + | ||
578 | + ////////////운동 횟수 카운트////////////////////// | ||
579 | + if (ReadAngles[3] < 95 && ReadAngles[4] < 95 && workout | ||
580 | + && workout_flag >= 95 && workout_flag2 >= 95) | ||
581 | + { | ||
582 | + Trainee_Count(); | ||
583 | + } | ||
584 | + else | ||
585 | + { | ||
586 | + workout_flag = ReadAngles[3]; | ||
587 | + workout_flag2 = ReadAngles[4]; | ||
588 | + workout = true; | ||
589 | + } | ||
590 | + | ||
591 | + } | ||
592 | + else if (exercise == "SideHiKick") | ||
593 | + { | ||
594 | + if ((ReadAngles[7] < 45) && (ReadAngles[7] > 10) | ||
595 | + && (sidehk_flag < ReadAngles[7])) | ||
596 | + { | ||
597 | + LegUp3.SetActive(true); //다리를 더 높이 들어올리세요 | ||
598 | + Great5.SetActive(false); | ||
599 | + | ||
600 | + } | ||
601 | + else | ||
602 | + { | ||
603 | + LegUp3.SetActive(false); | ||
604 | + Great5.SetActive(false); | ||
605 | + | ||
606 | + //이전각도 | ||
607 | + sidehk_flag = ReadAngles[7]; | ||
608 | + } | ||
609 | + | ||
610 | + if (ReadAngles[7] >= 45) | ||
611 | + { | ||
612 | + Great5.SetActive(true); //Great | ||
613 | + } | ||
614 | + else | ||
615 | + { | ||
616 | + Great5.SetActive(false); | ||
617 | + } | ||
618 | + | ||
619 | + ////////운동 횟수 카운트//////////////////// | ||
620 | + if (ReadAngles[7] > 45 && workout && workout_flag <= 45) | ||
621 | + { | ||
622 | + Trainee_Count(); | ||
623 | + } | ||
624 | + else | ||
625 | + { | ||
626 | + workout_flag = ReadAngles[7]; | ||
627 | + workout = true; | ||
628 | + } | ||
609 | 629 | ||
610 | - //이전각도 | ||
611 | - sidehk_flag = ReadAngles[7]; | ||
612 | - } | ||
613 | 630 | ||
614 | - if (ReadAngles[7] >= 45) | 631 | + |
632 | + } | ||
633 | + else if (exercise == "Lunge") | ||
634 | + { | ||
635 | + if (workout_count < 10) | ||
636 | + { | ||
637 | + if (flag == 0) | ||
615 | { | 638 | { |
616 | - Great5.SetActive(true); //Great | 639 | + if (lunge_flag_l < 120 && ReadAngles[3] >= 91 && lunge_flag_l > ReadAngles[3]) |
640 | + { | ||
641 | + great = ""; | ||
642 | + //Great5.SetActive(false); | ||
643 | + KneeDown6.SetActive(true); //무릎을 더 굽혀주세요. | ||
644 | + flag = 1; | ||
645 | + | ||
646 | + } | ||
647 | + else if (ReadAngles[3] < 91) | ||
648 | + { | ||
649 | + great = "GREAT!"; | ||
650 | + Great5.SetActive(true); | ||
651 | + //KneeDown6.SetActive(false); | ||
652 | + | ||
653 | + flag = 1; | ||
654 | + } | ||
617 | } | 655 | } |
618 | else | 656 | else |
619 | { | 657 | { |
620 | - Great5.SetActive(false); | 658 | + |
659 | + flag_timer += Time.deltaTime; | ||
660 | + //Debug.Log(flag_timer); | ||
661 | + if (flag_timer > 5) | ||
662 | + { | ||
663 | + flag = 0; | ||
664 | + flag_timer = 0; | ||
665 | + Debug.Log("5초넘음"); | ||
666 | + | ||
667 | + Great5.SetActive(false); | ||
668 | + KneeDown6.SetActive(false); | ||
669 | + } | ||
621 | } | 670 | } |
622 | 671 | ||
623 | - ////////운동 횟수 카운트//////////////////// | 672 | + |
624 | - if (ReadAngles[7] > 45 && workout && workout_flag <= 45) | 673 | + //////////////운동 횟수 카운트////////////////// |
674 | + //왼쪽 | ||
675 | + if (ReadAngles[3] < 95 && workout && workout_flag >= 95) | ||
625 | { | 676 | { |
626 | Trainee_Count(); | 677 | Trainee_Count(); |
627 | } | 678 | } |
628 | else | 679 | else |
629 | { | 680 | { |
630 | - workout_flag = ReadAngles[7]; | 681 | + workout_flag = ReadAngles[3]; |
631 | workout = true; | 682 | workout = true; |
632 | } | 683 | } |
633 | - | ||
634 | - | ||
635 | - | ||
636 | } | 684 | } |
637 | - else if (exercise == "Lunge") | 685 | + else |
638 | { | 686 | { |
639 | - if (workout_count < 10) | 687 | + if (flag == 0) |
640 | { | 688 | { |
641 | - if (flag == 0) | 689 | + if (lunge_flag_r < 120 && ReadAngles[4] >= 91 && lunge_flag_r > ReadAngles[4]) |
642 | { | 690 | { |
643 | - if (lunge_flag_l < 120 && ReadAngles[3] >= 91 && lunge_flag_l > ReadAngles[3]) | 691 | + great = ""; |
644 | - { | 692 | + //Great5.SetActive(false); |
645 | - great = ""; | 693 | + KneeDown6.SetActive(true); //무릎을 더 굽혀주세요. |
646 | - //Great5.SetActive(false); | 694 | + flag = 1; |
647 | - KneeDown6.SetActive(true); //무릎을 더 굽혀주세요. | ||
648 | - flag = 1; | ||
649 | - | ||
650 | - } | ||
651 | - else if (ReadAngles[3] < 91) | ||
652 | - { | ||
653 | - great = "GREAT!"; | ||
654 | - Great5.SetActive(true); | ||
655 | - //KneeDown6.SetActive(false); | ||
656 | - | ||
657 | - flag = 1; | ||
658 | - } | ||
659 | - } | ||
660 | - else { | ||
661 | - | ||
662 | - flag_timer += Time.deltaTime; | ||
663 | - //Debug.Log(flag_timer); | ||
664 | - if (flag_timer > 50) { | ||
665 | - flag = 0; | ||
666 | - flag_timer = 0; | ||
667 | - Debug.Log("5초넘음"); | ||
668 | - | ||
669 | - Great5.SetActive(false); | ||
670 | - KneeDown6.SetActive(false); | ||
671 | - } | ||
672 | - } | ||
673 | - | ||
674 | 695 | ||
675 | - //////////////운동 횟수 카운트////////////////// | ||
676 | - //왼쪽 | ||
677 | - if (ReadAngles[3] < 95 && workout && workout_flag >= 95) | ||
678 | - { | ||
679 | - Trainee_Count(); | ||
680 | } | 696 | } |
681 | - else | 697 | + else if (ReadAngles[4] < 91) |
682 | - { | ||
683 | - workout_flag = ReadAngles[3]; | ||
684 | - workout = true; | ||
685 | - } | ||
686 | - } | ||
687 | - else { | ||
688 | - if (flag == 0) | ||
689 | - { | ||
690 | - if (lunge_flag_r < 120 && ReadAngles[4] >= 91 && lunge_flag_r > ReadAngles[4]) | ||
691 | - { | ||
692 | - great = ""; | ||
693 | - //Great5.SetActive(false); | ||
694 | - KneeDown6.SetActive(true); //무릎을 더 굽혀주세요. | ||
695 | - flag = 1; | ||
696 | - | ||
697 | - } | ||
698 | - else if (ReadAngles[4] < 91) | ||
699 | - { | ||
700 | - great = "GREAT!"; | ||
701 | - Great5.SetActive(true); | ||
702 | - //KneeDown6.SetActive(false); | ||
703 | - | ||
704 | - flag = 1; | ||
705 | - } | ||
706 | - } | ||
707 | - else | ||
708 | { | 698 | { |
699 | + great = "GREAT!"; | ||
700 | + Great5.SetActive(true); | ||
701 | + //KneeDown6.SetActive(false); | ||
709 | 702 | ||
710 | - flag_timer += Time.deltaTime; | 703 | + flag = 1; |
711 | - //Debug.Log(flag_timer); | ||
712 | - if (flag_timer > 50) | ||
713 | - { | ||
714 | - flag = 0; | ||
715 | - flag_timer = 0; | ||
716 | - Debug.Log("5초넘음"); | ||
717 | - | ||
718 | - Great5.SetActive(false); | ||
719 | - KneeDown6.SetActive(false); | ||
720 | - } | ||
721 | } | 704 | } |
705 | + } | ||
706 | + else | ||
707 | + { | ||
722 | 708 | ||
723 | - //////////////운동 횟수 카운트////////////////// | 709 | + flag_timer += Time.deltaTime; |
724 | - //오른쪽 | 710 | + //Debug.Log(flag_timer); |
725 | - if (workout_count >= 10 && ReadAngles[4] < 95 && workout && workout_flag >= 95) | 711 | + if (flag_timer > 5) |
726 | { | 712 | { |
727 | - Trainee_Count(); | 713 | + flag = 0; |
728 | - } | 714 | + flag_timer = 0; |
729 | - else | 715 | + Debug.Log("5초넘음"); |
730 | - { | 716 | + |
731 | - workout_flag = ReadAngles[4]; | 717 | + Great5.SetActive(false); |
732 | - workout = true; | 718 | + KneeDown6.SetActive(false); |
733 | } | 719 | } |
734 | } | 720 | } |
735 | 721 | ||
736 | - | 722 | + //////////////운동 횟수 카운트////////////////// |
737 | - lunge_flag_l = ReadAngles[3]; | 723 | + //오른쪽 |
738 | - lunge_flag_r = ReadAngles[4]; | 724 | + if (workout_count >= 10 && ReadAngles[4] < 95 && workout && workout_flag >= 95) |
739 | - } | 725 | + { |
740 | - | 726 | + Trainee_Count(); |
741 | - //공통된 사항 | 727 | + } |
742 | - if (ReadAngles[0] < 170 || ReadAngles[0] > 190) | 728 | + else |
743 | - { | 729 | + { |
744 | - spinestraight = "허리를 곧게 펴세요!"; | 730 | + workout_flag = ReadAngles[4]; |
745 | - SpineStraight4.SetActive(true); | 731 | + workout = true; |
746 | - } | 732 | + } |
747 | - else | ||
748 | - { | ||
749 | - spinestraight = ""; | ||
750 | - SpineStraight4.SetActive(false); | ||
751 | - } | ||
752 | - | ||
753 | - | ||
754 | - /////////////////////////// | ||
755 | - | ||
756 | - if (_BoneMap.ContainsKey(jt)) | ||
757 | - { | ||
758 | - targetJoint = body.Joints[_BoneMap[jt]]; | ||
759 | } | 733 | } |
760 | - Transform jointObj = bodyObject.transform.Find(jt.ToString()); | ||
761 | - jointObj.localPosition = GetVector3FromJoint(sourceJoint); | ||
762 | 734 | ||
763 | - //Debug.Log(i); | ||
764 | 735 | ||
765 | - i++; | 736 | + lunge_flag_l = ReadAngles[3]; |
766 | - data1[i] = sourceJoint.Position.X; | 737 | + lunge_flag_r = ReadAngles[4]; |
767 | - i++; | 738 | + } |
768 | - data1[i] = sourceJoint.Position.Y; | ||
769 | - i++; | ||
770 | - data1[i] = sourceJoint.Position.Z; | ||
771 | - if ((sourceJoint.Position.X + sourceJoint.Position.Y + sourceJoint.Position.Z) != 0) | ||
772 | - { | ||
773 | - state[i - 2] = 1; | ||
774 | - } | ||
775 | - skeleton_Trainnne.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj); | ||
776 | 739 | ||
777 | - /* | 740 | + //공통된 사항 |
778 | - LineRenderer lr = jointObj.GetComponent<LineRenderer>(); | 741 | + if (ReadAngles[0] < 170 || ReadAngles[0] > 190) |
779 | - if (targetJoint.HasValue) | 742 | + { |
780 | - { | 743 | + spinestraight = "허리를 곧게 펴세요!"; |
781 | - //Debug.Log(jointObj.localPosition); | 744 | + SpineStraight4.SetActive(true); |
782 | - //Debug.Log(GetVector3FromJoint(targetJoint.Value)); | 745 | + } |
783 | - lr.SetPosition(0, jointObj.localPosition); | 746 | + else |
784 | - lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value)); | 747 | + { |
785 | - lr.SetColors(GetColorForState(sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState)); | 748 | + spinestraight = ""; |
786 | - } | 749 | + SpineStraight4.SetActive(false); |
787 | - else | ||
788 | - { | ||
789 | - lr.enabled = false; | ||
790 | - } | ||
791 | - */ | ||
792 | } | 750 | } |
751 | + | ||
752 | + /////////////////////////// | ||
793 | } | 753 | } |
794 | 754 | ||
795 | private static Color GetColorForState(Kinect.TrackingState state) | 755 | private static Color GetColorForState(Kinect.TrackingState state) | ... | ... |
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