김다솜

object layer 넣어주기

...@@ -526,8 +526,8 @@ SpriteRenderer: ...@@ -526,8 +526,8 @@ SpriteRenderer:
526 m_AutoUVMaxDistance: 0.5 526 m_AutoUVMaxDistance: 0.5
527 m_AutoUVMaxAngle: 89 527 m_AutoUVMaxAngle: 89
528 m_LightmapParameters: {fileID: 0} 528 m_LightmapParameters: {fileID: 0}
529 - m_SortingLayerID: 0 529 + m_SortingLayerID: -1542782267
530 - m_SortingLayer: 0 530 + m_SortingLayer: 1
531 m_SortingOrder: 0 531 m_SortingOrder: 0
532 m_Sprite: {fileID: 2137036525185428800, guid: 00009b24b41268f4fb267f8e83771836, 532 m_Sprite: {fileID: 2137036525185428800, guid: 00009b24b41268f4fb267f8e83771836,
533 type: 3} 533 type: 3}
...@@ -565,6 +565,7 @@ GameObject: ...@@ -565,6 +565,7 @@ GameObject:
565 m_Component: 565 m_Component:
566 - component: {fileID: 723284058} 566 - component: {fileID: 723284058}
567 - component: {fileID: 723284057} 567 - component: {fileID: 723284057}
568 + - component: {fileID: 723284059}
568 m_Layer: 0 569 m_Layer: 0
569 m_Name: Game Manager 570 m_Name: Game Manager
570 m_TagString: Untagged 571 m_TagString: Untagged
...@@ -599,6 +600,56 @@ Transform: ...@@ -599,6 +600,56 @@ Transform:
599 m_Father: {fileID: 0} 600 m_Father: {fileID: 0}
600 m_RootOrder: 7 601 m_RootOrder: 7
601 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 602 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
603 +--- !u!212 &723284059
604 +SpriteRenderer:
605 + m_ObjectHideFlags: 0
606 + m_CorrespondingSourceObject: {fileID: 0}
607 + m_PrefabInstance: {fileID: 0}
608 + m_PrefabAsset: {fileID: 0}
609 + m_GameObject: {fileID: 723284056}
610 + m_Enabled: 1
611 + m_CastShadows: 0
612 + m_ReceiveShadows: 0
613 + m_DynamicOccludee: 1
614 + m_MotionVectors: 1
615 + m_LightProbeUsage: 1
616 + m_ReflectionProbeUsage: 1
617 + m_RayTracingMode: 0
618 + m_RenderingLayerMask: 1
619 + m_RendererPriority: 0
620 + m_Materials:
621 + - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
622 + m_StaticBatchInfo:
623 + firstSubMesh: 0
624 + subMeshCount: 0
625 + m_StaticBatchRoot: {fileID: 0}
626 + m_ProbeAnchor: {fileID: 0}
627 + m_LightProbeVolumeOverride: {fileID: 0}
628 + m_ScaleInLightmap: 1
629 + m_ReceiveGI: 1
630 + m_PreserveUVs: 0
631 + m_IgnoreNormalsForChartDetection: 0
632 + m_ImportantGI: 0
633 + m_StitchLightmapSeams: 1
634 + m_SelectedEditorRenderState: 0
635 + m_MinimumChartSize: 4
636 + m_AutoUVMaxDistance: 0.5
637 + m_AutoUVMaxAngle: 89
638 + m_LightmapParameters: {fileID: 0}
639 + m_SortingLayerID: 1529471333
640 + m_SortingLayer: 3
641 + m_SortingOrder: 0
642 + m_Sprite: {fileID: 0}
643 + m_Color: {r: 1, g: 1, b: 1, a: 1}
644 + m_FlipX: 0
645 + m_FlipY: 0
646 + m_DrawMode: 0
647 + m_Size: {x: 1, y: 1}
648 + m_AdaptiveModeThreshold: 0.5
649 + m_SpriteTileMode: 0
650 + m_WasSpriteAssigned: 0
651 + m_MaskInteraction: 0
652 + m_SpriteSortPoint: 0
602 --- !u!1 &1114008138 653 --- !u!1 &1114008138
603 GameObject: 654 GameObject:
604 m_ObjectHideFlags: 0 655 m_ObjectHideFlags: 0
...@@ -836,6 +887,7 @@ GameObject: ...@@ -836,6 +887,7 @@ GameObject:
836 - component: {fileID: 1625386142} 887 - component: {fileID: 1625386142}
837 - component: {fileID: 1625386141} 888 - component: {fileID: 1625386141}
838 - component: {fileID: 1625386140} 889 - component: {fileID: 1625386140}
890 + - component: {fileID: 1625386143}
839 m_Layer: 5 891 m_Layer: 5
840 m_Name: Exercise_Start 892 m_Name: Exercise_Start
841 m_TagString: Untagged 893 m_TagString: Untagged
...@@ -950,6 +1002,56 @@ CanvasRenderer: ...@@ -950,6 +1002,56 @@ CanvasRenderer:
950 m_PrefabAsset: {fileID: 0} 1002 m_PrefabAsset: {fileID: 0}
951 m_GameObject: {fileID: 1625386138} 1003 m_GameObject: {fileID: 1625386138}
952 m_CullTransparentMesh: 0 1004 m_CullTransparentMesh: 0
1005 +--- !u!212 &1625386143
1006 +SpriteRenderer:
1007 + m_ObjectHideFlags: 0
1008 + m_CorrespondingSourceObject: {fileID: 0}
1009 + m_PrefabInstance: {fileID: 0}
1010 + m_PrefabAsset: {fileID: 0}
1011 + m_GameObject: {fileID: 1625386138}
1012 + m_Enabled: 1
1013 + m_CastShadows: 0
1014 + m_ReceiveShadows: 0
1015 + m_DynamicOccludee: 1
1016 + m_MotionVectors: 1
1017 + m_LightProbeUsage: 1
1018 + m_ReflectionProbeUsage: 1
1019 + m_RayTracingMode: 0
1020 + m_RenderingLayerMask: 1
1021 + m_RendererPriority: 0
1022 + m_Materials:
1023 + - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
1024 + m_StaticBatchInfo:
1025 + firstSubMesh: 0
1026 + subMeshCount: 0
1027 + m_StaticBatchRoot: {fileID: 0}
1028 + m_ProbeAnchor: {fileID: 0}
1029 + m_LightProbeVolumeOverride: {fileID: 0}
1030 + m_ScaleInLightmap: 1
1031 + m_ReceiveGI: 1
1032 + m_PreserveUVs: 0
1033 + m_IgnoreNormalsForChartDetection: 0
1034 + m_ImportantGI: 0
1035 + m_StitchLightmapSeams: 1
1036 + m_SelectedEditorRenderState: 0
1037 + m_MinimumChartSize: 4
1038 + m_AutoUVMaxDistance: 0.5
1039 + m_AutoUVMaxAngle: 89
1040 + m_LightmapParameters: {fileID: 0}
1041 + m_SortingLayerID: 1318417883
1042 + m_SortingLayer: 2
1043 + m_SortingOrder: 0
1044 + m_Sprite: {fileID: 0}
1045 + m_Color: {r: 1, g: 1, b: 1, a: 1}
1046 + m_FlipX: 0
1047 + m_FlipY: 0
1048 + m_DrawMode: 0
1049 + m_Size: {x: 1, y: 1}
1050 + m_AdaptiveModeThreshold: 0.5
1051 + m_SpriteTileMode: 0
1052 + m_WasSpriteAssigned: 0
1053 + m_MaskInteraction: 0
1054 + m_SpriteSortPoint: 0
953 --- !u!1 &1681800438 1055 --- !u!1 &1681800438
954 GameObject: 1056 GameObject:
955 m_ObjectHideFlags: 0 1057 m_ObjectHideFlags: 0
...@@ -1094,6 +1196,7 @@ GameObject: ...@@ -1094,6 +1196,7 @@ GameObject:
1094 - component: {fileID: 1917793031} 1196 - component: {fileID: 1917793031}
1095 - component: {fileID: 1917793033} 1197 - component: {fileID: 1917793033}
1096 - component: {fileID: 1917793032} 1198 - component: {fileID: 1917793032}
1199 + - component: {fileID: 1917793034}
1097 m_Layer: 5 1200 m_Layer: 5
1098 m_Name: Logo 1201 m_Name: Logo
1099 m_TagString: Untagged 1202 m_TagString: Untagged
...@@ -1154,6 +1257,56 @@ CanvasRenderer: ...@@ -1154,6 +1257,56 @@ CanvasRenderer:
1154 m_PrefabAsset: {fileID: 0} 1257 m_PrefabAsset: {fileID: 0}
1155 m_GameObject: {fileID: 1917793030} 1258 m_GameObject: {fileID: 1917793030}
1156 m_CullTransparentMesh: 0 1259 m_CullTransparentMesh: 0
1260 +--- !u!212 &1917793034
1261 +SpriteRenderer:
1262 + m_ObjectHideFlags: 0
1263 + m_CorrespondingSourceObject: {fileID: 0}
1264 + m_PrefabInstance: {fileID: 0}
1265 + m_PrefabAsset: {fileID: 0}
1266 + m_GameObject: {fileID: 1917793030}
1267 + m_Enabled: 1
1268 + m_CastShadows: 0
1269 + m_ReceiveShadows: 0
1270 + m_DynamicOccludee: 1
1271 + m_MotionVectors: 1
1272 + m_LightProbeUsage: 1
1273 + m_ReflectionProbeUsage: 1
1274 + m_RayTracingMode: 0
1275 + m_RenderingLayerMask: 1
1276 + m_RendererPriority: 0
1277 + m_Materials:
1278 + - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
1279 + m_StaticBatchInfo:
1280 + firstSubMesh: 0
1281 + subMeshCount: 0
1282 + m_StaticBatchRoot: {fileID: 0}
1283 + m_ProbeAnchor: {fileID: 0}
1284 + m_LightProbeVolumeOverride: {fileID: 0}
1285 + m_ScaleInLightmap: 1
1286 + m_ReceiveGI: 1
1287 + m_PreserveUVs: 0
1288 + m_IgnoreNormalsForChartDetection: 0
1289 + m_ImportantGI: 0
1290 + m_StitchLightmapSeams: 1
1291 + m_SelectedEditorRenderState: 0
1292 + m_MinimumChartSize: 4
1293 + m_AutoUVMaxDistance: 0.5
1294 + m_AutoUVMaxAngle: 89
1295 + m_LightmapParameters: {fileID: 0}
1296 + m_SortingLayerID: 1318417883
1297 + m_SortingLayer: 2
1298 + m_SortingOrder: 0
1299 + m_Sprite: {fileID: 0}
1300 + m_Color: {r: 1, g: 1, b: 1, a: 1}
1301 + m_FlipX: 0
1302 + m_FlipY: 0
1303 + m_DrawMode: 0
1304 + m_Size: {x: 1, y: 1}
1305 + m_AdaptiveModeThreshold: 0.5
1306 + m_SpriteTileMode: 0
1307 + m_WasSpriteAssigned: 0
1308 + m_MaskInteraction: 0
1309 + m_SpriteSortPoint: 0
1157 --- !u!1 &1956986139 1310 --- !u!1 &1956986139
1158 GameObject: 1311 GameObject:
1159 m_ObjectHideFlags: 0 1312 m_ObjectHideFlags: 0
......
...@@ -41,3 +41,12 @@ TagManager: ...@@ -41,3 +41,12 @@ TagManager:
41 - name: Default 41 - name: Default
42 uniqueID: 0 42 uniqueID: 0
43 locked: 0 43 locked: 0
44 + - name: 1
45 + uniqueID: 2752185029
46 + locked: 0
47 + - name: 2
48 + uniqueID: 1318417883
49 + locked: 0
50 + - name: 3
51 + uniqueID: 1529471333
52 + locked: 0
......