김다솜

result scene 생성 & scene 전환

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......@@ -7,7 +7,7 @@ using System.Runtime.InteropServices;
using System.IO;
using System;
using System.Threading;
using UnityEngine.SceneManagement;
public class Move : MonoBehaviour
{
// [DllImport("NtKinectDll")]
......@@ -90,6 +90,7 @@ public class Move : MonoBehaviour
{
Debug.Log("3초 됨 운동 끝!!!!!"); //결과씬이나 다른씬으로
trainer_check_outside = false;
SceneManager.LoadScene("Result"); // Result씬으로 이동
}
return;
}
......@@ -165,7 +166,7 @@ public class Move : MonoBehaviour
}
else
{
trainer_check = false;//사이드하이킥일때 운동 끝나는 시점!!!!!
trainer_check = false;//런지일때 운동 끝나는 시점!!!!!
}
}
trainer_j = 0;
......
......@@ -14,4 +14,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/humanoid.unity
guid: c754f8b1d9dd68c4eb77c0549e9494e8
- enabled: 1
path: Assets/Scenes/Result.unity
guid: 3f7e325ee535b34419c0af446b9f97e5
m_configObjects: {}
......