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라운드 테스트 작성
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server/test/round.test.ts
0 → 100644
1 | +import { expect } from "chai"; | ||
2 | +import { prepareGame } from "./util/prepare"; | ||
3 | + | ||
4 | +describe("라운드", () => { | ||
5 | + it("첫 라운드가 시작되면 startRound와 wordSet을 받습니다", () => { | ||
6 | + const { | ||
7 | + sockets: [socket1, socket2], | ||
8 | + drawerSocket, | ||
9 | + } = prepareGame(2); | ||
10 | + | ||
11 | + expect(socket1.socket.received("startRound").round).eq(1); | ||
12 | + expect(socket2.socket.received("startRound").round).eq(1); | ||
13 | + | ||
14 | + // drawer는 wordSet을 받습니다. | ||
15 | + expect(drawerSocket.socket.received("wordSet").words.length).eq(3); | ||
16 | + }); | ||
17 | + it("drawer가 단어를 선택하면 모두가 wordChosen과 timer를 받습니다", () => { | ||
18 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
19 | + | ||
20 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
21 | + drawerSocket.testOk("chooseWord", { word }); | ||
22 | + | ||
23 | + expect(drawerSocket.socket.received("wordChosen").length).eq(word.length); | ||
24 | + expect(guesserSockets[0].socket.received("wordChosen").length).eq( | ||
25 | + word.length | ||
26 | + ); | ||
27 | + | ||
28 | + expect(drawerSocket.socket.received("timer")).deep.eq({ | ||
29 | + state: "started", | ||
30 | + time: 60, | ||
31 | + }); | ||
32 | + expect(guesserSockets[0].socket.received("timer")).deep.eq({ | ||
33 | + state: "started", | ||
34 | + time: 60, | ||
35 | + }); | ||
36 | + }); | ||
37 | + it("drawer가 단어를 선택하지 않으면 라운드가 진행되지 않습니다", (done) => { | ||
38 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.1); | ||
39 | + | ||
40 | + // 0.2초 뒤에도 라운드가 종료되지 않습니다. | ||
41 | + setTimeout(() => { | ||
42 | + drawerSocket.socket.notReceived("finishRound"); | ||
43 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
44 | + done(); | ||
45 | + }, 200); | ||
46 | + }); | ||
47 | + it("아무도 단어를 맞추지 못하고 시간이 지나면 라운드가 종료됩니다", (done) => { | ||
48 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.2); | ||
49 | + | ||
50 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
51 | + drawerSocket.testOk("chooseWord", { word }); | ||
52 | + | ||
53 | + // 0.1초 뒤에는 라운드가 종료되지 않습니다. | ||
54 | + setTimeout(() => { | ||
55 | + drawerSocket.socket.notReceived("finishRound"); | ||
56 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
57 | + }, 100); | ||
58 | + // 0.3초 뒤에는 라운드가 종료됩니다. | ||
59 | + setTimeout(() => { | ||
60 | + expect(drawerSocket.socket.received("finishRound").answer).eq(word); | ||
61 | + expect(guesserSockets[0].socket.received("finishRound").answer).eq(word); | ||
62 | + done(); | ||
63 | + }, 300); | ||
64 | + }); | ||
65 | + it("모든 guesser가 단어를 맞추면 라운드가 종료됩니다", (done) => { | ||
66 | + const { drawerSocket, guesserSockets } = prepareGame(3, 5, 0.5); | ||
67 | + | ||
68 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
69 | + expect(drawerSocket.test("chooseWord", { word })); | ||
70 | + | ||
71 | + // 0.1초 뒤에는 라운드가 종료되지 않습니다. | ||
72 | + setTimeout(() => { | ||
73 | + drawerSocket.socket.notReceived("finishRound"); | ||
74 | + | ||
75 | + // 첫번째 guesser가 단어를 맞춥니다. | ||
76 | + guesserSockets[0].test("chat", { message: word }); | ||
77 | + expect(guesserSockets[0].socket.received("answerAccepted").answer).eq( | ||
78 | + word | ||
79 | + ); | ||
80 | + }, 100); | ||
81 | + // 0.2초 뒤에도 라운드가 종료되지 않습니다. | ||
82 | + setTimeout(() => { | ||
83 | + drawerSocket.socket.notReceived("finishRound"); | ||
84 | + | ||
85 | + // 두번째 guesser가 단어를 맞춥니다. | ||
86 | + guesserSockets[1].test("chat", { message: word }); | ||
87 | + expect(guesserSockets[1].socket.received("answerAccepted").answer).eq( | ||
88 | + word | ||
89 | + ); | ||
90 | + }, 200); | ||
91 | + // 0.3초 뒤에는 라운드가 종료됩니다. | ||
92 | + setTimeout(() => { | ||
93 | + drawerSocket.socket.received("finishRound"); | ||
94 | + done(); | ||
95 | + }, 300); | ||
96 | + }); | ||
97 | + it("라운드가 종료되면 다음 라운드가 시작됩니다", (done) => { | ||
98 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.2, 0.2); | ||
99 | + | ||
100 | + drawerSocket.socket.received("startRound"); | ||
101 | + guesserSockets[0].socket.received("startRound"); | ||
102 | + | ||
103 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
104 | + drawerSocket.testOk("chooseWord", { word }); | ||
105 | + | ||
106 | + // 0.1초 뒤에는 라운드가 종료되지 않습니다. | ||
107 | + setTimeout(() => { | ||
108 | + drawerSocket.socket.notReceived("finishRound"); | ||
109 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
110 | + }, 100); | ||
111 | + // 0.3초 뒤에는 라운드가 종료됩니다. | ||
112 | + setTimeout(() => { | ||
113 | + expect(drawerSocket.socket.received("finishRound").answer).eq(word); | ||
114 | + expect(guesserSockets[0].socket.received("finishRound").answer).eq(word); | ||
115 | + drawerSocket.socket.notReceived("startRound"); | ||
116 | + }, 300); | ||
117 | + // 0.5초 뒤에는 다음 라운드가 시작됩니다. | ||
118 | + setTimeout(() => { | ||
119 | + expect(drawerSocket.socket.received("startRound").round).eq(2); | ||
120 | + expect(guesserSockets[0].socket.received("startRound").round).eq(2); | ||
121 | + done(); | ||
122 | + }, 500); | ||
123 | + }); | ||
124 | +}); |
server/test/startGame.test.ts
0 → 100644
1 | +import { expect } from "chai"; | ||
2 | +import { prepareJoinedRoom, prepareUsersEmptyRooms } from "./util/prepare"; | ||
3 | + | ||
4 | +describe("게임 시작", () => { | ||
5 | + it("방장만 게임 시작을 요청할 수 있습니다.", () => { | ||
6 | + const { | ||
7 | + sockets: [socket1, socket2], | ||
8 | + room, | ||
9 | + } = prepareJoinedRoom(2); | ||
10 | + | ||
11 | + expect(room.admin).eq(socket1.connection.user); | ||
12 | + expect(socket2.testOk("ready", { ready: true })); | ||
13 | + expect(room.canStart().ok).eq(true); | ||
14 | + | ||
15 | + expect(socket2.testNotOk("startGame", {})); | ||
16 | + expect(socket1.testOk("startGame", {})); | ||
17 | + }); | ||
18 | + it("인원이 충분해야 게임을 시작할 수 있습니다.", () => { | ||
19 | + const { | ||
20 | + sockets: [socket1], | ||
21 | + } = prepareJoinedRoom(1); | ||
22 | + | ||
23 | + expect(socket1.testNotOk("startGame", {})); | ||
24 | + }); | ||
25 | + it("게임이 시작되면 startRound를 받습니다.", () => { | ||
26 | + const { | ||
27 | + sockets: [socket1, socket2], | ||
28 | + } = prepareJoinedRoom(2); | ||
29 | + | ||
30 | + expect(socket2.testOk("ready", { ready: true })); | ||
31 | + expect(socket1.testOk("startGame", {})); | ||
32 | + | ||
33 | + expect(socket1.socket.received("startRound")); | ||
34 | + expect(socket2.socket.received("startRound")); | ||
35 | + }); | ||
36 | +}); |
1 | +import { Game } from "../../game/Game"; | ||
1 | import { Room } from "../../room/Room"; | 2 | import { Room } from "../../room/Room"; |
2 | import { RoomManager } from "../../room/RoomManager"; | 3 | import { RoomManager } from "../../room/RoomManager"; |
3 | import { User } from "../../user/User"; | 4 | import { User } from "../../user/User"; |
... | @@ -92,3 +93,58 @@ export function prepareJoinedRoom( | ... | @@ -92,3 +93,58 @@ export function prepareJoinedRoom( |
92 | } | 93 | } |
93 | return { sockets, users, room }; | 94 | return { sockets, users, room }; |
94 | } | 95 | } |
96 | + | ||
97 | +export function prepareGame( | ||
98 | + userCount: number, | ||
99 | + maxRound: number = 5, | ||
100 | + roundDuration: number = 60, | ||
101 | + roundTerm: number = 5, | ||
102 | + roomMaxConnections: number = 2 | ||
103 | +): { | ||
104 | + sockets: SocketTester[]; | ||
105 | + users: User[]; | ||
106 | + room: Room; | ||
107 | + game: Game; | ||
108 | + drawerSocket: SocketTester; | ||
109 | + guesserSockets: SocketTester[]; | ||
110 | +} { | ||
111 | + const { sockets, users, room } = prepareJoinedRoom( | ||
112 | + userCount, | ||
113 | + roomMaxConnections | ||
114 | + ); | ||
115 | + | ||
116 | + for (let i = 1; i < userCount; i++) { | ||
117 | + sockets[i].testOk("ready", { ready: true }); | ||
118 | + } | ||
119 | + sockets[0].testOk("startGame", { maxRound, roundDuration, roundTerm }); | ||
120 | + | ||
121 | + if (!room.game) { | ||
122 | + throw new Error("Game is not initialized."); | ||
123 | + } | ||
124 | + | ||
125 | + let drawerSocket = undefined; | ||
126 | + let guesserSockets: SocketTester[] = []; | ||
127 | + sockets.forEach((socket) => { | ||
128 | + if (socket.connection.user === room.game?.drawer) { | ||
129 | + drawerSocket = socket; | ||
130 | + } else { | ||
131 | + guesserSockets.push(socket); | ||
132 | + } | ||
133 | + }); | ||
134 | + | ||
135 | + if (!drawerSocket) { | ||
136 | + throw new Error("There is no drawer!"); | ||
137 | + } | ||
138 | + if (guesserSockets.length == 0) { | ||
139 | + throw new Error("There is no guesser!"); | ||
140 | + } | ||
141 | + | ||
142 | + return { | ||
143 | + sockets, | ||
144 | + users, | ||
145 | + room, | ||
146 | + game: room.game, | ||
147 | + drawerSocket, | ||
148 | + guesserSockets, | ||
149 | + }; | ||
150 | +} | ... | ... |
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