조아혜

0604: adding apple mini game

Showing 287 changed files with 341 additions and 0 deletions
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.SceneManagement;
5 +
6 +public class BackToMain : MonoBehaviour
7 +{
8 + // Start is called before the first frame update
9 + void Start()
10 + {
11 +
12 + }
13 +
14 + // Update is called once per frame
15 + void Update()
16 + {
17 + if (Input.GetMouseButtonDown(0))
18 + SceneManager.LoadScene("rpgpp_lt_scene_1.0");
19 + }
20 +}
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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.UI;
5 +using UnityEngine.EventSystems;
6 +
7 +public class GaugeIncreasing : MonoBehaviour
8 +{
9 + Slider gauge;
10 + GameObject text;
11 + GameObject afterText;
12 + GameObject cheerUp;
13 + GameObject clue;
14 + GameObject panel;
15 + GameObject apple;
16 +
17 + Color color;
18 + //Text textBlink;
19 +
20 + float timeSpan;
21 + float checkTime;
22 +
23 + // Start is called before the first frame update
24 + void Start()
25 + {
26 + gauge = GetComponent<Slider>();
27 + text = GameObject.Find("Text");
28 + afterText = GameObject.Find("AfterText");
29 + clue = GameObject.Find("Clue");
30 + panel = GameObject.Find("Panel");
31 + apple = GameObject.Find("SweetPepper");
32 + cheerUp = GameObject.Find("CheerUp");
33 + color = new Color(255f, 0, 0);
34 + timeSpan = 0.0f;
35 + checkTime = 0.1667f;
36 +
37 + afterText.SetActive(false);
38 + panel.SetActive(false);
39 + clue.SetActive(false);
40 + cheerUp.SetActive(false);
41 +
42 + }
43 +
44 + // Update is called once per frame
45 + void Update()
46 + {
47 + if (gauge.value >= 0.5f && gauge.value < 1)
48 + cheerUp.SetActive(true);
49 + else if (gauge.value >= 1)
50 + {
51 + gauge.gameObject.transform.Find("Fill Area").Find("Fill").GetComponent<Image>().color = color;
52 + apple.transform.Rotate(0, 60 * Time.deltaTime, 0);
53 + cheerUp.SetActive(false);
54 + text.SetActive(false);
55 + afterText.SetActive(true);
56 +
57 + if (Input.GetKeyDown(KeyCode.A)) //
58 + {
59 + apple.SetActive(false);
60 + clue.SetActive(true);
61 + panel.SetActive(true);
62 +
63 +
64 + }
65 + }
66 +
67 + timeSpan += Time.deltaTime;
68 + if (timeSpan > checkTime)
69 + {
70 + gauge.value += 0.01f;
71 + apple.transform.localScale += new Vector3(0.05f, 0.05f, 0.05f);
72 +
73 + timeSpan = 0;
74 + }
75 +
76 + }
77 +
78 +}
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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.SceneManagement;
5 +
6 +public class SceneMoving : MonoBehaviour
7 +{
8 + // Start is called before the first frame update
9 + void Start()
10 + {
11 +
12 + }
13 +
14 + // Update is called once per frame
15 + void Update()
16 + {
17 + if (Input.GetMouseButtonDown(0))
18 + SceneManager.LoadScene("IntervalTraining");
19 + }
20 +}
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