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Add test unity file

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1 +# This .gitignore file should be placed at the root of your Unity project directory
2 +#
3 +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 +#
5 +/[Ll]ibrary/
6 +/[Tt]emp/
7 +/[Oo]bj/
8 +/[Bb]uild/
9 +/[Bb]uilds/
10 +/[Ll]ogs/
11 +/[Uu]ser[Ss]ettings/
12 +
13 +# MemoryCaptures can get excessive in size.
14 +# They also could contain extremely sensitive data
15 +/[Mm]emoryCaptures/
16 +
17 +# Asset meta data should only be ignored when the corresponding asset is also ignored
18 +!/[Aa]ssets/**/*.meta
19 +
20 +# Uncomment this line if you wish to ignore the asset store tools plugin
21 +# /[Aa]ssets/AssetStoreTools*
22 +
23 +# Autogenerated Jetbrains Rider plugin
24 +/[Aa]ssets/Plugins/Editor/JetBrains*
25 +
26 +# Visual Studio cache directory
27 +.vs/
28 +.vscode/
29 +
30 +# Gradle cache directory
31 +.gradle/
32 +
33 +# Autogenerated VS/MD/Consulo solution and project files
34 +ExportedObj/
35 +.consulo/
36 +*.csproj
37 +*.unityproj
38 +*.sln
39 +*.suo
40 +*.tmp
41 +*.user
42 +*.userprefs
43 +*.pidb
44 +*.booproj
45 +*.svd
46 +*.pdb
47 +*.mdb
48 +*.opendb
49 +*.VC.db
50 +
51 +# Unity3D generated meta files
52 +*.pidb.meta
53 +*.pdb.meta
54 +*.mdb.meta
55 +
56 +# Unity3D generated file on crash reports
57 +sysinfo.txt
58 +
59 +# Builds
60 +*.apk
61 +*.aab
62 +*.unitypackage
63 +
64 +# Crashlytics generated file
65 +crashlytics-build.properties
66 +
67 +# Packed Addressables
68 +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
69 +
70 +# Temporary auto-generated Android Assets
71 +/[Aa]ssets/[Ss]treamingAssets/aa.meta
72 +/[Aa]ssets/[Ss]treamingAssets/aa/*
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8 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +
5 +public class ArduinoHandler : MonoBehaviour
6 +{
7 + public SerialHandler serialHandler;
8 +
9 + void Start()
10 + {
11 + serialHandler.OnDataReceived += OnDataReceived;
12 + }
13 +
14 + void Update()
15 + {
16 + //Write Something
17 + serialHandler.Write("");
18 + }
19 +
20 + void OnDataReceived(string message)
21 + {
22 + var data = message.Split(
23 + new string[]{"\t"}, System.StringSplitOptions.None);
24 + if (data.Length < 2) return;
25 +
26 + try {
27 + // Do Something
28 + } catch (System.Exception e) {
29 + Debug.LogWarning(e.Message);
30 + }
31 + }
32 +}
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11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +
5 +public class Player : MonoBehaviour
6 +{
7 + public float speed = 5.0f;
8 + public SerialHandler serialHandler;
9 +
10 + void Update () {
11 +
12 + if (Input.GetKey(KeyCode.RightArrow)){
13 + transform.position += Vector3.right * speed * Time.deltaTime;
14 + }
15 + if (Input.GetKey(KeyCode.LeftArrow)){
16 + transform.position += Vector3.left* speed * Time.deltaTime;
17 + }
18 + if (Input.GetKey(KeyCode.UpArrow)){
19 + transform.position += Vector3.forward * speed * Time.deltaTime;
20 + }
21 + if (Input.GetKey(KeyCode.DownArrow)){
22 + transform.position += Vector3.back* speed * Time.deltaTime;
23 + }
24 + }
25 +
26 + private void OnTriggerEnter(Collider other) {
27 + if (other.name == "ColdSphere") serialHandler.Write("s");
28 + else if (other.name == "HotSphere") serialHandler.Write("f");
29 + }
30 +
31 + private void OnTriggerExit(Collider other) {
32 + if (other.name == "ColdSphere") serialHandler.Write("a");
33 + else if (other.name == "HotSphere") serialHandler.Write("d");
34 + }
35 +}
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11 + assetBundleVariant:
1 +using UnityEngine;
2 +using System.Collections;
3 +using System.IO.Ports;
4 +using System.Threading;
5 +
6 +// code: https://qiita.com/yjiro0403/items/54e9518b5624c0030531
7 +
8 +public class SerialHandler : MonoBehaviour
9 +{
10 + public delegate void SerialDataReceivedEventHandler(string message);
11 + public event SerialDataReceivedEventHandler OnDataReceived;
12 +
13 + public string portName = "COM1";
14 + public int baudRate = 9600;
15 +
16 + private SerialPort serialPort_;
17 + private Thread thread_;
18 + private bool isRunning_ = false;
19 +
20 + private string message_;
21 + private bool isNewMessageReceived_ = false;
22 +
23 + void Awake()
24 + {
25 + Open();
26 + }
27 +
28 + void Update()
29 + {
30 + if (isNewMessageReceived_) {
31 + OnDataReceived(message_);
32 + }
33 + isNewMessageReceived_ = false;
34 + }
35 +
36 + void OnDestroy()
37 + {
38 + Close();
39 + }
40 +
41 + private void Open()
42 + {
43 + serialPort_ = new SerialPort(portName, baudRate, Parity.None, 8, StopBits.One);
44 + serialPort_.Open();
45 +
46 + isRunning_ = true;
47 +
48 + thread_ = new Thread(Read);
49 + thread_.Start();
50 + }
51 +
52 + private void Close()
53 + {
54 + isNewMessageReceived_ = false;
55 + isRunning_ = false;
56 +
57 + if (thread_ != null && thread_.IsAlive) {
58 + thread_.Join();
59 + }
60 +
61 + if (serialPort_ != null && serialPort_.IsOpen) {
62 + serialPort_.Close();
63 + serialPort_.Dispose();
64 + }
65 + }
66 +
67 + private void Read()
68 + {
69 + while (isRunning_ && serialPort_ != null && serialPort_.IsOpen) {
70 + try {
71 + message_ = serialPort_.ReadLine();
72 + isNewMessageReceived_ = true;
73 + } catch (System.Exception e) {
74 + Debug.LogWarning(e.Message);
75 + }
76 + }
77 + }
78 +
79 + public void Write(string message)
80 + {
81 + try {
82 + serialPort_.Write(message);
83 + } catch (System.Exception e) {
84 + Debug.LogWarning(e.Message);
85 + }
86 + }
87 +}
...\ No newline at end of file ...\ No newline at end of file
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8 + "com.unity.timeline": "1.2.17",
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39 + "com.unity.modules.wind": "1.0.0",
40 + "com.unity.modules.xr": "1.0.0"
41 + }
42 +}
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98 + },
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