match.h
553 Bytes
#pragma once
// engine/match.h
// 8/23/2013 jichi
// TODO: Clean up the interface to match game engines.
// Split the engine match logic out of hooks.
// Modify the game hook to allow replace functions for arbitary purpose
// instead of just extracting text.
#include "config.h"
namespace Engine {
void match(LPVOID lpThreadParameter);
// jichi 10/21/2014: Return whether found the engine
bool IdentifyEngine();
// jichi 10/21/2014: Return 0 if failed
DWORD InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack);
} // namespace Engine
// EOF