I_Jemin

Update to Unity2017.3P2

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\ No newline at end of file
......@@ -376,7 +376,7 @@ namespace UnityEditor.PostProcessing
// Draw
if (state.showNonEditableHandles)
{
if (e.type == EventType.repaint)
if (e.type == EventType.Repaint)
{
var selectedColor = (isCurrentlySelectedCurve && isCurrentlySelectedKeyframe)
? settings.selectionColor
......@@ -422,7 +422,7 @@ namespace UnityEditor.PostProcessing
}
// Keyframe selection & context menu
if (e.type == EventType.mouseDown && rect.Contains(e.mousePosition))
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
{
if (hitRect.Contains(e.mousePosition))
{
......@@ -453,7 +453,7 @@ namespace UnityEditor.PostProcessing
}
// Tangent selection & edit mode
if (e.type == EventType.mouseDown && rect.Contains(e.mousePosition))
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
{
if (inTangentHitRect.Contains(e.mousePosition) && (k > 0 || state.loopInBounds))
{
......@@ -499,7 +499,7 @@ namespace UnityEditor.PostProcessing
var e = Event.current;
// Selection
if (e.type == EventType.mouseDown)
if (e.type == EventType.MouseDown)
{
GUI.FocusControl(null);
m_SelectedCurve = null;
......@@ -582,7 +582,7 @@ namespace UnityEditor.PostProcessing
}
// Delete selected key(s)
if (e.type == EventType.keyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace))
if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace))
{
if (m_SelectedKeyframeIndex != -1 && m_SelectedCurve != null)
{
......