MessageInputField.cs
391 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MessageInputField : MonoBehaviour {
public Chat chat;
public InputField inputField;
void Update () {
if(Input.GetKeyDown(KeyCode.Return) && !string.IsNullOrEmpty(inputField.text))
{
chat.SendMessage(inputField.text);
inputField.text = string.Empty;
}
}
}