UnityEngine.SpriteMaskModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.SpriteMaskModule</name>
</assembly>
<member name="T:UnityEngine.SpriteMask">
<summary>
<para>A component for masking Sprites and Particles.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.alphaCutoff">
<summary>
<para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.backSortingLayerID">
<summary>
<para>Unique ID of the sorting layer defining the end of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.backSortingOrder">
<summary>
<para>Order within the back sorting layer defining the end of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
<summary>
<para>Unique ID of the sorting layer defining the start of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.frontSortingOrder">
<summary>
<para>Order within the front sorting layer defining the start of the custom range.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
<summary>
<para>Mask sprites from front to back sorting values only.</para>
</summary>
</member>
<member name="P:UnityEngine.SpriteMask.sprite">
<summary>
<para>The Sprite used to define the mask.</para>
</summary>
</member>
</members>
</doc>