Renderer.cs
1.43 KB
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using System;
using System.Collections.Generic;
namespace Flicker
{
public class Renderer
{
public Renderer()
{
// Make buffer the size of the window
Console.BufferWidth = Console.WindowWidth;
Console.BufferHeight = Console.WindowHeight;
Console.CursorVisible = false;
}
private List<IRenderable> RenderItems { get; } = new List<IRenderable>();
private int SelectedIndex { get; set; }
public void Render()
{
while (true)
{
Console.ResetColor();
Console.Clear();
try
{
foreach (var el in RenderItems)
el.Render(RenderItems[SelectedIndex] == el);
}
catch
{
// Nom
}
Poll();
}
}
private void Poll()
{
var key = Console.ReadKey(false);
if ((key.Modifiers & ConsoleModifiers.Control) != 0)
{
switch (key.Key)
{
case ConsoleKey.RightArrow:
SelectedIndex = (++SelectedIndex).Wrap(0, RenderItems.Count - 1);
break;
case ConsoleKey.LeftArrow:
SelectedIndex = (--SelectedIndex).Wrap(0, RenderItems.Count - 1);
break;
}
return;
}
RenderItems[SelectedIndex].HandleKey(key);
}
public bool Register(IRenderable element)
{
element.AssociatedRenderer = this;
RenderItems.Add(element);
return true;
}
public void Select(IRenderable element)
{
SelectedIndex = RenderItems.IndexOf(element);
}
public void Destroy(IRenderable element)
{
RenderItems.Remove(element);
}
}
}