MainWindow.xaml.cs
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//------------------------------------------------------------------------------
// <copyright file="MainWindow.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.BodyBasics
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Microsoft.Kinect;
using IronPython.Hosting;
using Microsoft.Scripting.Hosting;
/// <summary>
/// Interaction logic for MainWindow
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged
{
enum STATE
{
APP_START, FIRST_STATE_READY, FIRST_STATE_START, FIRST_STATE_CAL, FIRST_STATE_CANCEL, FIRST_STATE_END,
SECOND_STATE_START, SECOND_STATE_CAL, SECOND_STATE_CANCEL, SECOND_STATE_END
}
int nowState = (int)STATE.APP_START;
/// <summary>
/// Radius of drawn hand circles
/// </summary>
private const double HandSize = 30;
/// <summary>
/// Thickness of drawn joint lines
/// </summary>
private const double JointThickness = 3;
/// <summary>
/// Thickness of clip edge rectangles
/// </summary>
private const double ClipBoundsThickness = 10;
/// <summary>
/// Constant for clamping Z values of camera space points from being negative
/// </summary>
private const float InferredZPositionClamp = 0.1f;
/// <summary>
/// Brush used for drawing hands that are currently tracked as closed
/// </summary>
private readonly Brush handClosedBrush = new SolidColorBrush(Color.FromArgb(128, 255, 0, 0));
/// <summary>
/// Brush used for drawing hands that are currently tracked as opened
/// </summary>
private readonly Brush handOpenBrush = new SolidColorBrush(Color.FromArgb(128, 0, 255, 0));
/// <summary>
/// Brush used for drawing hands that are currently tracked as in lasso (pointer) position
/// </summary>
private readonly Brush handLassoBrush = new SolidColorBrush(Color.FromArgb(128, 0, 0, 255));
/// <summary>
/// Brush used for drawing joints that are currently tracked
/// </summary>
private readonly Brush trackedJointBrush = new SolidColorBrush(Color.FromArgb(255, 68, 192, 68));
/// <summary>
/// Brush used for drawing joints that are currently inferred
/// </summary>
private readonly Brush inferredJointBrush = Brushes.Yellow;
/// <summary>
/// Pen used for drawing bones that are currently inferred
/// </summary>
private readonly Pen inferredBonePen = new Pen(Brushes.Gray, 1);
/// <summary>
/// Drawing group for body rendering output
/// </summary>
private DrawingGroup drawingGroup;
/// <summary>
/// Drawing image that we will display
/// </summary>
private DrawingImage imageSource;
/// <summary>
/// Active Kinect sensor
/// </summary>
private KinectSensor kinectSensor = null;
/// <summary>
/// Coordinate mapper to map one type of point to another
/// </summary>
private CoordinateMapper coordinateMapper = null;
/// <summary>
/// Reader for body frames
/// </summary>
private BodyFrameReader bodyFrameReader = null;
/// <summary>
/// Reader for multi frames
/// </summary>
private MultiSourceFrameReader multiSourceFrameReader = null;
/// <summary>
/// Array for the bodies
/// </summary>
private Body[] bodies = null;
/// <summary>
/// definition of bones
/// </summary>
private List<Tuple<JointType, JointType>> bones;
/// <summary>
/// Width of display (depth space)
/// </summary>
private int displayWidth;
/// <summary>
/// Height of display (depth space)
/// </summary>
private int displayHeight;
/// <summary>
/// List of colors for each body tracked
/// </summary>
private List<Pen> bodyColors;
/// <summary>
/// Current status text to display
/// </summary>
private string statusText = null;
private DispatcherTimer dispatcherTimer = new DispatcherTimer();
private DispatcherTimer startTimer = new DispatcherTimer();
private int timeLeft;
private int countTime;
private String fdatapath;
private String sdatapath;
private StreamWriter Firstdata;
private StreamWriter Seconddata;
/// <summary>
/// Initializes a new instance of the MainWindow class.
/// </summary>
public MainWindow()
{
// one sensor is currently supported
this.kinectSensor = KinectSensor.GetDefault();
// get the coordinate mapper
this.coordinateMapper = this.kinectSensor.CoordinateMapper;
// get the depth (display) extents
FrameDescription frameDescription = this.kinectSensor.DepthFrameSource.FrameDescription;
// get size of joint space
this.displayWidth = frameDescription.Width;
this.displayHeight = frameDescription.Height;
// open the reader for the body frames
this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();
// open the reader for the body frames
this.multiSourceFrameReader = this.kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Body);
// a bone defined as a line between two joints
this.bones = new List<Tuple<JointType, JointType>>();
// Torso
this.bones.Add(new Tuple<JointType, JointType>(JointType.Head, JointType.Neck));
this.bones.Add(new Tuple<JointType, JointType>(JointType.Neck, JointType.SpineShoulder));
this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineShoulder, JointType.SpineMid));
this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineMid, JointType.SpineBase));
this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineBase, JointType.HipRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineBase, JointType.HipLeft));
// Right Arm
this.bones.Add(new Tuple<JointType, JointType>(JointType.ShoulderRight, JointType.ElbowRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.ElbowRight, JointType.WristRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.WristRight, JointType.HandRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.HandRight, JointType.HandTipRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.WristRight, JointType.ThumbRight));
// Left Arm
this.bones.Add(new Tuple<JointType, JointType>(JointType.ShoulderLeft, JointType.ElbowLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.ElbowLeft, JointType.WristLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.WristLeft, JointType.HandLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.HandLeft, JointType.HandTipLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.WristLeft, JointType.ThumbLeft));
// Right Leg
this.bones.Add(new Tuple<JointType, JointType>(JointType.HipRight, JointType.KneeRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.KneeRight, JointType.AnkleRight));
this.bones.Add(new Tuple<JointType, JointType>(JointType.AnkleRight, JointType.FootRight));
// Left Leg
this.bones.Add(new Tuple<JointType, JointType>(JointType.HipLeft, JointType.KneeLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.KneeLeft, JointType.AnkleLeft));
this.bones.Add(new Tuple<JointType, JointType>(JointType.AnkleLeft, JointType.FootLeft));
// populate body colors, one for each BodyIndex
this.bodyColors = new List<Pen>();
this.bodyColors.Add(new Pen(Brushes.Red, 6));
this.bodyColors.Add(new Pen(Brushes.Orange, 6));
this.bodyColors.Add(new Pen(Brushes.Green, 6));
this.bodyColors.Add(new Pen(Brushes.Blue, 6));
this.bodyColors.Add(new Pen(Brushes.Indigo, 6));
this.bodyColors.Add(new Pen(Brushes.Violet, 6));
// set IsAvailableChanged event notifier
this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;
// open the sensor
this.kinectSensor.Open();
// set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.NoSensorStatusText;
// Create the drawing group we'll use for drawing
this.drawingGroup = new DrawingGroup();
// Create an image source that we can use in our image control
this.imageSource = new DrawingImage(this.drawingGroup);
// use the window object as the view model in this simple example
this.DataContext = this;
dispatcherTimer.Interval = TimeSpan.FromSeconds(1);
dispatcherTimer.Tick += new EventHandler(timer_Tick);
startTimer.Interval = TimeSpan.FromSeconds(1);
startTimer.Tick += new EventHandler(starter_Tick);
fdatapath = "data/first" + System.DateTime.Now.ToString("yyyyMMddhhmmss") + ".csv";
Firstdata = new StreamWriter(fdatapath, false, System.Text.Encoding.UTF8);
sdatapath = "data/second" + System.DateTime.Now.ToString("yyyyMMddhhmmss") + ".csv";
Seconddata = new StreamWriter(sdatapath, false, System.Text.Encoding.UTF8);
// initialize the components (controls) of the window
this.InitializeComponent();
}
/// <summary>
/// INotifyPropertyChangedPropertyChanged event to allow window controls to bind to changeable data
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Gets the bitmap to display
/// </summary>
public ImageSource ImageSource
{
get
{
return this.imageSource;
}
}
/// <summary>
/// Gets or sets the current status text to display
/// </summary>
public string StatusText
{
get
{
return this.statusText;
}
set
{
if (this.statusText != value)
{
this.statusText = value;
// notify any bound elements that the text has changed
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs("StatusText"));
}
}
}
}
/// <summary>
/// Execute start up tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
if (this.multiSourceFrameReader != null)
{
this.multiSourceFrameReader.MultiSourceFrameArrived += this.Multi_Reader_FrameArrived;
}
}
/// <summary>
/// Execute shutdown tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void MainWindow_Closing(object sender, CancelEventArgs e)
{
if (this.bodyFrameReader != null)
{
// BodyFrameReader is IDisposable
this.bodyFrameReader.Dispose();
this.bodyFrameReader = null;
}
if (this.kinectSensor != null)
{
this.kinectSensor.Close();
this.kinectSensor = null;
}
}
/// <summary>
/// Handles the body frame data arriving from the sensor
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Multi_Reader_FrameArrived(object sender, MultiSourceFrameArrivedEventArgs e)
{
bool dataReceived = false;
var reference = e.FrameReference.AcquireFrame();
using (var bodyFrame = reference.BodyFrameReference.AcquireFrame())
{
if (bodyFrame != null)
{
if (this.bodies == null)
{
this.bodies = new Body[bodyFrame.BodyCount];
}
// The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array.
// As long as those body objects are not disposed and not set to null in the array,
// those body objects will be re-used.
bodyFrame.GetAndRefreshBodyData(this.bodies);
dataReceived = true;
}
}
if (dataReceived)
{
using (DrawingContext dc = this.drawingGroup.Open())
{
// Draw a transparent background to set the render size
//dc.DrawRectangle(Brushes.Black, null, new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));
using (var colorFrame = reference.ColorFrameReference.AcquireFrame())
{
if (colorFrame != null)
{
dc.DrawImage(ToBitmap(colorFrame), new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));
}
}
int penIndex = 0;
foreach (Body body in this.bodies)
{
Pen drawPen = this.bodyColors[penIndex++];
if (body.IsTracked)
{
this.DrawClippedEdges(body, dc);
IReadOnlyDictionary<JointType, Joint> joints = body.Joints;
// convert the joint points to depth (display) space
Dictionary<JointType, Point> jointPoints = new Dictionary<JointType, Point>();
foreach (JointType jointType in joints.Keys)
{
// sometimes the depth(Z) of an inferred joint may show as negative
// clamp down to 0.1f to prevent coordinatemapper from returning (-Infinity, -Infinity)
CameraSpacePoint position = joints[jointType].Position;
if (position.Z < 0)
{
position.Z = InferredZPositionClamp;
}
DepthSpacePoint depthSpacePoint = this.coordinateMapper.MapCameraPointToDepthSpace(position);
jointPoints[jointType] = new Point(depthSpacePoint.X, depthSpacePoint.Y);
}
this.DrawBody(joints, jointPoints, dc, drawPen);
this.DrawHand(body.HandLeftState, jointPoints[JointType.HandLeft], jointPoints[JointType.Head], dc);
this.DrawHand(body.HandRightState, jointPoints[JointType.HandRight], jointPoints[JointType.Head], dc);
//if(makeDataset && ((jointPoints[JointType.ElbowLeft].Y < jointPoints[JointType.Head].Y) || (jointPoints[JointType.ElbowRight].Y < jointPoints[JointType.Head].Y)))
//{
// makeDataset = false;
//}
if (nowState == (int)STATE.FIRST_STATE_CAL)
{
Firstdata.WriteLine((jointPoints[JointType.Head].X) + "," + (jointPoints[JointType.Head].Y)
+ "," + (jointPoints[JointType.Neck].X) + "," + (jointPoints[JointType.Neck].Y)
+ "," + (jointPoints[JointType.SpineShoulder].X) + "," + (jointPoints[JointType.SpineShoulder].Y)
+ "," + (jointPoints[JointType.ShoulderRight].X) + "," + (jointPoints[JointType.ShoulderRight].Y)
+ "," + (jointPoints[JointType.ShoulderLeft].X) + "," + (jointPoints[JointType.ShoulderLeft].Y)
+ "," + (jointPoints[JointType.ElbowRight].X) + "," + (jointPoints[JointType.ElbowRight].Y)
+ "," + (jointPoints[JointType.ElbowLeft].X) + "," + (jointPoints[JointType.ElbowLeft].Y)
+ "," + (jointPoints[JointType.WristRight].X) + "," + (jointPoints[JointType.WristRight].Y)
+ "," + (jointPoints[JointType.WristLeft].X) + "," + (jointPoints[JointType.WristLeft].Y));
}
if (nowState == (int)STATE.SECOND_STATE_CAL)
{
Seconddata.WriteLine((jointPoints[JointType.Head].X) + "," + (jointPoints[JointType.Head].Y)
+ "," + (jointPoints[JointType.Neck].X) + "," + (jointPoints[JointType.Neck].Y)
+ "," + (jointPoints[JointType.SpineShoulder].X) + "," + (jointPoints[JointType.SpineShoulder].Y)
+ "," + (jointPoints[JointType.ShoulderRight].X) + "," + (jointPoints[JointType.ShoulderRight].Y)
+ "," + (jointPoints[JointType.ShoulderLeft].X) + "," + (jointPoints[JointType.ShoulderLeft].Y)
+ "," + (jointPoints[JointType.ElbowRight].X) + "," + (jointPoints[JointType.ElbowRight].Y)
+ "," + (jointPoints[JointType.ElbowLeft].X) + "," + (jointPoints[JointType.ElbowLeft].Y)
+ "," + (jointPoints[JointType.WristRight].X) + "," + (jointPoints[JointType.WristRight].Y)
+ "," + (jointPoints[JointType.WristLeft].X) + "," + (jointPoints[JointType.WristLeft].Y));
}
}
}
// prevent drawing outside of our render area
this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));
}
}
}
/// <summary>
/// Draws a body
/// </summary>
/// <param name="joints">joints to draw</param>
/// <param name="jointPoints">translated positions of joints to draw</param>
/// <param name="drawingContext">drawing context to draw to</param>
/// <param name="drawingPen">specifies color to draw a specific body</param>
private void DrawBody(IReadOnlyDictionary<JointType, Joint> joints, IDictionary<JointType, Point> jointPoints, DrawingContext drawingContext, Pen drawingPen)
{
// Draw the bones
foreach (var bone in this.bones)
{
this.DrawBone(joints, jointPoints, bone.Item1, bone.Item2, drawingContext, drawingPen);
}
// Draw the joints
foreach (JointType jointType in joints.Keys)
{
Brush drawBrush = null;
TrackingState trackingState = joints[jointType].TrackingState;
if (trackingState == TrackingState.Tracked)
{
drawBrush = this.trackedJointBrush;
}
else if (trackingState == TrackingState.Inferred)
{
drawBrush = this.inferredJointBrush;
}
if (drawBrush != null)
{
drawingContext.DrawEllipse(drawBrush, null, jointPoints[jointType], JointThickness, JointThickness);
}
}
}
/// <summary>
/// Draws one bone of a body (joint to joint)
/// </summary>
/// <param name="joints">joints to draw</param>
/// <param name="jointPoints">translated positions of joints to draw</param>
/// <param name="jointType0">first joint of bone to draw</param>
/// <param name="jointType1">second joint of bone to draw</param>
/// <param name="drawingContext">drawing context to draw to</param>
/// /// <param name="drawingPen">specifies color to draw a specific bone</param>
private void DrawBone(IReadOnlyDictionary<JointType, Joint> joints, IDictionary<JointType, Point> jointPoints, JointType jointType0, JointType jointType1, DrawingContext drawingContext, Pen drawingPen)
{
Joint joint0 = joints[jointType0];
Joint joint1 = joints[jointType1];
// If we can't find either of these joints, exit
if (joint0.TrackingState == TrackingState.NotTracked ||
joint1.TrackingState == TrackingState.NotTracked)
{
return;
}
// We assume all drawn bones are inferred unless BOTH joints are tracked
Pen drawPen = this.inferredBonePen;
if ((joint0.TrackingState == TrackingState.Tracked) && (joint1.TrackingState == TrackingState.Tracked))
{
drawPen = drawingPen;
}
drawingContext.DrawLine(drawPen, jointPoints[jointType0], jointPoints[jointType1]);
}
/// <summary>
/// Draws a hand symbol if the hand is tracked: red circle = closed, green circle = opened; blue circle = lasso
/// </summary>
/// <param name="handState">state of the hand</param>
/// <param name="handPosition">position of the hand</param>
/// <param name="drawingContext">drawing context to draw to</param>
private void DrawHand(HandState handState, Point handPosition, Point headPosition,DrawingContext drawingContext)
{
switch (handState)
{
case HandState.Closed:
drawingContext.DrawEllipse(this.handClosedBrush, null, handPosition, HandSize, HandSize);
if (nowState == (int)STATE.FIRST_STATE_END && handPosition.Y > headPosition.Y)
{
timeLeft = 4;
timer.Content = "3초";
state.Content = "Please stretch your hands forward!";
dispatcherTimer.Start();
nowState = (int)STATE.SECOND_STATE_START;
}
break;
case HandState.Open:
if (nowState == (int)STATE.APP_START && handPosition.Y > headPosition.Y)
{
timeLeft = 4;
timer.Content = "3초";
state.Content = "Please raise your hands!";
dispatcherTimer.Start();
nowState = (int)STATE.FIRST_STATE_READY;
}
drawingContext.DrawEllipse(this.handOpenBrush, null, handPosition, HandSize, HandSize);
break;
case HandState.Lasso:
drawingContext.DrawEllipse(this.handLassoBrush, null, handPosition, HandSize, HandSize);
break;
}
}
/// <summary>
/// Draws indicators to show which edges are clipping body data
/// </summary>
/// <param name="body">body to draw clipping information for</param>
/// <param name="drawingContext">drawing context to draw to</param>
private void DrawClippedEdges(Body body, DrawingContext drawingContext)
{
FrameEdges clippedEdges = body.ClippedEdges;
if (clippedEdges.HasFlag(FrameEdges.Bottom))
{
drawingContext.DrawRectangle(
Brushes.Red,
null,
new Rect(0, this.displayHeight - ClipBoundsThickness, this.displayWidth, ClipBoundsThickness));
}
if (clippedEdges.HasFlag(FrameEdges.Top))
{
drawingContext.DrawRectangle(
Brushes.Red,
null,
new Rect(0, 0, this.displayWidth, ClipBoundsThickness));
}
if (clippedEdges.HasFlag(FrameEdges.Left))
{
drawingContext.DrawRectangle(
Brushes.Red,
null,
new Rect(0, 0, ClipBoundsThickness, this.displayHeight));
}
if (clippedEdges.HasFlag(FrameEdges.Right))
{
drawingContext.DrawRectangle(
Brushes.Red,
null,
new Rect(this.displayWidth - ClipBoundsThickness, 0, ClipBoundsThickness, this.displayHeight));
}
}
/// <summary>
/// Handles the event which the sensor becomes unavailable (E.g. paused, closed, unplugged).
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Sensor_IsAvailableChanged(object sender, IsAvailableChangedEventArgs e)
{
// on failure, set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.SensorNotAvailableStatusText;
}
private ImageSource ToBitmap(ColorFrame frame)
{
int width = frame.FrameDescription.Width;
int height = frame.FrameDescription.Height;
PixelFormat format = PixelFormats.Bgr32;
byte[] pixels = new byte[width * height * ((format.BitsPerPixel + 7) / 8)];
if (frame.RawColorImageFormat == ColorImageFormat.Bgra)
{
frame.CopyRawFrameDataToArray(pixels);
}
else
{
frame.CopyConvertedFrameDataToArray(pixels, ColorImageFormat.Bgra);
}
int stride = width * format.BitsPerPixel / 8;
return BitmapSource.Create(width, height, 96, 96, format, null, pixels, stride);
}
private void timer_Tick(object sender, EventArgs e)
{
if(nowState == (int)STATE.FIRST_STATE_READY)
{
if (timeLeft > 1)
{
timeLeft--;
timer.Content = timeLeft - 1 + "초";
}
else if (timeLeft == 1)
{
timeLeft--;
timer.Content = "Start!";
}
else
{
dispatcherTimer.Stop();
timer.Content = "Start!";
nowState = (int)STATE.FIRST_STATE_CAL;
countTime = 10;
timer.Content = "10초";
state.Content = "Please stay...";
startTimer.Start();
}
}
if (nowState == (int)STATE.SECOND_STATE_START)
{
if (timeLeft > 1)
{
timeLeft--;
timer.Content = timeLeft - 1 + "초";
}
else if (timeLeft == 1)
{
timeLeft--;
timer.Content = "Start!";
}
else
{
dispatcherTimer.Stop();
timer.Content = "Start!";
nowState = (int)STATE.SECOND_STATE_CAL;
countTime = 10;
timer.Content = "10초";
state.Content = "Please stay...";
startTimer.Start();
}
}
}
private void starter_Tick(object sender, EventArgs e)
{
if(nowState == (int)STATE.FIRST_STATE_CAL)
{
if (countTime > 0)
{
countTime--;
timer.Content = countTime + "초";
}
else
{
startTimer.Stop();
nowState = (int)STATE.FIRST_STATE_END;
timer.Content = "Timer";
state.Content = "Please Grab your hands";
Firstdata.Close();
string[] lines = File.ReadAllLines(fdatapath);
Interpolation(lines);
}
}
if (nowState == (int)STATE.SECOND_STATE_CAL)
{
if (countTime > 0)
{
countTime--;
timer.Content = countTime + "초";
}
else
{
startTimer.Stop();
nowState = (int)STATE.SECOND_STATE_END;
timer.Content = "Timer";
state.Content = "END";
Firstdata.Close();
}
}
}
static void Interpolation(IEnumerable<string> strs)
{
IEnumerable<IEnumerable<double>> multiColQuery =
from line in strs
let elements = line.Split(',')
let scores = elements
select (from str in scores
select Convert.ToDouble(str));
var results = multiColQuery.ToList();
// Find out how many columns you have in results.
int columnCount = results[0].Count();
// Perform aggregate calculations Average, Max, and
// Min on each column.
// Perform one iteration of the loop for each column
// of scores.
// You can use a for loop instead of a foreach loop
// because you already executed the multiColQuery
// query by calling ToList.
int len = results.Count();
double[,] result3 = new double[len, 18];
Console.WriteLine(results.Count());
for (int column = 0; column < columnCount; column++)
{
var results2 = from row in results
select row.ElementAt(column);
for (int r = 0; r < results2.Count(); r++)
{
result3[r, column] = results2.ElementAt(r);
Console.WriteLine(result3[r, column]);
}
}
int length = 401;
double size = 0;
double denominator = length - 1;
double[,] result4 = new double[length, 18];
StreamWriter dataset = new StreamWriter("output.csv", false, System.Text.Encoding.UTF8);
for (int i = 0; i < length - 1; i++)
{
double temp = Math.Truncate(size / denominator);
int share = Convert.ToInt32(temp);
double remain = size % denominator;
for (int j = 0; j < 18; j++)
{
result4[i, j] = Math.Round(result3[share, j] * (denominator - remain) / denominator + result3[share + 1, j] * remain / denominator, 4);
Console.WriteLine(result4[i, j]);
}
dataset.WriteLine(result4[i, 0] + "," + result4[i, 1] + "," + result4[i,2] + "," + result4[i, 3] + "," + result4[i, 4]
+ "," + result4[i, 5] + "," + result4[i, 6] + "," + result4[i, 7] + "," + result4[i, 8] + "," + result4[i, 9]
+ "," + result4[i, 10] + "," + result4[i, 11] + "," + result4[i, 12] + "," + result4[i, 13] + "," + result4[i, 14]
+ "," + result4[i, 15] + "," + result4[i, 16] + "," + result4[i, 17]);
size += len - 1;
}
dataset.Close();
}
}
}