2015104183@khu.ac.kr

kinect

Showing 74 changed files with 1463 additions and 0 deletions
.vs/
data/
\ No newline at end of file
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
\ No newline at end of file
<Application x:Class="Microsoft.Samples.Kinect.BodyBasics.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
//------------------------------------------------------------------------------
// <copyright file="App.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.BodyBasics
{
using System;
using System.Windows;
/// <summary>
/// Interaction logic for App
/// </summary>
public partial class App : Application
{
}
}
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{269A7B21-FBFE-4E7A-8BBE-C8DE2EC0D833}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.Samples.Kinect.BodyBasics</RootNamespace>
<AssemblyName>BodyBasics-WPF</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<XefDelaySign>true</XefDelaySign>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<OutputPath>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutputPath>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<OutputPath>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutputPath>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Images\Kinect.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<ItemGroup>
<Reference Include="IronPython, Version=2.7.8.0, Culture=neutral, PublicKeyToken=7f709c5b713576e1, processorArchitecture=MSIL" />
<Reference Include="IronPython.Modules, Version=2.7.8.0, Culture=neutral, PublicKeyToken=7f709c5b713576e1, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Dynamic, Version=1.2.0.0, Culture=neutral, PublicKeyToken=7f709c5b713576e1, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Kinect">
<HintPath>$(KINECTSDK20_DIR)Assemblies\Microsoft.Kinect.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Scripting, Version=1.2.0.0, Culture=neutral, PublicKeyToken=7f709c5b713576e1, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\Kinect.ico" />
<Resource Include="Images\Logo.png" />
<Resource Include="Images\Status.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BodyBasics-WPF", "BodyBasics-WPF.csproj", "{269A7B21-FBFE-4E7A-8BBE-C8DE2EC0D833}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{269A7B21-FBFE-4E7A-8BBE-C8DE2EC0D833}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{269A7B21-FBFE-4E7A-8BBE-C8DE2EC0D833}.Debug|Any CPU.Build.0 = Debug|Any CPU
{269A7B21-FBFE-4E7A-8BBE-C8DE2EC0D833}.Release|Any CPU.ActiveCfg = Release|Any CPU
{269A7B21-FBFE-4E7A-8BBE-C8DE2EC0D833}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
No preview for this file type
<Window x:Class="Microsoft.Samples.Kinect.BodyBasics.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Capstone"
Height="720" Width="1280"
Loaded="MainWindow_Loaded"
Closing="MainWindow_Closing">
<Window.Resources>
<SolidColorBrush x:Key="MediumGreyBrush" Color="#ff6e6e6e" />
<SolidColorBrush x:Key="KinectPurpleBrush" Color="#ff52318f" />
<SolidColorBrush x:Key="KinectBlueBrush" Color="#ff00BCF2" />
</Window.Resources>
<Grid Margin="10 0 10 0">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Label Name="state" Grid.Row="0" Margin="0 0 -1 0" HorizontalAlignment="Left" VerticalAlignment="Bottom" Foreground="{StaticResource MediumGreyBrush}" FontFamily="Segoe UI" FontSize="18">App start!</Label>
<Label Name="timer" Grid.Row="0" Margin="0 0 -1 0" HorizontalAlignment="Right" VerticalAlignment="Bottom" Foreground="{StaticResource MediumGreyBrush}" FontFamily="Segoe UI" FontSize="18">Timer</Label>
<Viewbox Grid.Row="1" HorizontalAlignment="Center">
<Image Name ="camera" Source="{Binding ImageSource}" Stretch="UniformToFill" />
</Viewbox>
<StatusBar Grid.Row="2" HorizontalAlignment="Stretch" Name="statusBar" VerticalAlignment="Bottom" Background="White" Foreground="{StaticResource MediumGreyBrush}">
<StatusBarItem Content="{Binding StatusText}" />
</StatusBar>
</Grid>
</Window>
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//------------------------------------------------------------------------------
// <copyright file="AssemblyInfo.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BodyBasics-WPF")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyVersionAttribute("1.0.0.0")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// In order to begin building localizable applications, set
// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
// inside a <PropertyGroup>. For example, if you are using US english
// in your source files, set the <UICulture> to en-US. Then uncomment
// the NeutralResourceLanguage attribute below. Update the "en-US" in
// the line below to match the UICulture setting in the project file.
//// [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, // where theme specific resource dictionaries are located
// (used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly)] // where the generic resource dictionary is located
// (used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")][assembly: NeutralResourcesLanguageAttribute("en-US")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: CLSCompliant(true)]
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.BodyBasics.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Samples.Kinect.BodyBasics.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Failed to write screenshot to {0}.
/// </summary>
internal static string FailedScreenshotStatusTextFormat {
get {
return ResourceManager.GetString("FailedScreenshotStatusTextFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No ready Kinect found!.
/// </summary>
internal static string NoSensorStatusText {
get {
return ResourceManager.GetString("NoSensorStatusText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Running.
/// </summary>
internal static string RunningStatusText {
get {
return ResourceManager.GetString("RunningStatusText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Kinect not available!.
/// </summary>
internal static string SensorNotAvailableStatusText {
get {
return ResourceManager.GetString("SensorNotAvailableStatusText", resourceCulture);
}
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="FailedScreenshotStatusTextFormat" xml:space="preserve">
<value>Failed to write screenshot to {0}</value>
</data>
<data name="NoSensorStatusText" xml:space="preserve">
<value>No ready Kinect found!</value>
</data>
<data name="RunningStatusText" xml:space="preserve">
<value>Running</value>
</data>
<data name="SensorNotAvailableStatusText" xml:space="preserve">
<value>Kinect not available!</value>
</data>
</root>
\ No newline at end of file
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.BodyBasics.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
\ No newline at end of file
No preview for this file type
This diff could not be displayed because it is too large.
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
\ No newline at end of file
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#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "029B41173BECFEABDA846D992179E0B24B39F735"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Microsoft.Samples.Kinect.BodyBasics.App app = new Microsoft.Samples.Kinect.BodyBasics.App();
app.InitializeComponent();
app.Run();
}
}
}
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "029B41173BECFEABDA846D992179E0B24B39F735"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Microsoft.Samples.Kinect.BodyBasics.App app = new Microsoft.Samples.Kinect.BodyBasics.App();
app.InitializeComponent();
app.Run();
}
}
}
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\BodyBasics-WPF.exe.config
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\BodyBasics-WPF.exe
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\BodyBasics-WPF.pdb
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\Microsoft.Kinect.dll
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\Microsoft.Kinect.xml
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.csprojResolveAssemblyReference.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\MainWindow.baml
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\MainWindow.g.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\App.g.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF_MarkupCompile.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.g.resources
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\Microsoft.Samples.Kinect.BodyBasics.Properties.Resources.resources
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.csproj.GenerateResource.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.csproj.CoreCompileInputs.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.csproj.CopyComplete
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.exe
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\BodyBasics-WPF.pdb
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\IronPython.dll
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\IronPython.Modules.dll
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\Microsoft.Dynamic.dll
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Debug\Microsoft.Scripting.dll
No preview for this file type
No preview for this file type
BodyBasics-WPF
winexe
C#
.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\
Microsoft.Samples.Kinect.BodyBasics
none
false
DEBUG;TRACE
D:\Kinect\새 폴더\BodyBasics-WPF\App.xaml
11151548125
5-2017746502
17-2113880164
MainWindow.xaml;
False
BodyBasics-WPF
winexe
C#
.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Debug\
Microsoft.Samples.Kinect.BodyBasics
none
false
DEBUG;TRACE
D:\Kinect\새 폴더\BodyBasics-WPF\App.xaml
11151548125
9465359947
17-2113880164
MainWindow.xaml;
False
No preview for this file type
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "1FCA1D6DFAFC9BC1AAF15C4F2F1C001FC667316C"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 20 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label state;
#line default
#line hidden
#line 21 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label timer;
#line default
#line hidden
#line 24 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Image camera;
#line default
#line hidden
#line 27 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Primitives.StatusBar statusBar;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/BodyBasics-WPF;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
#line 6 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.MainWindow_Loaded);
#line default
#line hidden
#line 7 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.MainWindow_Closing);
#line default
#line hidden
return;
case 2:
this.state = ((System.Windows.Controls.Label)(target));
return;
case 3:
this.timer = ((System.Windows.Controls.Label)(target));
return;
case 4:
this.camera = ((System.Windows.Controls.Image)(target));
return;
case 5:
this.statusBar = ((System.Windows.Controls.Primitives.StatusBar)(target));
return;
}
this._contentLoaded = true;
}
}
}
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "1FCA1D6DFAFC9BC1AAF15C4F2F1C001FC667316C"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 20 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label state;
#line default
#line hidden
#line 21 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label timer;
#line default
#line hidden
#line 24 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Image camera;
#line default
#line hidden
#line 27 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Primitives.StatusBar statusBar;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/BodyBasics-WPF;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
#line 6 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.MainWindow_Loaded);
#line default
#line hidden
#line 7 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.MainWindow_Closing);
#line default
#line hidden
return;
case 2:
this.state = ((System.Windows.Controls.Label)(target));
return;
case 3:
this.timer = ((System.Windows.Controls.Label)(target));
return;
case 4:
this.camera = ((System.Windows.Controls.Image)(target));
return;
case 5:
this.statusBar = ((System.Windows.Controls.Primitives.StatusBar)(target));
return;
}
this._contentLoaded = true;
}
}
}
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "029B41173BECFEABDA846D992179E0B24B39F735"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Microsoft.Samples.Kinect.BodyBasics.App app = new Microsoft.Samples.Kinect.BodyBasics.App();
app.InitializeComponent();
app.Run();
}
}
}
#pragma checksum "..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "029B41173BECFEABDA846D992179E0B24B39F735"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Microsoft.Samples.Kinect.BodyBasics.App app = new Microsoft.Samples.Kinect.BodyBasics.App();
app.InitializeComponent();
app.Run();
}
}
}
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Release\BodyBasics-WPF.exe.config
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Release\BodyBasics-WPF.exe
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Release\BodyBasics-WPF.pdb
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Release\Microsoft.Kinect.dll
D:\Kinect\새 폴더\BodyBasics-WPF\bin\AnyCPU\Release\Microsoft.Kinect.xml
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\MainWindow.baml
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\MainWindow.g.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\App.g.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF_MarkupCompile.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.g.resources
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\Microsoft.Samples.Kinect.BodyBasics.Properties.Resources.resources
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.csproj.GenerateResource.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.csproj.CoreCompileInputs.cache
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.csproj.CopyComplete
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.exe
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.pdb
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\BodyBasics-WPF.csprojResolveAssemblyReference.cache
No preview for this file type
No preview for this file type
BodyBasics-WPF
winexe
C#
.cs
D:\Kinect\새 폴더\BodyBasics-WPF\obj\Release\
Microsoft.Samples.Kinect.BodyBasics
none
false
TRACE
D:\Kinect\새 폴더\BodyBasics-WPF\App.xaml
11151548125
5-2017746502
13-830665276
MainWindow.xaml;
False
No preview for this file type
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "B9F3844DAED0D618F9AA0417F2C8C3E1DFB32914"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 20 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label state;
#line default
#line hidden
#line 21 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label timer;
#line default
#line hidden
#line 24 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Image camera;
#line default
#line hidden
#line 27 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Primitives.StatusBar statusBar;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/BodyBasics-WPF;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
#line 6 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.MainWindow_Loaded);
#line default
#line hidden
#line 7 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.MainWindow_Closing);
#line default
#line hidden
return;
case 2:
this.state = ((System.Windows.Controls.Label)(target));
return;
case 3:
this.timer = ((System.Windows.Controls.Label)(target));
return;
case 4:
this.camera = ((System.Windows.Controls.Image)(target));
return;
case 5:
this.statusBar = ((System.Windows.Controls.Primitives.StatusBar)(target));
return;
}
this._contentLoaded = true;
}
}
}
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "B9F3844DAED0D618F9AA0417F2C8C3E1DFB32914"
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Microsoft.Samples.Kinect.BodyBasics {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 20 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label state;
#line default
#line hidden
#line 21 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label timer;
#line default
#line hidden
#line 24 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Image camera;
#line default
#line hidden
#line 27 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Primitives.StatusBar statusBar;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/BodyBasics-WPF;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
#line 6 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.MainWindow_Loaded);
#line default
#line hidden
#line 7 "..\..\MainWindow.xaml"
((Microsoft.Samples.Kinect.BodyBasics.MainWindow)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.MainWindow_Closing);
#line default
#line hidden
return;
case 2:
this.state = ((System.Windows.Controls.Label)(target));
return;
case 3:
this.timer = ((System.Windows.Controls.Label)(target));
return;
case 4:
this.camera = ((System.Windows.Controls.Image)(target));
return;
case 5:
this.statusBar = ((System.Windows.Controls.Primitives.StatusBar)(target));
return;
}
this._contentLoaded = true;
}
}
}