GDBRemoteCommunication.h
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//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_GDBRemoteCommunication_h_
#define liblldb_GDBRemoteCommunication_h_
#include "GDBRemoteCommunicationHistory.h"
#include <condition_variable>
#include <mutex>
#include <queue>
#include <string>
#include <vector>
#include "lldb/Core/Communication.h"
#include "lldb/Host/Config.h"
#include "lldb/Host/HostThread.h"
#include "lldb/Utility/Args.h"
#include "lldb/Utility/Listener.h"
#include "lldb/Utility/Predicate.h"
#include "lldb/Utility/StringExtractorGDBRemote.h"
#include "lldb/lldb-public.h"
namespace lldb_private {
namespace repro {
class PacketRecorder;
}
namespace process_gdb_remote {
enum GDBStoppointType {
eStoppointInvalid = -1,
eBreakpointSoftware = 0,
eBreakpointHardware,
eWatchpointWrite,
eWatchpointRead,
eWatchpointReadWrite
};
enum class CompressionType {
None = 0, // no compression
ZlibDeflate, // zlib's deflate compression scheme, requires zlib or Apple's
// libcompression
LZFSE, // an Apple compression scheme, requires Apple's libcompression
LZ4, // lz compression - called "lz4 raw" in libcompression terms, compat with
// https://code.google.com/p/lz4/
LZMA, // Lempel–Ziv–Markov chain algorithm
};
class ProcessGDBRemote;
class GDBRemoteCommunication : public Communication {
public:
enum {
eBroadcastBitRunPacketSent = kLoUserBroadcastBit,
eBroadcastBitGdbReadThreadGotNotify =
kLoUserBroadcastBit << 1 // Sent when we received a notify packet.
};
enum class PacketType { Invalid = 0, Standard, Notify };
enum class PacketResult {
Success = 0, // Success
ErrorSendFailed, // Status sending the packet
ErrorSendAck, // Didn't get an ack back after sending a packet
ErrorReplyFailed, // Status getting the reply
ErrorReplyTimeout, // Timed out waiting for reply
ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that
// was sent
ErrorReplyAck, // Sending reply ack failed
ErrorDisconnected, // We were disconnected
ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet
// request
};
// Class to change the timeout for a given scope and restore it to the
// original value when the
// created ScopedTimeout object got out of scope
class ScopedTimeout {
public:
ScopedTimeout(GDBRemoteCommunication &gdb_comm,
std::chrono::seconds timeout);
~ScopedTimeout();
private:
GDBRemoteCommunication &m_gdb_comm;
std::chrono::seconds m_saved_timeout;
// Don't ever reduce the timeout for a packet, only increase it. If the
// requested timeout if less than the current timeout, we don't set it
// and won't need to restore it.
bool m_timeout_modified;
};
GDBRemoteCommunication(const char *comm_name, const char *listener_name);
~GDBRemoteCommunication() override;
PacketResult GetAck();
size_t SendAck();
size_t SendNack();
char CalculcateChecksum(llvm::StringRef payload);
PacketType CheckForPacket(const uint8_t *src, size_t src_len,
StringExtractorGDBRemote &packet);
bool GetSendAcks() { return m_send_acks; }
// Set the global packet timeout.
//
// For clients, this is the timeout that gets used when sending
// packets and waiting for responses. For servers, this is used when waiting
// for ACKs.
std::chrono::seconds SetPacketTimeout(std::chrono::seconds packet_timeout) {
const auto old_packet_timeout = m_packet_timeout;
m_packet_timeout = packet_timeout;
return old_packet_timeout;
}
std::chrono::seconds GetPacketTimeout() const { return m_packet_timeout; }
// Start a debugserver instance on the current host using the
// supplied connection URL.
Status StartDebugserverProcess(
const char *url,
Platform *platform, // If non nullptr, then check with the platform for
// the GDB server binary if it can't be located
ProcessLaunchInfo &launch_info, uint16_t *port, const Args *inferior_args,
int pass_comm_fd); // Communication file descriptor to pass during
// fork/exec to avoid having to connect/accept
void DumpHistory(Stream &strm);
void SetPacketRecorder(repro::PacketRecorder *recorder);
static llvm::Error ConnectLocally(GDBRemoteCommunication &client,
GDBRemoteCommunication &server);
protected:
std::chrono::seconds m_packet_timeout;
uint32_t m_echo_number;
LazyBool m_supports_qEcho;
GDBRemoteCommunicationHistory m_history;
bool m_send_acks;
bool m_is_platform; // Set to true if this class represents a platform,
// false if this class represents a debug session for
// a single process
CompressionType m_compression_type;
PacketResult SendPacketNoLock(llvm::StringRef payload);
PacketResult SendRawPacketNoLock(llvm::StringRef payload,
bool skip_ack = false);
PacketResult ReadPacket(StringExtractorGDBRemote &response,
Timeout<std::micro> timeout, bool sync_on_timeout);
PacketResult ReadPacketWithOutputSupport(
StringExtractorGDBRemote &response, Timeout<std::micro> timeout,
bool sync_on_timeout,
llvm::function_ref<void(llvm::StringRef)> output_callback);
// Pop a packet from the queue in a thread safe manner
PacketResult PopPacketFromQueue(StringExtractorGDBRemote &response,
Timeout<std::micro> timeout);
PacketResult WaitForPacketNoLock(StringExtractorGDBRemote &response,
Timeout<std::micro> timeout,
bool sync_on_timeout);
bool CompressionIsEnabled() {
return m_compression_type != CompressionType::None;
}
// If compression is enabled, decompress the packet in m_bytes and update
// m_bytes with the uncompressed version.
// Returns 'true' packet was decompressed and m_bytes is the now-decompressed
// text.
// Returns 'false' if unable to decompress or if the checksum was invalid.
//
// NB: Once the packet has been decompressed, checksum cannot be computed
// based
// on m_bytes. The checksum was for the compressed packet.
bool DecompressPacket();
Status StartListenThread(const char *hostname = "127.0.0.1",
uint16_t port = 0);
bool JoinListenThread();
static lldb::thread_result_t ListenThread(lldb::thread_arg_t arg);
// GDB-Remote read thread
// . this thread constantly tries to read from the communication
// class and stores all packets received in a queue. The usual
// threads read requests simply pop packets off the queue in the
// usual order.
// This setup allows us to intercept and handle async packets, such
// as the notify packet.
// This method is defined as part of communication.h
// when the read thread gets any bytes it will pass them on to this function
void AppendBytesToCache(const uint8_t *bytes, size_t len, bool broadcast,
lldb::ConnectionStatus status) override;
private:
std::queue<StringExtractorGDBRemote> m_packet_queue; // The packet queue
std::mutex m_packet_queue_mutex; // Mutex for accessing queue
std::condition_variable
m_condition_queue_not_empty; // Condition variable to wait for packets
HostThread m_listen_thread;
std::string m_listen_url;
#if defined(HAVE_LIBCOMPRESSION)
CompressionType m_decompression_scratch_type = CompressionType::None;
void *m_decompression_scratch = nullptr;
#endif
DISALLOW_COPY_AND_ASSIGN(GDBRemoteCommunication);
};
} // namespace process_gdb_remote
} // namespace lldb_private
namespace llvm {
template <>
struct format_provider<
lldb_private::process_gdb_remote::GDBRemoteCommunication::PacketResult> {
static void format(const lldb_private::process_gdb_remote::
GDBRemoteCommunication::PacketResult &state,
raw_ostream &Stream, StringRef Style);
};
} // namespace llvm
#endif // liblldb_GDBRemoteCommunication_h_