vst3.ll
6.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
; RUN: llc -mtriple=arm-eabi -mattr=+neon -fast-isel=0 -O0 %s -o - | FileCheck %s
define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst3i8:
;Check the alignment value. Max for this instruction is 64 bits:
;This test runs at -O0 so do not check for specific register numbers.
;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
%tmp1 = load <8 x i8>, <8 x i8>* %B
call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 32)
ret void
}
define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vst3i16:
;CHECK: vst3.16
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>, <4 x i16>* %B
call void @llvm.arm.neon.vst3.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
ret void
}
define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK-LABEL: vst3i32:
;CHECK: vst3.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>, <2 x i32>* %B
call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
ret void
}
;Check for a post-increment updating store.
define void @vst3i32_update(i32** %ptr, <2 x i32>* %B) nounwind {
;CHECK-LABEL: vst3i32_update:
;CHECK: vst3.32 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
%A = load i32*, i32** %ptr
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>, <2 x i32>* %B
call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
%tmp2 = getelementptr i32, i32* %A, i32 6
store i32* %tmp2, i32** %ptr
ret void
}
define void @vst3f(float* %A, <2 x float>* %B) nounwind {
;CHECK-LABEL: vst3f:
;CHECK: vst3.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <2 x float>, <2 x float>* %B
call void @llvm.arm.neon.vst3.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
ret void
}
define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind {
;CHECK-LABEL: vst3i64:
;Check the alignment value. Max for this instruction is 64 bits:
;This test runs at -O0 so do not check for specific register numbers.
;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
%tmp0 = bitcast i64* %A to i8*
%tmp1 = load <1 x i64>, <1 x i64>* %B
call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 16)
ret void
}
define void @vst3i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
;CHECK-LABEL: vst3i64_update
;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
%A = load i64*, i64** %ptr
%tmp0 = bitcast i64* %A to i8*
%tmp1 = load <1 x i64>, <1 x i64>* %B
call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
%tmp2 = getelementptr i64, i64* %A, i32 3
store i64* %tmp2, i64** %ptr
ret void
}
define void @vst3i64_reg_update(i64** %ptr, <1 x i64>* %B) nounwind {
;CHECK-LABEL: vst3i64_reg_update
;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}], r{{.*}}
%A = load i64*, i64** %ptr
%tmp0 = bitcast i64* %A to i8*
%tmp1 = load <1 x i64>, <1 x i64>* %B
call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
%tmp2 = getelementptr i64, i64* %A, i32 1
store i64* %tmp2, i64** %ptr
ret void
}
define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind {
;CHECK-LABEL: vst3Qi8:
;Check the alignment value. Max for this instruction is 64 bits:
;This test runs at -O0 so do not check for specific register numbers.
;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]!
;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
%tmp1 = load <16 x i8>, <16 x i8>* %B
call void @llvm.arm.neon.vst3.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 32)
ret void
}
define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vst3Qi16:
;CHECK: vst3.16
;CHECK: vst3.16
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>, <8 x i16>* %B
call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
ret void
}
;Check for a post-increment updating store.
define void @vst3Qi16_update(i16** %ptr, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vst3Qi16_update:
;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
%A = load i16*, i16** %ptr
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>, <8 x i16>* %B
call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
%tmp2 = getelementptr i16, i16* %A, i32 24
store i16* %tmp2, i16** %ptr
ret void
}
define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst3Qi32:
;CHECK: vst3.32
;CHECK: vst3.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>, <4 x i32>* %B
call void @llvm.arm.neon.vst3.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
ret void
}
define void @vst3Qf(float* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vst3Qf:
;CHECK: vst3.32
;CHECK: vst3.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <4 x float>, <4 x float>* %B
call void @llvm.arm.neon.vst3.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
ret void
}
declare void @llvm.arm.neon.vst3.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
declare void @llvm.arm.neon.vst3.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind