SceneChange.cs 450 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneChange : MonoBehaviour
{
    public void SceneChange_produce() {
        SceneManager.LoadScene("Scene_produce");
    }
    public void SceneChange_gotcha()
    {
        SceneManager.LoadScene("Scene_gotcha");
    }
    public void SceneChange_stage()
    {
        SceneManager.LoadScene("Scene_stage");
    }
}