SceneChange.cs
450 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChange : MonoBehaviour
{
public void SceneChange_produce() {
SceneManager.LoadScene("Scene_produce");
}
public void SceneChange_gotcha()
{
SceneManager.LoadScene("Scene_gotcha");
}
public void SceneChange_stage()
{
SceneManager.LoadScene("Scene_stage");
}
}