Unit.cs
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using System;
namespace DepthFirstScheduler
{
[Serializable]
public struct Unit : IEquatable<Unit>
{
static readonly Unit @default = new Unit();
public static Unit Default { get { return @default; } }
public static bool operator ==(Unit first, Unit second)
{
return true;
}
public static bool operator !=(Unit first, Unit second)
{
return false;
}
public bool Equals(Unit other)
{
return true;
}
public override bool Equals(object obj)
{
return obj is Unit;
}
public override int GetHashCode()
{
return 0;
}
public override string ToString()
{
return "()";
}
}
}