UniGLTF_UniUnlit.cs
1.09 KB
using System.Collections.Generic;
namespace UniGLTF.ShaderPropExporter
{
public static partial class PreShaderPropExporter
{
[PreExportShader]
static KeyValuePair<string, ShaderProps> UniGLTF_UniUnlit
{
get
{
return new KeyValuePair<string, ShaderProps>(
"UniGLTF/UniUnlit",
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
,new ShaderProperty("_Color", ShaderPropertyType.Color)
,new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
,new ShaderProperty("_BlendMode", ShaderPropertyType.Float)
,new ShaderProperty("_CullMode", ShaderPropertyType.Float)
,new ShaderProperty("_VColBlendMode", ShaderPropertyType.Float)
,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float)
,new ShaderProperty("_DstBlend", ShaderPropertyType.Float)
,new ShaderProperty("_ZWrite", ShaderPropertyType.Float)
}
}
);
}
}
}
}