JsonDeserializeTests.cs
1 KB
using NUnit.Framework;
using UnityEngine;
namespace UniGLTF
{
public class JsonDeserializeTests
{
static T deserialize<T>(string json)
{
return JsonUtility.FromJson<T>(json);
}
[Test]
public void PrimitivesExtensionsTest()
{
{
var r = deserialize<glTFPrimitives_extensions>("");
Assert.AreEqual(null, r);
}
{
var r = deserialize<glTFPrimitives_extensions>("{}");
Assert.NotNull(r);
// This is a curious behaviour of JsonUtility.
// TODO: We should replace a library which treats JSON from JsonUtility
//Assert.Null(r.KHR_draco_mesh_compression);
}
{
var r = deserialize<glTFPrimitives_extensions>("{\"KHR_draco_mesh_compression\":{}}");
Assert.NotNull(r);
//Assert.NotNull(r.KHR_draco_mesh_compression);
}
}
}
}