glTFSkin.cs
862 Bytes
using System;
using UniJSON;
namespace UniGLTF
{
[Serializable]
public class glTFSkin : JsonSerializableBase
{
[JsonSchema(Minimum = 0, ExplicitIgnorableValue = -1)]
public int inverseBindMatrices = -1;
[JsonSchema(Required = true, MinItems = 1)]
[ItemJsonSchema(Minimum = 0)]
public int[] joints;
[JsonSchema(Minimum = 0, ExplicitIgnorableValue = -1)]
public int skeleton = -1;
// empty schemas
public object extensions;
public object extras;
public string name;
protected override void SerializeMembers(GLTFJsonFormatter f)
{
f.KeyValue(() => inverseBindMatrices);
f.KeyValue(() => joints);
if (skeleton >= 0)
{
f.KeyValue(() => skeleton);
}
}
}
}