MeshWithMaterials.cs
346 Bytes
using System.Collections.Generic;
using UnityEngine;
namespace UniGLTF
{
public class MeshWithMaterials
{
public Mesh Mesh;
public Material[] Materials;
// 複数のノードから参照されうる
public List<Renderer> Renderers=new List<Renderer>(); // SkinnedMeshRenderer or MeshRenderer
}
}