RiderScriptEditorData.cs 249 Bytes Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 using UnityEditor; using UnityEngine; namespace Packages.Rider.Editor { public class RiderScriptEditorData:ScriptableSingleton<RiderScriptEditorData> { [SerializeField] internal bool HasChanges = true; // sln/csproj files were changed } }