LogSavingCallbacks.cs
738 Bytes
using System;
using UnityEditor.TestRunner.TestLaunchers;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
[Serializable]
internal class LogSavingCallbacks : ScriptableObject, ICallbacks
{
public void RunStarted(ITestAdaptor testsToRun)
{
RemotePlayerLogController.instance.StartLogWriters();
}
public virtual void RunFinished(ITestResultAdaptor testResults)
{
RemotePlayerLogController.instance.StopLogWriters();
}
public void TestStarted(ITestAdaptor test)
{
}
public void TestFinished(ITestResultAdaptor result)
{
}
}
}