HumanPoseTransferEditor.cs 5.18 KB
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;


namespace UniHumanoid
{
    [CustomEditor(typeof(HumanPoseTransfer))]
    public class HumanPoseTransferEditor : Editor
    {
        //HumanPoseTransfer m_target;
        SerializedProperty m_avatarProp;
        SerializedProperty m_typeProp;
        SerializedProperty m_clipProp;
        SerializedProperty m_transferProp;

        static string[] SOURCE_TYPES = ((HumanPoseTransfer.HumanPoseTransferSourceType[])
            Enum.GetValues(typeof(HumanPoseTransfer.HumanPoseTransferSourceType)))
            .Select(x => x.ToString())
            .ToArray();

        private void OnEnable()
        {
            //m_target = (HumanPoseTransfer)target;
            m_typeProp = serializedObject.FindProperty("SourceType");
            m_clipProp = serializedObject.FindProperty("PoseClip");
            m_avatarProp = serializedObject.FindProperty("Avatar");
            m_transferProp = serializedObject.FindProperty("Source");
        }

        public override void OnInspectorGUI()
        {
            //base.OnInspectorGUI();
            serializedObject.Update();

            EditorGUILayout.PropertyField(m_avatarProp);

            /*
            m_typeProp.intValue =
                GUILayout.Toolbar(m_typeProp.intValue, SOURCE_TYPES);
                */
            m_typeProp.intValue =
                EditorGUILayout.Popup("SourceType", m_typeProp.intValue, SOURCE_TYPES);

            switch ((HumanPoseTransfer.HumanPoseTransferSourceType)m_typeProp.intValue)
            {
                case HumanPoseTransfer.HumanPoseTransferSourceType.None:
                    serializedObject.ApplyModifiedProperties();
                    break;
                
                case HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseClip:
                    PoseClipInspector();
                    break;

                case HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer:
                    PoseHandler();
                    break;
            }
            GUILayout.Space(20);

            // CreatePose
            if (GUILayout.Button("Pose to HumanPoseClip"))
            {
                var path = EditorUtility.SaveFilePanel(
                        "Save humanpose",
                        Application.dataPath,
                        string.Format("{0}.pose.asset", serializedObject.targetObject.name),
                        "asset");
                var assetPath = ToAssetPath(path);
                if (!string.IsNullOrEmpty(path))
                {
                    var pose = ((HumanPoseTransfer)serializedObject.targetObject).CreatePose();

                    var clip = ScriptableObject.CreateInstance<HumanPoseClip>();
                    clip.ApplyPose(ref pose);

                    AssetDatabase.CreateAsset(clip, assetPath);
                    Selection.activeObject = clip;
                }
            }

            // CreatePose
            if (GUILayout.Button("Pose to AnimationClip"))
            {
                var path = EditorUtility.SaveFilePanel(
                        "Save animnationClip",
                        Application.dataPath,
                        string.Format("{0}.pose.anim", serializedObject.targetObject.name),
                        "anim");
                var assetPath = ToAssetPath(path);
                if (!string.IsNullOrEmpty(path))
                {
                    var pose = ((HumanPoseTransfer)serializedObject.targetObject).CreatePose();
                    var clip = AnimationClipUtility.CreateAnimationClipFromHumanPose(pose);
                    AssetDatabase.CreateAsset(clip, assetPath);
                    Selection.activeObject = clip;
                }
            }
        }

        public static string ToAssetPath(string src)
        {
            src = src.Replace("\\", "/");
            var basePath = Path.GetFullPath(Application.dataPath + "/..").Replace("\\", "/");
            if (!src.StartsWith(basePath))
            {
                return null;
            }
            return src.Substring(basePath.Length + 1);
        }

        void PoseClipInspector()
        {
            var old = (HumanPoseClip)m_clipProp.objectReferenceValue;
            EditorGUILayout.PropertyField(m_clipProp);
            serializedObject.ApplyModifiedProperties();

            var _target = (HumanPoseTransfer)target;
            if (_target.PoseClip != old)
            {
                //Debug.Log("clip != old");
                if (_target.PoseClip != null)
                {
                    var pose = _target.PoseClip.GetPose();
                    _target.SetPose(pose);
                }
            }

#if false
            if (_target.PoseClip != null)
            {
                if (GUILayout.Button("Apply PoseClip"))
                {
                    Debug.Log("apply");
                    var pose = default(HumanPose);
                    _target.PoseClip.GetPose(out pose);
                    _target.SetPose(pose);
                }
            }
#endif
        }

        void PoseHandler()
        {
            EditorGUILayout.PropertyField(m_transferProp);
            serializedObject.ApplyModifiedProperties();
        }
    }
}