bvhAssetPostprocessor.cs
1.55 KB
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using System;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace UniHumanoid
{
public class bvhAssetPostprocessor : AssetPostprocessor
{
static bool IsStreamingAsset(string path)
{
var baseFullPath = Path.GetFullPath(Application.dataPath + "/..").Replace("\\", "/");
path = Path.Combine(baseFullPath, path).Replace("\\", "/");
return path.StartsWith(Application.streamingAssetsPath + "/");
}
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
foreach (string path in importedAssets)
{
if (IsStreamingAsset(path))
{
Debug.LogFormat("Skip StreamingAssets: {0}", path);
continue;
}
var ext = Path.GetExtension(path).ToLower();
if (ext == ".bvh")
{
Debug.LogFormat("ImportBvh: {0}", path);
var context = new BvhImporterContext();
try
{
context.Parse(path);
context.Load();
context.SaveAsAsset();
context.Destroy(false);
}
catch(Exception ex)
{
Debug.LogError(ex);
context.Destroy(true);
}
}
}
}
}
}