NetworkAnimatorEditor.cs
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#if ENABLE_UNET
using System;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEditor
{
[CustomEditor(typeof(NetworkAnimator), true)]
[CanEditMultipleObjects]
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class NetworkAnimatorEditor : Editor
{
NetworkAnimator m_AnimSync;
[NonSerialized] bool m_Initialized;
SerializedProperty m_AnimatorProperty;
GUIContent m_AnimatorLabel;
void Init()
{
if (m_Initialized)
return;
m_Initialized = true;
m_AnimSync = target as NetworkAnimator;
m_AnimatorProperty = serializedObject.FindProperty("m_Animator");
m_AnimatorLabel = TextUtility.TextContent("Animator", "The Animator component to synchronize.");
}
public override void OnInspectorGUI()
{
Init();
serializedObject.Update();
DrawControls();
serializedObject.ApplyModifiedProperties();
}
void DrawControls()
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_AnimatorProperty, m_AnimatorLabel);
if (EditorGUI.EndChangeCheck())
{
m_AnimSync.ResetParameterOptions();
}
if (m_AnimSync.animator == null)
return;
var controller = m_AnimSync.animator.runtimeAnimatorController as AnimatorController;
if (controller != null)
{
var showWarning = false;
EditorGUI.indentLevel += 1;
int i = 0;
foreach (var p in controller.parameters)
{
if (i >= 32)
{
showWarning = true;
break;
}
bool oldSend = m_AnimSync.GetParameterAutoSend(i);
bool send = EditorGUILayout.Toggle(p.name, oldSend);
if (send != oldSend)
{
m_AnimSync.SetParameterAutoSend(i, send);
EditorUtility.SetDirty(target);
}
i += 1;
}
if (showWarning)
{
EditorGUILayout.HelpBox("NetworkAnimator can only select between the first 32 parameters in a mecanim controller", MessageType.Warning);
}
EditorGUI.indentLevel -= 1;
}
if (Application.isPlaying)
{
EditorGUILayout.Separator();
if (m_AnimSync.param0 != "") EditorGUILayout.LabelField("Param 0", m_AnimSync.param0);
if (m_AnimSync.param1 != "") EditorGUILayout.LabelField("Param 1", m_AnimSync.param1);
if (m_AnimSync.param2 != "") EditorGUILayout.LabelField("Param 2", m_AnimSync.param2);
if (m_AnimSync.param3 != "") EditorGUILayout.LabelField("Param 3", m_AnimSync.param3);
if (m_AnimSync.param4 != "") EditorGUILayout.LabelField("Param 4", m_AnimSync.param4);
}
}
}
}
#endif