NetworkInformationPreview.cs 10.7 KB
#if ENABLE_UNET
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityObject = UnityEngine.Object;

#pragma warning disable 618
namespace UnityEditor.Networking
{
    [CustomPreview(typeof(GameObject))]
    class NetworkInformationPreview : ObjectPreview
    {
        class NetworkIdentityInfo
        {
            public GUIContent name;
            public GUIContent value;
        }

        class NetworkBehaviourInfo
        {
            // This is here just so we can check if it's enabled/disabled
            public NetworkBehaviour behaviour;
            public GUIContent name;
        }

        class Styles
        {
            public GUIStyle labelStyle = new GUIStyle(EditorStyles.label);
            public GUIStyle componentName = new GUIStyle(EditorStyles.boldLabel);
            public GUIStyle disabledName = new GUIStyle(EditorStyles.miniLabel);

            public Styles()
            {
                Color fontColor = new Color(0.7f, 0.7f, 0.7f);
                labelStyle.padding.right += 20;
                labelStyle.normal.textColor    = fontColor;
                labelStyle.active.textColor    = fontColor;
                labelStyle.focused.textColor   = fontColor;
                labelStyle.hover.textColor     = fontColor;
                labelStyle.onNormal.textColor  = fontColor;
                labelStyle.onActive.textColor  = fontColor;
                labelStyle.onFocused.textColor = fontColor;
                labelStyle.onHover.textColor   = fontColor;

                componentName.normal.textColor = fontColor;
                componentName.active.textColor = fontColor;
                componentName.focused.textColor = fontColor;
                componentName.hover.textColor = fontColor;
                componentName.onNormal.textColor = fontColor;
                componentName.onActive.textColor = fontColor;
                componentName.onFocused.textColor = fontColor;
                componentName.onHover.textColor = fontColor;

                disabledName.normal.textColor = fontColor;
                disabledName.active.textColor = fontColor;
                disabledName.focused.textColor = fontColor;
                disabledName.hover.textColor = fontColor;
                disabledName.onNormal.textColor = fontColor;
                disabledName.onActive.textColor = fontColor;
                disabledName.onFocused.textColor = fontColor;
                disabledName.onHover.textColor = fontColor;
            }
        }

        List<NetworkIdentityInfo> m_Info;
        List<NetworkBehaviourInfo> m_Behaviours;
        NetworkIdentity m_Identity;
        GUIContent m_Title;
        Styles m_Styles = new Styles();

        public override void Initialize(UnityObject[] targets)
        {
            base.Initialize(targets);
            GetNetworkInformation(target as GameObject);
        }

        public override GUIContent GetPreviewTitle()
        {
            if (m_Title == null)
            {
                m_Title = TextUtility.TextContent("Network Information");
            }
            return m_Title;
        }

        public override bool HasPreviewGUI()
        {
            return m_Info != null && m_Info.Count > 0;
        }

        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            if (Event.current.type != EventType.Repaint)
                return;

            if (m_Info == null || m_Info.Count == 0)
                return;

            if (m_Styles == null)
                m_Styles = new Styles();

            // Get required label size for the names of the information values we're going to show
            // There are two columns, one with label for the name of the info and the next for the value
            Vector2 maxNameLabelSize = new Vector2(140, 16);
            Vector2 maxValueLabelSize = GetMaxNameLabelSize();

            //Apply padding
            RectOffset previewPadding = new RectOffset(-5, -5, -5, -5);
            r = previewPadding.Add(r);

            //Centering
            float initialX = r.x + 10;
            float initialY = r.y + 10;

            Rect labelRect = new Rect(initialX, initialY, maxNameLabelSize.x, maxNameLabelSize.y);
            Rect idLabelRect = new Rect(maxNameLabelSize.x, initialY, maxValueLabelSize.x, maxValueLabelSize.y);

            foreach (var info in m_Info)
            {
                GUI.Label(labelRect, info.name, m_Styles.labelStyle);
                GUI.Label(idLabelRect, info.value, m_Styles.componentName);
                labelRect.y += labelRect.height;
                labelRect.x = initialX;
                idLabelRect.y += idLabelRect.height;
            }

            // Show behaviours list in a different way than the name/value pairs above
            float lastY = labelRect.y;
            if (m_Behaviours != null && m_Behaviours.Count > 0)
            {
                Vector2 maxBehaviourLabelSize = GetMaxBehaviourLabelSize();
                Rect behaviourRect = new Rect(initialX, labelRect.y + 10, maxBehaviourLabelSize.x, maxBehaviourLabelSize.y);

                GUI.Label(behaviourRect, TextUtility.TextContent("Network Behaviours"), m_Styles.labelStyle);
                behaviourRect.x += 20; // indent names
                behaviourRect.y += behaviourRect.height;

                foreach (var info in m_Behaviours)
                {
                    if (info.behaviour == null)
                    {
                        // could be the case in the editor after existing play mode.
                        continue;
                    }
                    if (info.behaviour.enabled)
                    {
                        GUI.Label(behaviourRect, info.name, m_Styles.componentName);
                    }
                    else
                    {
                        GUI.Label(behaviourRect, info.name, m_Styles.disabledName);
                    }
                    behaviourRect.y += behaviourRect.height;
                    lastY = behaviourRect.y;
                }

                if (m_Identity.observers != null && m_Identity.observers.Count > 0)
                {
                    Rect observerRect = new Rect(initialX, lastY + 10, 200, 20);

                    GUI.Label(observerRect, TextUtility.TextContent("Network observers"), m_Styles.labelStyle);
                    observerRect.x += 20; // indent names
                    observerRect.y += observerRect.height;

                    foreach (var info in m_Identity.observers)
                    {
                        GUI.Label(observerRect, info.address + ":" + info.connectionId, m_Styles.componentName);
                        observerRect.y += observerRect.height;
                        lastY = observerRect.y;
                    }
                }

                if (m_Identity.clientAuthorityOwner != null)
                {
                    Rect ownerRect = new Rect(initialX, lastY + 10, 400, 20);
                    GUI.Label(ownerRect, TextUtility.TextContent("Client Authority: " + m_Identity.clientAuthorityOwner), m_Styles.labelStyle);
                }
            }
        }

        // Get the maximum size used by the value of information items
        Vector2 GetMaxNameLabelSize()
        {
            Vector2 maxLabelSize = Vector2.zero;
            foreach (var info in m_Info)
            {
                Vector2 labelSize = m_Styles.labelStyle.CalcSize(info.value);
                if (maxLabelSize.x < labelSize.x)
                {
                    maxLabelSize.x = labelSize.x;
                }
                if (maxLabelSize.y < labelSize.y)
                {
                    maxLabelSize.y = labelSize.y;
                }
            }
            return maxLabelSize;
        }

        Vector2 GetMaxBehaviourLabelSize()
        {
            Vector2 maxLabelSize = Vector2.zero;
            foreach (var behaviour in m_Behaviours)
            {
                Vector2 labelSize = m_Styles.labelStyle.CalcSize(behaviour.name);
                if (maxLabelSize.x < labelSize.x)
                {
                    maxLabelSize.x = labelSize.x;
                }
                if (maxLabelSize.y < labelSize.y)
                {
                    maxLabelSize.y = labelSize.y;
                }
            }
            return maxLabelSize;
        }

        void GetNetworkInformation(GameObject gameObject)
        {
            m_Identity = gameObject.GetComponent<NetworkIdentity>();
            if (m_Identity != null)
            {
                m_Info = new List<NetworkIdentityInfo>();

                m_Info.Add(GetAssetId());
                m_Info.Add(GetString("Scene ID", m_Identity.sceneId.ToString()));

                if (!Application.isPlaying)
                {
                    return;
                }

                m_Info.Add(GetString("Network ID", m_Identity.netId.ToString()));

                m_Info.Add(GetString("Player Controller ID", m_Identity.playerControllerId.ToString()));

                m_Info.Add(GetBoolean("Is Client", m_Identity.isClient));
                m_Info.Add(GetBoolean("Is Server", m_Identity.isServer));
                m_Info.Add(GetBoolean("Has Authority", m_Identity.hasAuthority));
                m_Info.Add(GetBoolean("Is Local Player", m_Identity.isLocalPlayer));

                NetworkBehaviour[] behaviours = gameObject.GetComponents<NetworkBehaviour>();
                if (behaviours.Length > 0)
                {
                    m_Behaviours = new List<NetworkBehaviourInfo>();
                    foreach (var behaviour in behaviours)
                    {
                        NetworkBehaviourInfo info = new NetworkBehaviourInfo();
                        info.name = new GUIContent(behaviour.GetType().FullName);
                        info.behaviour = behaviour;
                        m_Behaviours.Add(info);
                    }
                }
            }
        }

        NetworkIdentityInfo GetAssetId()
        {
            string assetId = m_Identity.assetId.ToString();
            if (string.IsNullOrEmpty(assetId))
            {
                assetId = "<object has no prefab>";
            }
            return GetString("Asset ID", assetId);
        }

        static NetworkIdentityInfo GetString(string name, string value)
        {
            NetworkIdentityInfo info = new NetworkIdentityInfo();
            info.name = new GUIContent(name);
            info.value = new GUIContent(value);
            return info;
        }

        static NetworkIdentityInfo GetBoolean(string name, bool value)
        {
            NetworkIdentityInfo info = new NetworkIdentityInfo();
            info.name = new GUIContent(name);
            info.value = new GUIContent((value ? "Yes" : "No"));
            return info;
        }
    }
}
#pragma warning restore 618
#endif //ENABLE_UNET