NetworkTransformEditor.cs
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#if ENABLE_UNET
using System;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEditor
{
[CustomEditor(typeof(NetworkTransform), true)]
[CanEditMultipleObjects]
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class NetworkTransformEditor : Editor
{
private static GUIContent[] axisOptions = {TextUtility.TextContent("None"), new GUIContent("X"), TextUtility.TextContent("Y (Top-Down 2D)"), TextUtility.TextContent("Z (Side-on 2D)"), TextUtility.TextContent("XY (FPS)"), new GUIContent("XZ"), new GUIContent("YZ"), TextUtility.TextContent("XYZ (full 3D)")};
bool m_Initialized;
NetworkTransform m_SyncTransform;
SerializedProperty m_TransformSyncMode;
SerializedProperty m_MovementTheshold;
SerializedProperty m_VelocityThreshold;
SerializedProperty m_SnapThreshold;
SerializedProperty m_InterpolateRotation;
SerializedProperty m_InterpolateMovement;
SerializedProperty m_RotationSyncCompression;
SerializedProperty m_SyncSpin;
protected GUIContent m_MovementThesholdLabel;
protected GUIContent m_VelocityThresholdLabel;
protected GUIContent m_SnapThresholdLabel;
protected GUIContent m_InterpolateRotationLabel;
protected GUIContent m_InterpolateMovementLabel;
protected GUIContent m_RotationSyncCompressionLabel;
protected GUIContent m_RotationAxisLabel;
protected GUIContent m_SyncSpinLabel;
SerializedProperty m_NetworkSendIntervalProperty;
GUIContent m_NetworkSendIntervalLabel;
public void Init()
{
if (m_Initialized)
return;
m_Initialized = true;
m_SyncTransform = target as NetworkTransform;
if (m_SyncTransform.transformSyncMode == NetworkTransform.TransformSyncMode.SyncNone)
{
if (m_SyncTransform.GetComponent<Rigidbody>() != null)
{
m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncRigidbody3D;
m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisXYZ;
EditorUtility.SetDirty(m_SyncTransform);
}
else if (m_SyncTransform.GetComponent<Rigidbody2D>() != null)
{
m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncRigidbody2D;
m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisZ;
EditorUtility.SetDirty(m_SyncTransform);
}
else if (m_SyncTransform.GetComponent<CharacterController>() != null)
{
m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncCharacterController;
m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisXYZ;
EditorUtility.SetDirty(m_SyncTransform);
}
else
{
m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncTransform;
m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisXYZ;
EditorUtility.SetDirty(m_SyncTransform);
}
}
m_TransformSyncMode = serializedObject.FindProperty("m_TransformSyncMode");
m_MovementTheshold = serializedObject.FindProperty("m_MovementTheshold");
m_VelocityThreshold = serializedObject.FindProperty("m_VelocityThreshold");
m_SnapThreshold = serializedObject.FindProperty("m_SnapThreshold");
m_InterpolateRotation = serializedObject.FindProperty("m_InterpolateRotation");
m_InterpolateMovement = serializedObject.FindProperty("m_InterpolateMovement");
m_RotationSyncCompression = serializedObject.FindProperty("m_RotationSyncCompression");
m_SyncSpin = serializedObject.FindProperty("m_SyncSpin");
m_NetworkSendIntervalProperty = serializedObject.FindProperty("m_SendInterval");
m_NetworkSendIntervalLabel = TextUtility.TextContent("Network Send Rate", "Number of network updates per second.");
EditorGUI.indentLevel += 1;
m_MovementThesholdLabel = TextUtility.TextContent("Movement Threshold", "The distance that this object can move without sending a movement synchronization update.");
m_VelocityThresholdLabel = TextUtility.TextContent("Velocity Threshold", "The minimum velocity difference that will be synchronized over the network.");
m_SnapThresholdLabel = TextUtility.TextContent("Snap Threshold", "If a movement update puts this object further from its current position that this value, it will snap to the updated position instead of moving smoothly.");
m_InterpolateRotationLabel = TextUtility.TextContent("Interpolate Rotation Factor", "The larger this number is, the faster the object will interpolate to the target facing direction.");
m_InterpolateMovementLabel = TextUtility.TextContent("Interpolate Movement Factor", "The larger this number is, the faster the object will interpolate to the target position.");
m_RotationSyncCompressionLabel = TextUtility.TextContent("Compress Rotation", "How much to compress rotation sync updates.\n\nChoose None for no compression.\n\nChoose Low for a low amount of compression that preserves accuracy.\n\nChoose High for a high amount of compression that sacrifices accuracy.");
m_RotationAxisLabel = TextUtility.TextContent("Rotation Axis", "Which axis to use for rotation.");
m_SyncSpinLabel = TextUtility.TextContent("Sync Angular Velocity", "Enable to sync angular velocity.");
EditorGUI.indentLevel -= 1;
}
protected void ShowControls()
{
if (m_TransformSyncMode == null)
{
m_Initialized = false;
}
Init();
serializedObject.Update();
int sendRate = 0;
if (m_NetworkSendIntervalProperty.floatValue != 0)
{
sendRate = (int)(1 / m_NetworkSendIntervalProperty.floatValue);
}
int newSendRate = EditorGUILayout.IntSlider(m_NetworkSendIntervalLabel, sendRate, 0, 30);
if (newSendRate != sendRate)
{
if (newSendRate == 0)
{
m_NetworkSendIntervalProperty.floatValue = 0;
}
else
{
m_NetworkSendIntervalProperty.floatValue = 1.0f / newSendRate;
}
}
EditorGUILayout.PropertyField(m_TransformSyncMode);
if (m_TransformSyncMode.enumValueIndex == (int)NetworkTransform.TransformSyncMode.SyncRigidbody3D)
{
Rigidbody r3D = m_SyncTransform.GetComponent<Rigidbody>();
if (r3D == null)
{
Debug.LogError("Object has no Rigidbody component.");
m_TransformSyncMode.enumValueIndex = (int)NetworkTransform.TransformSyncMode.SyncTransform;
EditorUtility.SetDirty(m_SyncTransform);
}
}
if (m_TransformSyncMode.enumValueIndex == (int)NetworkTransform.TransformSyncMode.SyncRigidbody2D)
{
Rigidbody2D r2D = m_SyncTransform.GetComponent<Rigidbody2D>();
if (r2D == null)
{
Debug.LogError("Object has no Rigidbody2D component.");
m_TransformSyncMode.enumValueIndex = (int)NetworkTransform.TransformSyncMode.SyncTransform;
EditorUtility.SetDirty(m_SyncTransform);
}
}
if (m_TransformSyncMode.enumValueIndex == (int)NetworkTransform.TransformSyncMode.SyncCharacterController)
{
var cc = m_SyncTransform.GetComponent<CharacterController>();
if (cc == null)
{
Debug.LogError("Object has no CharacterController component.");
m_TransformSyncMode.enumValueIndex = (int)NetworkTransform.TransformSyncMode.SyncTransform;
EditorUtility.SetDirty(m_SyncTransform);
}
}
EditorGUILayout.LabelField("Movement:");
EditorGUI.indentLevel += 1;
EditorGUILayout.PropertyField(m_MovementTheshold, m_MovementThesholdLabel);
if (m_VelocityThreshold.floatValue < 0)
{
m_VelocityThreshold.floatValue = 0;
EditorUtility.SetDirty(m_SyncTransform);
}
if ((m_TransformSyncMode.enumValueIndex == (int)NetworkTransform.TransformSyncMode.SyncRigidbody3D) || (m_TransformSyncMode.enumValueIndex == (int)NetworkTransform.TransformSyncMode.SyncRigidbody2D))
{
EditorGUILayout.PropertyField(m_VelocityThreshold, m_VelocityThresholdLabel);
}
if (m_MovementTheshold.floatValue < 0)
{
m_MovementTheshold.floatValue = 0;
EditorUtility.SetDirty(m_SyncTransform);
}
EditorGUILayout.PropertyField(m_SnapThreshold, m_SnapThresholdLabel);
EditorGUILayout.PropertyField(m_InterpolateMovement, m_InterpolateMovementLabel);
EditorGUI.indentLevel -= 1;
EditorGUILayout.LabelField("Rotation:");
EditorGUI.indentLevel += 1;
int newRotation = EditorGUILayout.Popup(
m_RotationAxisLabel,
(int)m_SyncTransform.syncRotationAxis,
axisOptions);
if ((NetworkTransform.AxisSyncMode)newRotation != m_SyncTransform.syncRotationAxis)
{
m_SyncTransform.syncRotationAxis = (NetworkTransform.AxisSyncMode)newRotation;
EditorUtility.SetDirty(m_SyncTransform);
}
EditorGUILayout.PropertyField(m_InterpolateRotation, m_InterpolateRotationLabel);
EditorGUILayout.PropertyField(m_RotationSyncCompression, m_RotationSyncCompressionLabel);
EditorGUILayout.PropertyField(m_SyncSpin, m_SyncSpinLabel);
EditorGUI.indentLevel -= 1;
serializedObject.ApplyModifiedProperties();
}
public override void OnInspectorGUI()
{
ShowControls();
}
}
}
#endif //ENABLE_UNET