ClientCanConnectAfterFailure.cs
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using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
using UnityEngine;
using UnityEngine.Networking;
#pragma warning disable 618
public class ClientCanConnectAfterFailure
{
int kListenPort = 7073;
NetworkClient client1;
NetworkClient client2;
bool isClientConnected = false;
bool serverRecievedConnection = false;
ConnectionConfig config;
bool isTestDone;
[UnityTest]
public IEnumerator ClientCanConnectAfterFailureTest()
{
NetworkClient.ShutdownAll();
NetworkServer.Reset();
NetworkServer.RegisterHandler(MsgType.Connect, OnServerConnected);
config = new ConnectionConfig();
config.AddChannel(QosType.ReliableFragmented);
if (!NetworkServer.Configure(config, 10))
{
Assert.Fail("Server configure failed");
}
// Mismatched channels between client 1 and server, so connect will fail with CRCMismatch error
ConnectionConfig customConfig = new ConnectionConfig();
customConfig.AddChannel(QosType.UnreliableFragmented);
client1 = new NetworkClient();
if (!client1.Configure(customConfig, 10))
{
Assert.Fail("Client1 configure failed");
}
client1.RegisterHandler(MsgType.Connect, OnClient1Connected);
client1.RegisterHandler(MsgType.Disconnect, OnClient1Disconnected);
int retries = 0;
while (!NetworkServer.Listen("127.0.0.1", ++kListenPort))
{
Assert.IsTrue(retries++ < 10, "Couldn't Listen for more than 10 retries");
}
LogAssert.Expect(LogType.Error, "UNet Client Disconnect Error: CRCMismatch");
client1.Connect("127.0.0.1", kListenPort);
while (!serverRecievedConnection || !isClientConnected)
{
yield return null;
}
NetworkServer.DisconnectAll();
while (!isTestDone)
{
yield return null;
}
}
public void OnServerConnected(NetworkMessage netMsg)
{
serverRecievedConnection = true;
}
public void OnClient1Connected(NetworkMessage netMsg)
{
Assert.Fail("Client1 connection should not happen");
}
public void OnClient1Disconnected(NetworkMessage netMsg)
{
client2 = new NetworkClient();
if (!client2.Configure(config, 10))
{
Assert.Fail("Client2 configure failed");
}
client2.RegisterHandler(MsgType.Connect, OnClient2Connected);
client2.RegisterHandler(MsgType.Disconnect, OnClient2Disconnected);
client2.Connect("127.0.0.1", kListenPort);
}
public void OnClient2Connected(NetworkMessage netMsg)
{
isClientConnected = true;
}
public void OnClient2Disconnected(NetworkMessage netMsg)
{
Assert.IsTrue(serverRecievedConnection);
Assert.IsTrue(isClientConnected);
isTestDone = true;
}
}
#pragma warning restore 618