IsConnectedPropertyWorksOnDifferentClients.cs
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using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
using UnityEngine;
using UnityEngine.Networking;
#pragma warning disable 618
public class IsConnectedPropertyWorksOnDifferentClients
{
int kListenPort = 7073;
NetworkClient remoteClient;
NetworkClient localClient = null;
bool isTestDone;
[UnityTest]
public IEnumerator IsConnectedPropertyWorksOnDifferentClientsTest()
{
NetworkClient.ShutdownAll();
NetworkServer.Reset();
ConnectionConfig config = new ConnectionConfig();
config.AddChannel(QosType.ReliableSequenced);
config.AddChannel(QosType.Unreliable);
remoteClient = new NetworkClient();
if (!remoteClient.Configure(config, 10))
{
Assert.Fail("Client configure failed");
}
remoteClient.RegisterHandler(MsgType.Connect, OnClientConnected);
Assert.IsFalse(remoteClient.isConnected);
int retries = 0;
while (!NetworkServer.Listen("127.0.0.1", ++kListenPort))
{
Assert.IsTrue(retries++ < 10, "Couldn't Listen for more than 10 retries");
}
remoteClient.Connect("127.0.0.1", kListenPort);
while (!isTestDone)
{
yield return null;
}
}
public void OnClientConnected(NetworkMessage netMsg)
{
Assert.IsTrue(remoteClient.isConnected);
if (localClient == null)
{
localClient = ClientScene.ConnectLocalServer();
Assert.IsTrue(localClient.isConnected);
remoteClient.Disconnect();
localClient.Disconnect();
Assert.IsFalse(remoteClient.isConnected);
Assert.IsFalse(localClient.isConnected);
isTestDone = true;
}
}
}
#pragma warning restore 618