NetworkBehaviourCallbacksOrderOnTheHost.cs
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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
#pragma warning disable 618
public class NetworkBehaviourCallbacksOrderOnTheHost
{
public static List<string> expectedListOfCallbacks = new List<string>()
{
"OnStartServer",
"OnStartClient",
"OnRebuildObservers",
"OnStartAuthority",
"OnStartLocalPlayer",
"Start",
"OnSetLocalVisibility",
"OnSetLocalVisibility"
};
//[KnownFailure(855941, "OnSetLocalVisibility callback should appear only once ")]
[UnityTest]
public IEnumerator CallbacksOrderInNetworkBehaviourOnTheHostIsCorrect()
{
NetworkClient.ShutdownAll();
NetworkServer.Reset();
GameObject nmObject = new GameObject();
NetworkManager nmanager = nmObject.AddComponent<NetworkManager>();
nmanager.playerPrefab = Resources.Load("PlayerCallbacksOrderOnTheHost_PlayerPrefab", typeof(GameObject)) as GameObject;
Assert.IsNotNull(nmanager.playerPrefab, "Player prefab field is not set on NetworkManager");
nmanager.StartHost();
yield return null;
Assert.IsTrue(NetworkServer.active, "Server is not active after StartHost");
Assert.IsTrue(NetworkClient.active, "Client is not active after StartHost");
yield return null;
GameObject player = GameObject.Find("PlayerCallbacksOrderOnTheHost_PlayerPrefab(Clone)");
yield return null;
while (!player.GetComponent<PlayerCallbacksOrderOnTheHostScript>().isDone)
{
yield return null;
}
nmanager.StopHost();
CollectionAssert.AreEqual(expectedListOfCallbacks, player.GetComponent<PlayerCallbacksOrderOnTheHostScript>().actualListOfCallbacks, "Wrong order of callbacks or some callback is missing");
Object.Destroy(nmObject);
}
}
#pragma warning restore 618