CustomNetworkManagerWithCallbacks.cs
1.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
#pragma warning disable 618
public class CustomNetworkManagerWithCallbacks : NetworkManager
{
public List<string> actualListOfCallbacks = new List<string>();
public bool isStartHostPartDone;
public bool isStopHostPartDone;
// ----- Start Host -----
public override void OnStartHost()
{
actualListOfCallbacks.Add("OnStartHost");
}
public override void OnStartServer()
{
actualListOfCallbacks.Add("OnStartServer");
}
public override void OnServerConnect(NetworkConnection conn)
{
base.OnServerConnect(conn);
actualListOfCallbacks.Add("OnServerConnect");
}
public override void OnStartClient(NetworkClient client)
{
actualListOfCallbacks.Add("OnStartClient");
}
public override void OnClientConnect(NetworkConnection conn)
{
base.OnClientConnect(conn);
actualListOfCallbacks.Add("OnClientConnect");
isStartHostPartDone = true;
}
public override void OnServerReady(NetworkConnection conn)
{
actualListOfCallbacks.Add("OnServerReady");
base.OnServerReady(conn);
}
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
{
base.OnServerAddPlayer(conn, playerControllerId);
actualListOfCallbacks.Add("OnServerAddPlayer");
}
// ----- Stop Host -----
public override void OnStopHost()
{
actualListOfCallbacks.Add("OnStopHost");
}
public override void OnStopServer()
{
actualListOfCallbacks.Add("OnStopServer");
}
public override void OnStopClient()
{
actualListOfCallbacks.Add("OnStopClient");
isStopHostPartDone = true;
}
}
#pragma warning restore 618