SpawningBase_PlayerScript.cs
629 Bytes
using NUnit.Framework;
using UnityEngine.Networking;
#pragma warning disable 618
public class SpawningBase_PlayerScript : NetworkBehaviour
{
[SyncVar]
public int intValue;
[SyncVar]
public float floatValue;
public override void OnStartServer()
{
Assert.AreEqual(intValue, 999);
Assert.AreEqual(floatValue, 55.5f);
SpawningTestBase.IncrementStartServer();
}
public override void OnStartClient()
{
Assert.AreEqual(intValue, 999);
Assert.AreEqual(floatValue, 55.5f);
SpawningTestBase.IncrementStartClient();
}
}
#pragma warning restore 618