TwoInstancesOfServerSimpleWorkInOneProcess.cs
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using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
#pragma warning disable 618
public class TwoInstancesOfServerSimpleWorkInOneProcess
{
NetworkServerSimple server1;
NetworkServerSimple server2;
NetworkClient client1;
NetworkClient client2;
const int port1 = 7003;
const int port2 = 7004;
const short TestMsgId = 1000;
int actualMsgCount = 0;
int expectedMsgCount = 0;
[UnityTest]
public IEnumerator TwoInstancesOfServerSimpleWorkInOneProcessTest()
{
NetworkClient.ShutdownAll();
NetworkServer.Reset();
server1 = new NetworkServerSimple();
server1.RegisterHandler(MsgType.Connect, OnServerConnect1);
server1.RegisterHandler(TestMsgId, OnServerMsg1);
server2 = new NetworkServerSimple();
server2.RegisterHandler(MsgType.Connect, OnServerConnect2);
server2.RegisterHandler(TestMsgId, OnServerMsg2);
Assert.IsTrue(server1.Listen(port1), "Server1 Listen failed");
Assert.IsTrue(server2.Listen(port2), "Server2 Listen failed");
client1 = new NetworkClient();
client1.RegisterHandler(MsgType.Connect, OnClientConnect1);
client1.RegisterHandler(TestMsgId, OnClientMsg1);
client2 = new NetworkClient();
client2.RegisterHandler(MsgType.Connect, OnClientConnect2);
client2.RegisterHandler(TestMsgId, OnClientMsg2);
client1.Connect("localhost", port1);
client2.Connect("localhost", port2);
while (actualMsgCount != expectedMsgCount)
{
yield return null;
}
}
void OnServerConnect1(NetworkMessage netMsg)
{
actualMsgCount += 1;
}
void OnServerConnect2(NetworkMessage netMsg)
{
actualMsgCount += 1;
}
void OnServerMsg1(NetworkMessage netMsg)
{
actualMsgCount += 1;
netMsg.conn.Send(TestMsgId, new EmptyMessage());
}
void OnServerMsg2(NetworkMessage netMsg)
{
actualMsgCount += 1;
netMsg.conn.Send(TestMsgId, new EmptyMessage());
}
void OnClientConnect1(NetworkMessage netMsg)
{
netMsg.conn.Send(TestMsgId, new EmptyMessage());
}
void OnClientConnect2(NetworkMessage netMsg)
{
netMsg.conn.Send(TestMsgId, new EmptyMessage());
}
void OnClientMsg1(NetworkMessage netMsg)
{
actualMsgCount += 1;
}
void OnClientMsg2(NetworkMessage netMsg)
{
actualMsgCount += 1;
}
}
#pragma warning restore 618